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-rw-r--r--WebKitTools/DumpRenderTree/pthreads/JavaScriptThreadingPthreads.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/WebKitTools/DumpRenderTree/pthreads/JavaScriptThreadingPthreads.cpp b/WebKitTools/DumpRenderTree/pthreads/JavaScriptThreadingPthreads.cpp
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+/*
+ * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved.
+ * (C) 2007 Graham Dennis (graham.dennis@gmail.com)
+ * (C) 2007 Eric Seidel <eric@webkit.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "JavaScriptThreading.h"
+
+#include <CoreFoundation/CoreFoundation.h>
+#include <JavaScriptCore/JavaScriptCore.h>
+#include <pthread.h>
+#include <wtf/Assertions.h>
+#include <wtf/HashSet.h>
+
+static pthread_mutex_t javaScriptThreadsMutex = PTHREAD_MUTEX_INITIALIZER;
+static bool javaScriptThreadsShouldTerminate;
+
+static const int javaScriptThreadsCount = 4;
+
+typedef HashSet<pthread_t> ThreadSet;
+
+static ThreadSet* javaScriptThreads()
+{
+ ASSERT(pthread_mutex_trylock(&javaScriptThreadsMutex) == EBUSY);
+ static ThreadSet staticJavaScriptThreads;
+ return &staticJavaScriptThreads;
+}
+
+// Loops forever, running a script and randomly respawning, until
+// javaScriptThreadsShouldTerminate becomes true.
+void* runJavaScriptThread(void* arg)
+{
+ const char* const script =
+ "var array = [];"
+ "for (var i = 0; i < 10; i++) {"
+ " array.push(String(i));"
+ "}";
+
+ while (1) {
+ JSGlobalContextRef ctx = JSGlobalContextCreate(0);
+ JSStringRef scriptRef = JSStringCreateWithUTF8CString(script);
+
+ JSValueRef exception = 0;
+ JSEvaluateScript(ctx, scriptRef, 0, 0, 1, &exception);
+ ASSERT(!exception);
+
+ JSGarbageCollect(ctx);
+ JSGlobalContextRelease(ctx);
+ JSStringRelease(scriptRef);
+
+ JSGarbageCollect(0);
+
+ pthread_mutex_lock(&javaScriptThreadsMutex);
+
+ // Check for cancellation.
+ if (javaScriptThreadsShouldTerminate) {
+ javaScriptThreads()->remove(pthread_self());
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+ return 0;
+ }
+
+ // Respawn probabilistically.
+ if (random() % 5 == 0) {
+ pthread_t pthread;
+ pthread_create(&pthread, 0, &runJavaScriptThread, 0);
+ pthread_detach(pthread);
+
+ javaScriptThreads()->remove(pthread_self());
+ javaScriptThreads()->add(pthread);
+
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+ return 0;
+ }
+
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+ }
+}
+
+void startJavaScriptThreads()
+{
+ pthread_mutex_lock(&javaScriptThreadsMutex);
+
+ for (int i = 0; i < javaScriptThreadsCount; i++) {
+ pthread_t pthread;
+ pthread_create(&pthread, 0, &runJavaScriptThread, 0);
+ pthread_detach(pthread);
+ javaScriptThreads()->add(pthread);
+ }
+
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+}
+
+void stopJavaScriptThreads()
+{
+ pthread_mutex_lock(&javaScriptThreadsMutex);
+
+ javaScriptThreadsShouldTerminate = true;
+
+ ASSERT(javaScriptThreads()->size() == javaScriptThreadsCount);
+
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+
+ while (true) {
+ pthread_mutex_lock(&javaScriptThreadsMutex);
+ int threadCount = javaScriptThreads()->size();
+ pthread_mutex_unlock(&javaScriptThreadsMutex);
+
+ if (!threadCount)
+ break;
+
+ usleep(1000);
+ }
+}