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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * @fileoverview Provides communication interface to remote v8 debugger. See
+ * protocol decription at http://code.google.com/p/v8/wiki/DebuggerProtocol
+ */
+
+/**
+ * FIXME: change field naming style to use trailing underscore.
+ * @constructor
+ */
+devtools.DebuggerAgent = function()
+{
+ RemoteDebuggerAgent.debuggerOutput = this.handleDebuggerOutput_.bind(this);
+ RemoteDebuggerAgent.setContextId = this.setContextId_.bind(this);
+
+ /**
+ * Id of the inspected page global context. It is used for filtering scripts.
+ * @type {number}
+ */
+ this.contextId_ = null;
+
+ /**
+ * Mapping from script id to script info.
+ * @type {Object}
+ */
+ this.parsedScripts_ = null;
+
+ /**
+ * Mapping from the request id to the devtools.BreakpointInfo for the
+ * breakpoints whose v8 ids are not set yet. These breakpoints are waiting for
+ * "setbreakpoint" responses to learn their ids in the v8 debugger.
+ * @see #handleSetBreakpointResponse_
+ * @type {Object}
+ */
+ this.requestNumberToBreakpointInfo_ = null;
+
+ /**
+ * Information on current stack frames.
+ * @type {Array.<devtools.CallFrame>}
+ */
+ this.callFrames_ = [];
+
+ /**
+ * Whether to stop in the debugger on the exceptions.
+ * @type {boolean}
+ */
+ this.pauseOnExceptions_ = false;
+
+ /**
+ * Mapping: request sequence number->callback.
+ * @type {Object}
+ */
+ this.requestSeqToCallback_ = null;
+
+ /**
+ * Whether the scripts panel has been shown and initialilzed.
+ * @type {boolean}
+ */
+ this.scriptsPanelInitialized_ = false;
+
+ /**
+ * Whether the scripts list should be requested next time when context id is
+ * set.
+ * @type {boolean}
+ */
+ this.requestScriptsWhenContextIdSet_ = false;
+
+ /**
+ * Whether the agent is waiting for initial scripts response.
+ * @type {boolean}
+ */
+ this.waitingForInitialScriptsResponse_ = false;
+
+ /**
+ * If backtrace response is received when initial scripts response
+ * is not yet processed the backtrace handling will be postponed until
+ * after the scripts response processing. The handler bound to its arguments
+ * and this agent will be stored in this field then.
+ * @type {?function()}
+ */
+ this.pendingBacktraceResponseHandler_ = null;
+
+ /**
+ * Container of all breakpoints set using resource URL. These breakpoints
+ * survive page reload. Breakpoints set by script id(for scripts that don't
+ * have URLs) are stored in ScriptInfo objects.
+ * @type {Object}
+ */
+ this.urlToBreakpoints_ = {};
+
+
+ /**
+ * Exception message that is shown to user while on exception break.
+ * @type {WebInspector.ConsoleMessage}
+ */
+ this.currentExceptionMessage_ = null;
+};
+
+
+/**
+ * A copy of the scope types from v8/src/mirror-delay.js
+ * @enum {number}
+ */
+devtools.DebuggerAgent.ScopeType = {
+ Global: 0,
+ Local: 1,
+ With: 2,
+ Closure: 3,
+ Catch: 4
+};
+
+
+/**
+ * Resets debugger agent to its initial state.
+ */
+devtools.DebuggerAgent.prototype.reset = function()
+{
+ this.contextId_ = null;
+ // No need to request scripts since they all will be pushed in AfterCompile
+ // events.
+ this.requestScriptsWhenContextIdSet_ = false;
+ this.waitingForInitialScriptsResponse_ = false;
+
+ this.parsedScripts_ = {};
+ this.requestNumberToBreakpointInfo_ = {};
+ this.callFrames_ = [];
+ this.requestSeqToCallback_ = {};
+};
+
+
+/**
+ * Initializes scripts UI. This method is called every time Scripts panel
+ * is shown. It will send request for context id if it's not set yet.
+ */
+devtools.DebuggerAgent.prototype.initUI = function()
+{
+ // Initialize scripts cache when Scripts panel is shown first time.
+ if (this.scriptsPanelInitialized_)
+ return;
+ this.scriptsPanelInitialized_ = true;
+ if (this.contextId_) {
+ // We already have context id. This means that we are here from the
+ // very beginning of the page load cycle and hence will get all scripts
+ // via after-compile events. No need to request scripts for this session.
+ //
+ // There can be a number of scripts from after-compile events that are
+ // pending addition into the UI.
+ for (var scriptId in this.parsedScripts_) {
+ var script = this.parsedScripts_[scriptId];
+ WebInspector.parsedScriptSource(scriptId, script.getUrl(), undefined /* script source */, script.getLineOffset());
+ }
+ return;
+ }
+ this.waitingForInitialScriptsResponse_ = true;
+ // Script list should be requested only when current context id is known.
+ RemoteDebuggerAgent.getContextId();
+ this.requestScriptsWhenContextIdSet_ = true;
+};
+
+
+/**
+ * Asynchronously requests the debugger for the script source.
+ * @param {number} scriptId Id of the script whose source should be resolved.
+ * @param {function(source:?string):void} callback Function that will be called
+ * when the source resolution is completed. "source" parameter will be null
+ * if the resolution fails.
+ */
+devtools.DebuggerAgent.prototype.resolveScriptSource = function(scriptId, callback)
+{
+ var script = this.parsedScripts_[scriptId];
+ if (!script || script.isUnresolved()) {
+ callback(null);
+ return;
+ }
+
+ var cmd = new devtools.DebugCommand("scripts", {
+ "ids": [scriptId],
+ "includeSource": true
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ // Force v8 execution so that it gets to processing the requested command.
