| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
TransferQueue is using one GL texture per tile, which is the best in terms of
memory usage.
The old code paths include EGLImage mode and SurfaceTexture per tile mode.
At the same time, all the locks related to EGLImage are deleted too.
There should be no funcationality change here.
By deleting the DoubleBufferTexture, the only thing need to be added into
BaseTileTexture is the TextureInfo, which can be optimized further in the
future.
Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0
|
|
|
|
|
|
|
| |
See https://android-git.corp.google.com/g/#/c/143865
Bug: 5449033
Change-Id: I821098330652380686aca9e83222936bd5678970
|
|
|
|
|
| |
bug: 5013645
Change-Id: I255a19c68d8a98231b1500d93d21649d15d70820
|
|
|
|
| |
Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
|
|
This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
|