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path: root/Source/WebCore/platform/graphics/android/DoubleBufferedTexture.h
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* Clean up all the old code paths before TransferQueueTeng-Hui Zhu2011-12-151-74/+0
| | | | | | | | | | | | | | TransferQueue is using one GL texture per tile, which is the best in terms of memory usage. The old code paths include EGLImage mode and SurfaceTexture per tile mode. At the same time, all the locks related to EGLImage are deleted too. There should be no funcationality change here. By deleting the DoubleBufferTexture, the only thing need to be added into BaseTileTexture is the TextureInfo, which can be optimized further in the future. Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0
* Turn the Surface Texture path on for baseTileTeng-Hui Zhu2011-06-171-2/+1
| | | | Change-Id: I852c546b2c62419ccfb96ed1c0d157e49a3b1aef
* Interface clean up for porting Surface Texture, no functional change.Teng-Hui Zhu2011-06-161-3/+5
| | | | Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
* Merge WebKit at r75315: Move Android-specific WebCore files to SourceSteve Block2011-05-121-0/+73
This moves files in the following WebCore subdirectories ... - bindings/js - bindings/v8/custom - plugins/android - platform/android - platform/graphics/android - page/ - css/ - dom/ - loader/archive/android