+ RemoteDebuggerAgent.processDebugCommands();
+
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = function(msg) {
+ if (msg.isSuccess()) {
+ var scriptJson = msg.getBody()[0];
+ if (scriptJson)
+ callback(scriptJson.source);
+ else
+ callback(null);
+ } else
+ callback(null);
+ };
+};
+
+
+/**
+ * Tells the v8 debugger to stop on as soon as possible.
+ */
+devtools.DebuggerAgent.prototype.pauseExecution = function()
+{
+ RemoteDebuggerCommandExecutor.DebuggerPauseScript();
+};
+
+
+/**
+ * @param {number} sourceId Id of the script fot the breakpoint.
+ * @param {number} line Number of the line for the breakpoint.
+ * @param {?string} condition The breakpoint condition.
+ */
+devtools.DebuggerAgent.prototype.addBreakpoint = function(sourceId, line, condition)
+{
+ var script = this.parsedScripts_[sourceId];
+ if (!script)
+ return;
+
+ line = devtools.DebuggerAgent.webkitToV8LineNumber_(line);
+
+ var commandArguments;
+ if (script.getUrl()) {
+ var breakpoints = this.urlToBreakpoints_[script.getUrl()];
+ if (breakpoints && breakpoints[line])
+ return;
+ if (!breakpoints) {
+ breakpoints = {};
+ this.urlToBreakpoints_[script.getUrl()] = breakpoints;
+ }
+
+ var breakpointInfo = new devtools.BreakpointInfo(line);
+ breakpoints[line] = breakpointInfo;
+
+ commandArguments = {
+ "groupId": this.contextId_,
+ "type": "script",
+ "target": script.getUrl(),
+ "line": line,
+ "condition": condition
+ };
+ } else {
+ var breakpointInfo = script.getBreakpointInfo(line);
+ if (breakpointInfo)
+ return;
+
+ breakpointInfo = new devtools.BreakpointInfo(line);
+ script.addBreakpointInfo(breakpointInfo);
+
+ commandArguments = {
+ "groupId": this.contextId_,
+ "type": "scriptId",
+ "target": sourceId,
+ "line": line,
+ "condition": condition
+ };
+ }
+
+ var cmd = new devtools.DebugCommand("setbreakpoint", commandArguments);
+
+ this.requestNumberToBreakpointInfo_[cmd.getSequenceNumber()] = breakpointInfo;
+
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ // Force v8 execution so that it gets to processing the requested command.
+ // It is necessary for being able to change a breakpoint just after it
+ // has been created (since we need an existing breakpoint id for that).
+ RemoteDebuggerAgent.processDebugCommands();
+};
+
+
+/**
+ * @param {number} sourceId Id of the script for the breakpoint.
+ * @param {number} line Number of the line for the breakpoint.
+ */
+devtools.DebuggerAgent.prototype.removeBreakpoint = function(sourceId, line)
+{
+ var script = this.parsedScripts_[sourceId];
+ if (!script)
+ return;
+
+ line = devtools.DebuggerAgent.webkitToV8LineNumber_(line);
+
+ var breakpointInfo;
+ if (script.getUrl()) {
+ var breakpoints = this.urlToBreakpoints_[script.getUrl()];
+ breakpointInfo = breakpoints[line];
+ delete breakpoints[line];
+ } else {
+ breakpointInfo = script.getBreakpointInfo(line);
+ if (breakpointInfo)
+ script.removeBreakpointInfo(breakpointInfo);
+ }
+
+ if (!breakpointInfo)
+ return;
+
+ breakpointInfo.markAsRemoved();
+
+ var id = breakpointInfo.getV8Id();
+
+ // If we don't know id of this breakpoint in the v8 debugger we cannot send
+ // "clearbreakpoint" request. In that case it will be removed in
+ // "setbreakpoint" response handler when we learn the id.
+ if (id !== -1) {
+ this.requestClearBreakpoint_(id);
+ }
+};
+
+
+/**
+ * @param {number} sourceId Id of the script for the breakpoint.
+ * @param {number} line Number of the line for the breakpoint.
+ * @param {?string} condition New breakpoint condition.
+ */
+devtools.DebuggerAgent.prototype.updateBreakpoint = function(sourceId, line, condition)
+{
+ var script = this.parsedScripts_[sourceId];
+ if (!script)
+ return;
+
+ line = devtools.DebuggerAgent.webkitToV8LineNumber_(line);
+
+ var breakpointInfo;
+ if (script.getUrl()) {
+ var breakpoints = this.urlToBreakpoints_[script.getUrl()];
+ breakpointInfo = breakpoints[line];
+ } else
+ breakpointInfo = script.getBreakpointInfo(line);
+
+ var id = breakpointInfo.getV8Id();
+
+ // If we don't know id of this breakpoint in the v8 debugger we cannot send
+ // the "changebreakpoint" request.
+ if (id !== -1) {
+ // TODO(apavlov): make use of the real values for "enabled" and
+ // "ignoreCount" when appropriate.
+ this.requestChangeBreakpoint_(id, true, condition, null);
+ }
+};
+
+
+/**
+ * Tells the v8 debugger to step into the next statement.
+ */
+devtools.DebuggerAgent.prototype.stepIntoStatement = function()
+{
+ this.stepCommand_("in");
+};
+
+
+/**
+ * Tells the v8 debugger to step out of current function.
+ */
+devtools.DebuggerAgent.prototype.stepOutOfFunction = function()
+{
+ this.stepCommand_("out");
+};
+
+
+/**
+ * Tells the v8 debugger to step over the next statement.
+ */
+devtools.DebuggerAgent.prototype.stepOverStatement = function()
+{
+ this.stepCommand_("next");
+};
+
+
+/**
+ * Tells the v8 debugger to continue execution after it has been stopped on a
+ * breakpoint or an exception.
