| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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BaseTile,BaseTileTexture -> Tile,TileTexture
Used in layers other than the base
LayerGroup -> Surface
Renamed to convey that it is a member of the SurfaceCollection, and that the
layers grouped inside are painted together (if at all)
DualTiledTexture -> SurfaceBacking
Better conveys that this is the raster backing for a surface that can
paint. It may be implemented with two tiled textures for now, but that isn't
as important as its relationship to the surface.
TiledTexture -> TileGrid
Renamed to make it more clear that it was a container of tiles, and to be
less similar to TileTexture
Change-Id: I843f8603a2080cfe5a7313ba1c2eff10620f8aa2
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Change-Id: Ib6a38d8dd8223bdca9cb652771f0b19dbec892dc
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Breaks low res tiling, and expanded rendering bounds.
Change-Id: Iec3ba2adceb6bd95399594d29fd8c0b18c1122ce
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The refcounting there prevents the painter from being deallocated while painting
bug:6064973
Change-Id: Ief4e615876aab74afb74e135acc1dd92c92af570
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Change-Id: I0074d10bc969f139e66c9c8014811309a1e85f5b
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* added 'LayerGroup' class
separate the painting/tiled features of a layer (eventually multiple layers)
tiled drawing/preparing/counting details are abstracted out of LayerAndroid
* added 'SurfaceCollection' class
incorporates both the BaseLayerAndroid/LayerAndroid tree, as well as the
vector of tiled LayerGroup
* renamed 'TreeManager' to 'SurfaceManager'
* Removes PaintedSurface
was mostly a thin wrapper around DualTiledTexture
* Combines TilePainter/SurfacePainter
* Simplified ref counting
Change-Id: I92c5c75f48d92e0e28812c56de00102399fc02ee
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- asynchronous loading
- support for tiled content using TiledTexture
- fix repaint/duplication bugs
- share same textures as layers
- disambiguate between images by computing a CRC code
- added better debugging in TilesManager/ClassTracker to track
memory usage
bug:5661120 bug:5572134 bug:5521718
Change-Id: Id422fb991d6233bbe4dc6e5c3c7409468b7dca98
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bug:5522081
bug:5239801
bug:5297563
Change-Id: I600f66999e093f720a8ea97ef3e15d3d1d297a8f
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bug:5365139
Change-Id: Iad181cd1a6f1c9b30f3ac64527c84036bd57ac2c
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bug:5262519
Use the tiled page not used by content rendering to render much fewer tiles
for the same content, at an inflated scale.
These prefetched tiles are prioritized for painting above all others, so that
content is (almost) always visible on the base layer.
Change-Id: I598b7925cb68beef632f828df3ae522a0b21e2b4
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bug:5320450
* Greedily deallocate textures from stolen tiles
* Force all prioritization values to be positive
* Create simply described prioritization ordering:
* Draw count
* Has front texture?
* position (if base tile)
Change-Id: Icd5dab931f735c14c18feef5186c8245c5956cfd
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bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
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bug:5032212
Change-Id: Id3c6ff55de995f1c6b3f9bf36e941f3f499f0bc8
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bug:5128336
Change-Id: I591882eb9bd96a04fd34299a8bf76d35a9462d94
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bug:5097230 bug:5045149
Change-Id: I20fcae13e7f617658447c02bd51dc83d2914922e
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related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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