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Source
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WebCore
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platform
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graphics
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android
/
GLWebViewState.cpp
Commit message (
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Author
Age
Files
Lines
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Revert "Crash if stack is corrupted"
Chris Craik
2012-07-24
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-3
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am fa20fc4f: am 6cb37392: Merge "Make sure we gather the textures before any ...
Teng-Hui Zhu
2012-06-08
1
-3
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+4
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Make sure we gather the textures before any prepare work
Teng-Hui Zhu
2012-06-07
1
-3
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+4
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am 9f927208: am bc9eaa14: Merge "Reduce UI-thread computation" into jb-dev
Chris Craik
2012-05-29
1
-0
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+2
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Reduce UI-thread computation
Chris Craik
2012-05-25
1
-0
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+2
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am afa83dc9: am 377dc9f6: Fix invalidations sent to framework
Nicolas Roard
2012-05-21
1
-1
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+8
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Fix invalidations sent to framework
Nicolas Roard
2012-05-17
1
-1
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+8
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am d8c854e5: am 824ebef6: Merge "Fix the tile dirty and framework inval when ...
Teng-Hui Zhu
2012-05-21
1
-8
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+11
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Fix the tile dirty and framework inval when in single Surface mode
Teng-Hui Zhu
2012-05-17
1
-8
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+11
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am e35dd347: Merge "dirty all tiles when entering/exiting single surface mode...
Chris Craik
2012-05-10
1
-1
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+3
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dirty all tiles when entering/exiting single surface mode
Chris Craik
2012-05-10
1
-1
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+3
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am 38c83730: Merge "Unify the naming of rectangles used for draw." into jb-dev
Teng-Hui Zhu
2012-05-04
1
-43
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+54
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Unify the naming of rectangles used for draw.
Teng-Hui Zhu
2012-05-03
1
-43
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+54
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am e0b5cd3a: Merge "Fix max texture setup" into jb-dev
Teng-Hui Zhu
2012-05-02
1
-4
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+4
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Merge "Fix max texture setup" into jb-dev
Teng-Hui Zhu
2012-05-02
1
-4
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+4
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Fix max texture setup
Teng-Hui Zhu
2012-05-01
1
-4
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+4
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Merge "Don't crash on bad scale - DO NOT MERGE" into jb-dev
John Reck
2012-04-27
1
-1
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+1
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Don't crash on bad scale - DO NOT MERGE
Chris Craik
2012-04-27
1
-1
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+1
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DO NOT MERGE: Fix clipping issue due to webview animation(scaling)
Teng-Hui Zhu
2012-04-25
1
-9
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+9
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Merge "Fix clipping issue due to webview animation(scaling)"
Teng-Hui Zhu
2012-04-25
1
-9
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+9
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Fix clipping issue due to webview animation(scaling)
Teng-Hui Zhu
2012-04-24
1
-9
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+9
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signal framework to unregister functor
Chris Craik
2012-04-23
1
-5
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+0
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Temporarily disable functor use of kProcessMode
Chris Craik
2012-04-20
1
-0
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+5
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Better handle the EGL context lost situation.
Teng-Hui Zhu
2012-04-20
1
-7
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+1
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Merge "Move the matrix support to rely on the new framework clip info"
Teng-Hui Zhu
2012-04-16
1
-14
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+11
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Move the matrix support to rely on the new framework clip info
Teng-Hui Zhu
2012-04-13
1
-14
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+11
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Merge "only profile drawing frames"
Chris Craik
2012-04-13
1
-3
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+4
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only profile drawing frames
Chris Craik
2012-04-13
1
-3
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+4
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remove several unneeded variables/parameters
Chris Craik
2012-04-13
1
-1
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+1
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Don't render expanded bounds if useMinimalMemory set
Chris Craik
2012-04-09
1
-3
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+3
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Rename several classes
Chris Craik
2012-04-04
1
-8
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+4
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Use new draw-less functor execution mode to do work without redrawing
Teng-Hui Zhu
2012-04-02
1
-15
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+21
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Translucent background color support for webview
Teng-Hui Zhu
2012-04-02
1
-3
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+2
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Further clean up for baselayer merge
Teng-Hui Zhu
2012-03-22
1
-1
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+3
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reimplement BaseLayerAndroid as a LayerAndroid subclass
Chris Craik
2012-03-22
1
-183
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+17
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Remove unnecessary invertedTileSwitch
John Reck
2012-03-20
1
-6
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+0
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replace XLOGC/XLOG with ALOGD/ALOGV
Chris Craik
2012-03-12
1
-51
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+29
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Replace picture count with the SurfaceCollection count
Chris Craik
2012-03-09
1
-6
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+3
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add more logs and format correction
Teng-Hui Zhu
2012-03-05
1
-12
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+14
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Merge "layer rendering cleanup/rewrite"
Chris Craik
2012-02-28
1
-26
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+25
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layer rendering cleanup/rewrite
Chris Craik
2012-02-28
1
-26
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+25
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Delete the GL shader resources in a cleaner way
Teng-Hui Zhu
2012-02-28
1
-8
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+5
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Gl resource should be re-initialized after EGL context changed
Teng-Hui Zhu
2012-02-27
1
-5
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+13
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Fix issues when DEBUG turned on
Teng-Hui Zhu
2012-02-24
1
-1
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+1
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Merge "Fix rounding error in clip"
Chris Craik
2012-02-17
1
-11
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+6
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Fix rounding error in clip
Chris Craik
2012-02-16
1
-11
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+6
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No prefetch for low end device.
Teng-Hui Zhu
2012-02-15
1
-14
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+15
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Plumbing to notify WebViewCore when paints should pause
Chris Craik
2012-02-02
1
-19
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+21
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Clean up tranfer queue before EGL context destroy
Teng-Hui Zhu
2012-01-27
1
-3
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+10
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Draw GLExtras for each layer.
Victoria Lease
2012-01-09
1
-5
/
+1
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