+ */
+devtools.DebuggerAgent.prototype.resumeExecution = function()
+{
+ this.clearExceptionMessage_();
+ var cmd = new devtools.DebugCommand("continue");
+ devtools.DebuggerAgent.sendCommand_(cmd);
+};
+
+
+/**
+ * Creates exception message and schedules it for addition to the resource upon
+ * backtrace availability.
+ * @param {string} url Resource url.
+ * @param {number} line Resource line number.
+ * @param {string} message Exception text.
+ */
+devtools.DebuggerAgent.prototype.createExceptionMessage_ = function(url, line, message)
+{
+ this.currentExceptionMessage_ = new WebInspector.ConsoleMessage(
+ WebInspector.ConsoleMessage.MessageSource.JS,
+ WebInspector.ConsoleMessage.MessageType.Log,
+ WebInspector.ConsoleMessage.MessageLevel.Error,
+ line,
+ url,
+ 0 /* group level */,
+ 1 /* repeat count */,
+ "[Exception] " + message);
+};
+
+
+/**
+ * Shows pending exception message that is created with createExceptionMessage_
+ * earlier.
+ */
+devtools.DebuggerAgent.prototype.showPendingExceptionMessage_ = function()
+{
+ if (!this.currentExceptionMessage_)
+ return;
+ var msg = this.currentExceptionMessage_;
+ var resource = WebInspector.resourceURLMap[msg.url];
+ if (resource) {
+ msg.resource = resource;
+ WebInspector.panels.resources.addMessageToResource(resource, msg);
+ } else
+ this.currentExceptionMessage_ = null;
+};
+
+
+/**
+ * Clears exception message from the resource.
+ */
+devtools.DebuggerAgent.prototype.clearExceptionMessage_ = function()
+{
+ if (this.currentExceptionMessage_) {
+ var messageElement = this.currentExceptionMessage_._resourceMessageLineElement;
+ var bubble = messageElement.parentElement;
+ bubble.removeChild(messageElement);
+ if (!bubble.firstChild) {
+ // Last message in bubble removed.
+ bubble.parentElement.removeChild(bubble);
+ }
+ this.currentExceptionMessage_ = null;
+ }
+};
+
+
+/**
+ * @return {boolean} True iff the debugger will pause execution on the
+ * exceptions.
+ */
+devtools.DebuggerAgent.prototype.pauseOnExceptions = function()
+{
+ return this.pauseOnExceptions_;
+};
+
+
+/**
+ * Tells whether to pause in the debugger on the exceptions or not.
+ * @param {boolean} value True iff execution should be stopped in the debugger
+ * on the exceptions.
+ */
+devtools.DebuggerAgent.prototype.setPauseOnExceptions = function(value)
+{
+ this.pauseOnExceptions_ = value;
+};
+
+
+/**
+ * Sends "evaluate" request to the debugger.
+ * @param {Object} arguments Request arguments map.
+ * @param {function(devtools.DebuggerMessage)} callback Callback to be called
+ * when response is received.
+ */
+devtools.DebuggerAgent.prototype.requestEvaluate = function(arguments, callback)
+{
+ var cmd = new devtools.DebugCommand("evaluate", arguments);
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = callback;
+};
+
+
+/**
+ * Sends "lookup" request for each unresolved property of the object. When
+ * response is received the properties will be changed with their resolved
+ * values.
+ * @param {Object} object Object whose properties should be resolved.
+ * @param {function(devtools.DebuggerMessage)} Callback to be called when all
+ * children are resolved.
+ * @param {boolean} noIntrinsic Whether intrinsic properties should be included.
+ */
+devtools.DebuggerAgent.prototype.resolveChildren = function(object, callback, noIntrinsic)
+{
+ if ("handle" in object) {
+ var result = [];
+ devtools.DebuggerAgent.formatObjectProperties_(object, result, noIntrinsic);
+ callback(result);
+ } else {
+ this.requestLookup_([object.ref], function(msg) {
+ var result = [];
+ if (msg.isSuccess()) {
+ var handleToObject = msg.getBody();
+ var resolved = handleToObject[object.ref];
+ devtools.DebuggerAgent.formatObjectProperties_(resolved, result, noIntrinsic);
+ callback(result);
+ } else
+ callback([]);
+ });
+ }
+};
+
+
+/**
+ * Sends "scope" request for the scope object to resolve its variables.
+ * @param {Object} scope Scope to be resolved.
+ * @param {function(Array.<WebInspector.ObjectPropertyProxy>)} callback
+ * Callback to be called when all scope variables are resolved.
+ */
+devtools.DebuggerAgent.prototype.resolveScope = function(scope, callback)
+{
+ var cmd = new devtools.DebugCommand("scope", {
+ "frameNumber": scope.frameNumber,
+ "number": scope.index,
+ "compactFormat": true
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = function(msg) {
+ var result = [];
+ if (msg.isSuccess()) {
+ var scopeObjectJson = msg.getBody().object;
+ devtools.DebuggerAgent.formatObjectProperties_(scopeObjectJson, result, true /* no intrinsic */);
+ }
+ callback(result);
+ };
+};
+
+
+/**
+ * Sends "scopes" request for the frame object to resolve all variables
+ * available in the frame.
+ * @param {number} callFrameId Id of call frame whose variables need to
+ * be resolved.
+ * @param {function(Object)} callback Callback to be called when all frame
+ * variables are resolved.
+ */
+devtools.DebuggerAgent.prototype.resolveFrameVariables_ = function(callFrameId, callback)
+{
+ var result = {};
+
+ var frame = this.callFrames_[callFrameId];
+ if (!frame) {
+ callback(result);
+ return;
+ }
+
+ var waitingResponses = 0;
+ function scopeResponseHandler(msg) {
+ waitingResponses--;
+
+ if (msg.isSuccess()) {
+ var properties = msg.getBody().object.properties;
+ for (var j = 0; j < properties.length; j++)
+ result[properties[j].name] = true;
+ }
+
+ // When all scopes are resolved invoke the callback.
