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path: root/Source/WebCore/platform/graphics/android/DoubleBufferedTexture.cpp
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* Clean up all the old code paths before TransferQueueTeng-Hui Zhu2011-12-151-217/+0
| | | | | | | | | | | | | | TransferQueue is using one GL texture per tile, which is the best in terms of memory usage. The old code paths include EGLImage mode and SurfaceTexture per tile mode. At the same time, all the locks related to EGLImage are deleted too. There should be no funcationality change here. By deleting the DoubleBufferTexture, the only thing need to be added into BaseTileTexture is the TextureInfo, which can be optimized further in the future. Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0
* Rename LOGV(_IF) to ALOGV(_IF) DO NOT MERGESteve Block2011-10-251-15/+15
| | | | | | | See https://android-git.corp.google.com/g/#/c/143865 Bug: 5449033 Change-Id: I821098330652380686aca9e83222936bd5678970
* Fixing issues needed to get Ganesh working with SurfaceTextures.Derek Sollenberger2011-08-151-0/+2
| | | | | bug: 5013645 Change-Id: I255a19c68d8a98231b1500d93d21649d15d70820
* Interface clean up for porting Surface Texture, no functional change.Teng-Hui Zhu2011-06-161-30/+65
| | | | Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
* Merge WebKit at r75315: Move Android-specific WebCore files to SourceSteve Block2011-05-121-0/+180
This moves files in the following WebCore subdirectories ... - bindings/js - bindings/v8/custom - plugins/android - platform/android - platform/graphics/android - page/ - css/ - dom/ - loader/archive/android