+ if (waitingResponses === 0)
+ callback(result);
+ };
+
+ for (var i = 0; i < frame.scopeChain.length; i++) {
+ var scope = frame.scopeChain[i].objectId;
+ if (scope.type === devtools.DebuggerAgent.ScopeType.Global) {
+ // Do not resolve global scope since it takes for too long.
+ // TODO(yurys): allow to send only property names in the response.
+ continue;
+ }
+ var cmd = new devtools.DebugCommand("scope", {
+ "frameNumber": scope.frameNumber,
+ "number": scope.index,
+ "compactFormat": true
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = scopeResponseHandler;
+ waitingResponses++;
+ }
+};
+
+/**
+ * Evaluates the expressionString to an object in the call frame and reports
+ * all its properties.
+ * @param{string} expressionString Expression whose properties should be
+ * collected.
+ * @param{number} callFrameId The frame id.
+ * @param{function(Object result,bool isException)} reportCompletions Callback
+ * function.
+ */
+devtools.DebuggerAgent.prototype.resolveCompletionsOnFrame = function(expressionString, callFrameId, reportCompletions)
+{
+ if (expressionString) {
+ expressionString = "var obj = " + expressionString +
+ "; var names = {}; for (var n in obj) { names[n] = true; };" +
+ "names;";
+ this.evaluateInCallFrame(
+ callFrameId,
+ expressionString,
+ function(result) {
+ var names = {};
+ if (!result.isException) {
+ var props = result.value.objectId.properties;
+ // Put all object properties into the map.
+ for (var i = 0; i < props.length; i++)
+ names[props[i].name] = true;
+ }
+ reportCompletions(names, result.isException);
+ });
+ } else {
+ this.resolveFrameVariables_(callFrameId,
+ function(result) {
+ reportCompletions(result, false /* isException */);
+ });
+ }
+};
+
+
+/**
+ * @param{number} scriptId
+ * @return {string} Type of the context of the script with specified id.
+ */
+devtools.DebuggerAgent.prototype.getScriptContextType = function(scriptId)
+{
+ return this.parsedScripts_[scriptId].getContextType();
+};
+
+
+/**
+ * Removes specified breakpoint from the v8 debugger.
+ * @param {number} breakpointId Id of the breakpoint in the v8 debugger.
+ */
+devtools.DebuggerAgent.prototype.requestClearBreakpoint_ = function(breakpointId)
+{
+ var cmd = new devtools.DebugCommand("clearbreakpoint", {
+ "breakpoint": breakpointId
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+};
+
+
+/**
+ * Changes breakpoint parameters in the v8 debugger.
+ * @param {number} breakpointId Id of the breakpoint in the v8 debugger.
+ * @param {boolean} enabled Whether to enable the breakpoint.
+ * @param {?string} condition New breakpoint condition.
+ * @param {number} ignoreCount New ignore count for the breakpoint.
+ */
+devtools.DebuggerAgent.prototype.requestChangeBreakpoint_ = function(breakpointId, enabled, condition, ignoreCount)
+{
+ var cmd = new devtools.DebugCommand("changebreakpoint", {
+ "breakpoint": breakpointId,
+ "enabled": enabled,
+ "condition": condition,
+ "ignoreCount": ignoreCount
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+};
+
+
+/**
+ * Sends "backtrace" request to v8.
+ */
+devtools.DebuggerAgent.prototype.requestBacktrace_ = function()
+{
+ var cmd = new devtools.DebugCommand("backtrace", {
+ "compactFormat":true
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+};
+
+
+/**
+ * Sends command to v8 debugger.
+ * @param {devtools.DebugCommand} cmd Command to execute.
+ */
+devtools.DebuggerAgent.sendCommand_ = function(cmd)
+{
+ RemoteDebuggerCommandExecutor.DebuggerCommand(cmd.toJSONProtocol());
+};
+
+
+/**
+ * Tells the v8 debugger to make the next execution step.
+ * @param {string} action "in", "out" or "next" action.
+ */
+devtools.DebuggerAgent.prototype.stepCommand_ = function(action)
+{
+ this.clearExceptionMessage_();
+ var cmd = new devtools.DebugCommand("continue", {
+ "stepaction": action,
+ "stepcount": 1
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+};
+
+
+/**
+ * Sends "lookup" request to v8.
+ * @param {number} handle Handle to the object to lookup.
+ */
+devtools.DebuggerAgent.prototype.requestLookup_ = function(handles, callback)
+{
+ var cmd = new devtools.DebugCommand("lookup", {
+ "compactFormat":true,
+ "handles": handles
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = callback;
+};
+
+
+/**
+ * Sets debugger context id for scripts filtering.
+ * @param {number} contextId Id of the inspected page global context.
+ */
+devtools.DebuggerAgent.prototype.setContextId_ = function(contextId)
+{
+ this.contextId_ = contextId;
+
+ // If it's the first time context id is set request scripts list.
+ if (this.requestScriptsWhenContextIdSet_) {
+ this.requestScriptsWhenContextIdSet_ = false;
+ var cmd = new devtools.DebugCommand("scripts", {
+ "includeSource": false
+ });
+ devtools.DebuggerAgent.sendCommand_(cmd);
+ // Force v8 execution so that it gets to processing the requested command.
+ RemoteDebuggerAgent.processDebugCommands();
+
+ var debuggerAgent = this;
+ this.requestSeqToCallback_[cmd.getSequenceNumber()] = function(msg) {
+ // Handle the response iff the context id hasn't changed since the request
+ // was issued. Otherwise if the context id did change all up-to-date
+ // scripts will be pushed in after compile events and there is no need to
+ // handle the response.
+ if (contextId === debuggerAgent.contextId_)
+ debuggerAgent.handleScriptsResponse_(msg);
+
+ // We received initial scripts response so flush the flag and
+ // see if there is an unhandled backtrace response.
+ debuggerAgent.waitingForInitialScriptsResponse_ = false;
+ if (debuggerAgent.pendingBacktraceResponseHandler_) {
+ debuggerAgent.pendingBacktraceResponseHandler_();
+ debuggerAgent.pendingBacktraceResponseHandler_ = null;
+ }
+ };
+ }
+};
+
+
+/**
+ * Handles output sent by v8 debugger. The output is either asynchronous event
+ * or response to a previously sent request. See protocol definitioun for more
+ * details on the output format.
+ * @param {string} output
+ */
+devtools.DebuggerAgent.prototype.handleDebuggerOutput_ = function(output)
+{
+ var msg;
+ try {
+ msg = new devtools.DebuggerMessage(output);
+ } catch(e) {
+ debugPrint("Failed to handle debugger response:\n" + e);
+ throw e;
+ }
+
+ if (msg.getType() === "event") {
+ if (msg.getEvent() === "break")
+ this.handleBreakEvent_(msg);
+ else if (msg.getEvent() === "exception")
+ this.handleExceptionEvent_(msg);
+ else if (msg.getEvent() === "afterCompile")
+ this.handleAfterCompileEvent_(msg);
+ } else if (msg.getType() === "response") {
+ if (msg.getCommand() === "scripts")
+ this.invokeCallbackForResponse_(msg);
+ else if (msg.getCommand() === "setbreakpoint")
+ this.handleSetBreakpointResponse_(msg);
+ else if (msg.getCommand() === "clearbreakpoint")
+ this.handleClearBreakpointResponse_(msg);
+ else if (msg.getCommand() === "backtrace")
+ this.handleBacktraceResponse_(msg);
+ else if (msg.getCommand() === "lookup")
+ this.invokeCallbackForResponse_(msg);
+ else if (msg.getCommand() === "evaluate")
+ this.invokeCallbackForResponse_(msg);
+ else if (msg.getCommand() === "scope")
+ this.invokeCallbackForResponse_(msg);
+ }
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleBreakEvent_ = function(msg)
+{
+ // Force scrips panel to be shown first.
+ WebInspector.currentPanel = WebInspector.panels.scripts;
+
+ var body = msg.getBody();
+
+ var line = devtools.DebuggerAgent.v8ToWwebkitLineNumber_(body.sourceLine);
+ this.requestBacktrace_();
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleExceptionEvent_ = function(msg)
+{
+ // Force scrips panel to be shown first.
+ WebInspector.currentPanel = WebInspector.panels.scripts;
+
+ var body = msg.getBody();
+ // No script field in the body means that v8 failed to parse the script. We
+ // resume execution on parser errors automatically.
+ if (this.pauseOnExceptions_ && body.script) {
+ var line = devtools.DebuggerAgent.v8ToWwebkitLineNumber_(body.sourceLine);
+ this.createExceptionMessage_(body.script.name, line, body.exception.text);
+ this.requestBacktrace_();
+ } else
+ this.resumeExecution();
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleScriptsResponse_ = function(msg)
+{
+ var scripts = msg.getBody();
+ for (var i = 0; i < scripts.length; i++) {
+ var script = scripts[i];
+
+ // Skip scripts from other tabs.
+ if (!this.isScriptFromInspectedContext_(script, msg))
+ continue;
+
+ // We may already have received the info in an afterCompile event.
+ if (script.id in this.parsedScripts_)
+ continue;
+ this.addScriptInfo_(script, msg);
+ }
+};
+
+
+/**
+ * @param {Object} script Json object representing script.
+ * @param {devtools.DebuggerMessage} msg Debugger response.
+ */
+devtools.DebuggerAgent.prototype.isScriptFromInspectedContext_ = function(script, msg)
+{
+ if (!script.context) {
+ // Always ignore scripts from the utility context.
+ return false;
+ }
+ var context = msg.lookup(script.context.ref);
+ var scriptContextId = context.data;
+ if (typeof scriptContextId === "undefined")
+ return false; // Always ignore scripts from the utility context.
+ if (this.contextId_ === null)
+ return true;
+ // Find the id from context data. The context data has the format "type,id".
+ var comma = context.data.indexOf(",");
+ if (comma < 0)
+ return false;
+ return (context.data.substring(comma + 1) == this.contextId_);
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleSetBreakpointResponse_ = function(msg)
+{
+ var requestSeq = msg.getRequestSeq();
+ var breakpointInfo = this.requestNumberToBreakpointInfo_[requestSeq];
+ if (!breakpointInfo) {
+ // TODO(yurys): handle this case
+ return;
+ }
+ delete this.requestNumberToBreakpointInfo_[requestSeq];
+ if (!msg.isSuccess()) {
+ // TODO(yurys): handle this case
+ return;
+ }
+ var idInV8 = msg.getBody().breakpoint;
+ breakpointInfo.setV8Id(idInV8);
+
+ if (breakpointInfo.isRemoved())
+ this.requestClearBreakpoint_(idInV8);
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleAfterCompileEvent_ = function(msg)
+{
+ if (!this.contextId_) {
+ // Ignore scripts delta if main request has not been issued yet.
+ return;
+ }
+ var script = msg.getBody().script;
+
+ // Ignore scripts from other tabs.
+ if (!this.isScriptFromInspectedContext_(script, msg))
+ return;
+ this.addScriptInfo_(script, msg);
+};
+
+
+/**
+ * Adds the script info to the local cache. This method assumes that the script
+ * is not in the cache yet.
+ * @param {Object} script Script json object from the debugger message.
+ * @param {devtools.DebuggerMessage} msg Debugger message containing the script
+ * data.
+ */
+devtools.DebuggerAgent.prototype.addScriptInfo_ = function(script, msg)
+{
+ var context = msg.lookup(script.context.ref);
+ var contextType;
+ // Find the type from context data. The context data has the format
+ // "type,id".
+ var comma = context.data.indexOf(",");
+ if (comma < 0)
+ return
+ contextType = context.data.substring(0, comma);
+ this.parsedScripts_[script.id] = new devtools.ScriptInfo(script.id, script.name, script.lineOffset, contextType);
+ if (this.scriptsPanelInitialized_) {
+ // Only report script as parsed after scripts panel has been shown.
+ WebInspector.parsedScriptSource(script.id, script.name, script.source, script.lineOffset);
+ }
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleClearBreakpointResponse_ = function(msg)
+{
+ // Do nothing.
+};
+
+
+/**
+ * Handles response to "backtrace" command.
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.handleBacktraceResponse_ = function(msg)
+{
+ if (this.waitingForInitialScriptsResponse_)
+ this.pendingBacktraceResponseHandler_ = this.doHandleBacktraceResponse_.bind(this, msg);
+ else
+ this.doHandleBacktraceResponse_(msg);
+};
+
+
+/**
+ * @param {devtools.DebuggerMessage} msg
+ */
+devtools.DebuggerAgent.prototype.doHandleBacktraceResponse_ = function(msg)
+{
+ var frames = msg.getBody().frames;
+ this.callFrames_ = [];
+ for (var i = 0; i < frames.length; ++i)
+ this.callFrames_.push(this.formatCallFrame_(frames[i]));
+ WebInspector.pausedScript(this.callFrames_);
+ this.showPendingExceptionMessage_();
+ InspectorFrontendHost.activateWindow();
+};
+
+
+/**
+ * Evaluates code on given callframe.
+ */
+devtools.DebuggerAgent.prototype.evaluateInCallFrame = function(callFrameId, code, callback)
+{
+ var callFrame = this.callFrames_[callFrameId];
+ callFrame.evaluate_(code, callback);
+};
+
+
+/**
+ * Handles response to a command by invoking its callback (if any).
+ * @param {devtools.DebuggerMessage} msg
+ * @return {boolean} Whether a callback for the given message was found and
+ * excuted.
+ */
+devtools.DebuggerAgent.prototype.invokeCallbackForResponse_ = function(msg)
+{
+ var callback = this.requestSeqToCallback_[msg.getRequestSeq()];
+ if (!callback) {
+ // It may happend if reset was called.
+ return false;
+ }
+ delete this.requestSeqToCallback_[msg.getRequestSeq()];
+ callback(msg);
+ return true;
+};
+
+
+/**
+ * @param {Object} stackFrame Frame json object from "backtrace" response.
+ * @return {!devtools.CallFrame} Object containing information related to the
+ * call frame in the format expected by ScriptsPanel and its panes.
+ */
+devtools.DebuggerAgent.prototype.formatCallFrame_ = function(stackFrame)
+{
+ var func = stackFrame.func;
+ var sourceId = func.scriptId;
+
+ // Add service script if it does not exist.
+ var existingScript = this.parsedScripts_[sourceId];
+ if (!existingScript) {
+ this.parsedScripts_[sourceId] = new devtools.ScriptInfo(sourceId, null /* name */, 0 /* line */, "unknown" /* type */, true /* unresolved */);
+ WebInspector.parsedScriptSource(sourceId, null, null, 0);
+ }
+
+ var funcName = func.name || func.inferredName || "(anonymous function)";
+ var line = devtools.DebuggerAgent.v8ToWwebkitLineNumber_(stackFrame.line);
+
+ // Add basic scope chain info with scope variables.
+ var scopeChain = [];
+ var ScopeType = devtools.DebuggerAgent.ScopeType;
+ for (var i = 0; i < stackFrame.scopes.length; i++) {
+ var scope = stackFrame.scopes[i];
+ scope.frameNumber = stackFrame.index;
+ var scopeObjectProxy = new WebInspector.ObjectProxy(0, scope, [], 0, "", true);
+ scopeObjectProxy.isScope = true;
+ switch(scope.type) {
+ case ScopeType.Global:
+ scopeObjectProxy.isDocument = true;
+ break;
+ case ScopeType.Local:
+ scopeObjectProxy.isLocal = true;
+ scopeObjectProxy.thisObject = devtools.DebuggerAgent.formatObjectProxy_(stackFrame.receiver);
+ break;
+ case ScopeType.With:
+ // Catch scope is treated as a regular with scope by WebKit so we
+ // also treat it this way.
+ case ScopeType.Catch:
+ scopeObjectProxy.isWithBlock = true;
+ break;
+ case ScopeType.Closure:
+ scopeObjectProxy.isClosure = true;
+ break;
+ }
+ scopeChain.push(scopeObjectProxy);
+ }
+ return new devtools.CallFrame(stackFrame.index, "function", funcName, sourceId, line, scopeChain);
+};
+
+
+/**
+ * Collects properties for an object from the debugger response.
+ * @param {Object} object An object from the debugger protocol response.
+ * @param {Array.<WebInspector.ObjectPropertyProxy>} result An array to put the
+ * properties into.
+ * @param {boolean} noIntrinsic Whether intrinsic properties should be
+ * included.
+ */
+devtools.DebuggerAgent.formatObjectProperties_ = function(object, result, noIntrinsic)
+{
+ devtools.DebuggerAgent.propertiesToProxies_(object.properties, result);
+ if (noIntrinsic)
+ return;
+
+ result.push(new WebInspector.ObjectPropertyProxy("__proto__", devtools.DebuggerAgent.formatObjectProxy_(object.protoObject)));
+ result.push(new WebInspector.ObjectPropertyProxy("constructor", devtools.DebuggerAgent.formatObjectProxy_(object.constructorFunction)));
+ // Don't add 'prototype' property since it is one of the regualar properties.
+};
+
+
+/**
+ * For each property in "properties" creates its proxy representative.
+ * @param {Array.<Object>} properties Receiver properties or locals array from
+ * "backtrace" response.
+ * @param {Array.<WebInspector.ObjectPropertyProxy>} Results holder.
+ */
+devtools.DebuggerAgent.propertiesToProxies_ = function(properties, result)
+{
+ var map = {};
+ for (var i = 0; i < properties.length; ++i) {
+ var property = properties[i];
+ var name = String(property.name);
+ if (name in map)
+ continue;
+ map[name] = true;
+ var value = devtools.DebuggerAgent.formatObjectProxy_(property.value);
+ var propertyProxy = new WebInspector.ObjectPropertyProxy(name, value);
+ result.push(propertyProxy);
+ }
+};
+
+
+/**
+ * @param {Object} v An object reference from the debugger response.
+ * @return {*} The value representation expected by ScriptsPanel.
+ */
+devtools.DebuggerAgent.formatObjectProxy_ = function(v)
+{
+ var description;
+ var hasChildren = false;
+ if (v.type === "object") {
+ description = v.className;
+ hasChildren = true;
+ } else if (v.type === "function") {
+ if (v.source)
+ description = v.source;
+ else
+ description = "function " + v.name + "()";
+ hasChildren = true;
+ } else if (v.type === "undefined")
+ description = "undefined";
+ else if (v.type === "null")
+ description = "null";
+ else if (typeof v.value !== "undefined") {
+ // Check for undefined and null types before checking the value, otherwise
+ // null/undefined may have blank value.
+ description = v.value;
+ } else
+ description = "<unresolved ref: " + v.ref + ", type: " + v.type + ">";
+
+ var proxy = new WebInspector.ObjectProxy(0, v, [], 0, description, hasChildren);
+ proxy.type = v.type;
+ proxy.isV8Ref = true;
+ return proxy;
+};
+
+
+/**
+ * Converts line number from Web Inspector UI(1-based) to v8(0-based).
+ * @param {number} line Resource line number in Web Inspector UI.
+ * @return {number} The line number in v8.
+ */
+devtools.DebuggerAgent.webkitToV8LineNumber_ = function(line)
+{
+ return line - 1;
+};
+
+
+/**
+ * Converts line number from v8(0-based) to Web Inspector UI(1-based).
+ * @param {number} line Resource line number in v8.
+ * @return {number} The line number in Web Inspector.
+ */
+devtools.DebuggerAgent.v8ToWwebkitLineNumber_ = function(line)
+{
+ return line + 1;
+};
+
+
+/**
+ * @param {number} scriptId Id of the script.
+ * @param {?string} url Script resource URL if any.
+ * @param {number} lineOffset First line 0-based offset in the containing
+ * document.
+ * @param {string} contextType Type of the script's context:
+ * "page" - regular script from html page
+ * "injected" - extension content script
+ * @param {bool} opt_isUnresolved If true, script will not be resolved.
+ * @constructor
+ */
+devtools.ScriptInfo = function(scriptId, url, lineOffset, contextType, opt_isUnresolved)
+{
+ this.scriptId_ = scriptId;
+ this.lineOffset_ = lineOffset;
+ this.contextType_ = contextType;
+ this.url_ = url;
+ this.isUnresolved_ = opt_isUnresolved;
+
+ this.lineToBreakpointInfo_ = {};
+};
+
+
+/**
+ * @return {number}
+ */
+devtools.ScriptInfo.prototype.getLineOffset = function()
+{
+ return this.lineOffset_;
+};
+
+
+/**
+ * @return {string}
+ */
+devtools.ScriptInfo.prototype.getContextType = function()
+{
+ return this.contextType_;
+};
+
+
+/**
+ * @return {?string}
+ */
+devtools.ScriptInfo.prototype.getUrl = function()
+{
+ return this.url_;
+};
+
+
+/**
+ * @return {?bool}
+ */
+devtools.ScriptInfo.prototype.isUnresolved = function()
+{
+ return this.isUnresolved_;
+};
+
+
+/**
+ * @param {number} line 0-based line number in the script.
+ * @return {?devtools.BreakpointInfo} Information on a breakpoint at the
+ * specified line in the script or undefined if there is no breakpoint at
+ * that line.
+ */
+devtools.ScriptInfo.prototype.getBreakpointInfo = function(line)
+{
+ return this.lineToBreakpointInfo_[line];
+};
+
+
+/**
+ * Adds breakpoint info to the script.
+ * @param {devtools.BreakpointInfo} breakpoint
+ */
+devtools.ScriptInfo.prototype.addBreakpointInfo = function(breakpoint)
+{
+ this.lineToBreakpointInfo_[breakpoint.getLine()] = breakpoint;
+};
+
+
+/**
+ * @param {devtools.BreakpointInfo} breakpoint Breakpoint info to be removed.
+ */
+devtools.ScriptInfo.prototype.removeBreakpointInfo = function(breakpoint)
+{
+ var line = breakpoint.getLine();
+ delete this.lineToBreakpointInfo_[line];
+};
+
+
+
+/**
+ * @param {number} line Breakpoint 0-based line number in the containing script.
+ * @constructor
+ */
+devtools.BreakpointInfo = function(line)
+{
+ this.line_ = line;
+ this.v8id_ = -1;
+ this.removed_ = false;
+};
+
+
+/**
+ * @return {number}
+ */
+devtools.BreakpointInfo.prototype.getLine = function(n)
+{
+ return this.line_;
+};
+
+
+/**
+ * @return {number} Unique identifier of this breakpoint in the v8 debugger.
+ */
+devtools.BreakpointInfo.prototype.getV8Id = function(n)
+{
+ return this.v8id_;
+};
+
+
+/**
+ * Sets id of this breakpoint in the v8 debugger.
+ * @param {number} id
+ */
+devtools.BreakpointInfo.prototype.setV8Id = function(id)
+{
+ this.v8id_ = id;
+};
+
+
+/**
+ * Marks this breakpoint as removed from the front-end.
+ */
+devtools.BreakpointInfo.prototype.markAsRemoved = function()
+{
+ this.removed_ = true;
+};
+
+
+/**
+ * @return {boolean} Whether this breakpoint has been removed from the
+ * front-end.
+ */
+devtools.BreakpointInfo.prototype.isRemoved = function()
+{
+ return this.removed_;
+};
+
+
+/**
+ * Call stack frame data.
+ * @param {string} id CallFrame id.
+ * @param {string} type CallFrame type.
+ * @param {string} functionName CallFrame type.
+ * @param {string} sourceID Source id.
+ * @param {number} line Source line.
+ * @param {Array.<Object>} scopeChain Array of scoped objects.
+ * @construnctor
+ */
+devtools.CallFrame = function(id, type, functionName, sourceID, line, scopeChain)
+{
+ this.id = id;
+ this.type = type;
+ this.functionName = functionName;
+ this.sourceID = sourceID;
+ this.line = line;
+ this.scopeChain = scopeChain;
+};
+
+
+/**
+ * This method issues asynchronous evaluate request, reports result to the
+ * callback.
+ * @param {string} expression An expression to be evaluated in the context of
+ * this call frame.
+ * @param {function(Object):undefined} callback Callback to report result to.
+ */
+devtools.CallFrame.prototype.evaluate_ = function(expression, callback)
+{
+ devtools.tools.getDebuggerAgent().requestEvaluate({
+ "expression": expression,
+ "frame": this.id,
+ "global": false,
+ "disable_break": false,
+ "compactFormat": true
+ },
+ function(response) {
+ var result = {};
+ if (response.isSuccess())
+ result.value = devtools.DebuggerAgent.formatObjectProxy_(response.getBody());
+ else {
+ result.value = response.getMessage();
+ result.isException = true;
+ }
+ callback(result);
+ });
+};
+
+
+/**
+ * JSON based commands sent to v8 debugger.
+ * @param {string} command Name of the command to execute.
+ * @param {Object} opt_arguments Command-specific arguments map.
+ * @constructor
+ */
+devtools.DebugCommand = function(command, opt_arguments)
+{
+ this.command_ = command;
+ this.type_ = "request";
+ this.seq_ = ++devtools.DebugCommand.nextSeq_;
+ if (opt_arguments)
+ this.arguments_ = opt_arguments;
+};
+
+
+/**
+ * Next unique number to be used as debugger request sequence number.
+ * @type {number}
+ */
+devtools.DebugCommand.nextSeq_ = 1;
+
+
+/**
+ * @return {number}
+ */
+devtools.DebugCommand.prototype.getSequenceNumber = function()
+{
+ return this.seq_;
+};
+
+
+/**
+ * @return {string}
+ */
+devtools.DebugCommand.prototype.toJSONProtocol = function()
+{
+ var json = {
+ "seq": this.seq_,
+ "type": this.type_,
+ "command": this.command_
+ }
+ if (this.arguments_)
+ json.arguments = this.arguments_;
+ return JSON.stringify(json);
+};
+
+
+/**
+ * JSON messages sent from v8 debugger. See protocol definition for more
+ * details: http://code.google.com/p/v8/wiki/DebuggerProtocol
+ * @param {string} msg Raw protocol packet as JSON string.
+ * @constructor
+ */
+devtools.DebuggerMessage = function(msg)
+{
+ this.packet_ = JSON.parse(msg);
+ this.refs_ = [];
+ if (this.packet_.refs) {
+ for (var i = 0; i < this.packet_.refs.length; i++)
+ this.refs_[this.packet_.refs[i].handle] = this.packet_.refs[i];
+ }
+};
+
+
+/**
+ * @return {string} The packet type.
+ */
+devtools.DebuggerMessage.prototype.getType = function()
+{
+ return this.packet_.type;
+};
+
+
+/**
+ * @return {?string} The packet event if the message is an event.
+ */
+devtools.DebuggerMessage.prototype.getEvent = function()
+{
+ return this.packet_.event;
+};
+
+
+/**
+ * @return {?string} The packet command if the message is a response to a
+ * command.
+ */
+devtools.DebuggerMessage.prototype.getCommand = function()
+{
+ return this.packet_.command;
+};
+
+
+/**
+ * @return {number} The packet request sequence.
+ */
+devtools.DebuggerMessage.prototype.getRequestSeq = function()
+{
+ return this.packet_.request_seq;
+};
+
+
+/**
+ * @return {number} Whether the v8 is running after processing the request.
+ */
+devtools.DebuggerMessage.prototype.isRunning = function()
+{
+ return this.packet_.running ? true : false;
+};
+
+
+/**
+ * @return {boolean} Whether the request succeeded.
+ */
+devtools.DebuggerMessage.prototype.isSuccess = function()
+{
+ return this.packet_.success ? true : false;
+};
+
+
+/**
+ * @return {string}
+ */
+devtools.DebuggerMessage.prototype.getMessage = function()
+{
+ return this.packet_.message;
+};
+
+
+/**
+ * @return {Object} Parsed message body json.
+ */
+devtools.DebuggerMessage.prototype.getBody = function()
+{
+ return this.packet_.body;
+};
+
+
+/**
+ * @param {number} handle Object handle.
+ * @return {?Object} Returns the object with the handle if it was sent in this
+ * message(some objects referenced by handles may be missing in the message).
+ */
+devtools.DebuggerMessage.prototype.lookup = function(handle)
+{
+ return this.refs_[handle];
+};