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path: root/Source/WebCore/platform/graphics/android/ShaderProgram.h
Commit message (Expand)AuthorAgeFilesLines
* Pass transform matrix in draw instead of through painterChris Craik2012-03-021-1/+1
* Delete the GL shader resources in a cleaner wayTeng-Hui Zhu2012-02-281-3/+26
* Fix rounding error in clipChris Craik2012-02-161-6/+4
* Employ the transfer queue to the pure color tilesTeng-Hui Zhu2012-01-031-2/+2
* Clean up the internal interface for draw callTeng-Hui Zhu2011-12-291-59/+72
* Use the shader to draw a tile with single color.Teng-Hui Zhu2011-12-221-10/+17
* WebView Animation supportTeng-Hui Zhu2011-11-291-1/+29
* Fallback mode when running out of textures for layersNicolas Roard2011-11-101-0/+4
* Adding support for multiple video surfaces per plugin.Derek Sollenberger2011-10-101-1/+1
* Fix inverted mode renderingNicolas Roard2011-10-061-9/+12
* Support drawing the quad in GL_NEAREST mode.Teng-Hui Zhu2011-09-201-2/+4
* Revert "WebView animation support"Teng-Hui Zhu2011-09-061-5/+1
* WebView animation supportTeng-Hui Zhu2011-08-311-1/+5
* Remove old code handling SurfTex RGBA in 2D modeTeng-Hui Zhu2011-08-111-12/+0
* Fix transparency bug, and add support for contrastNicolas Roard2011-08-021-2/+16
* Implement an invert screen modeJohn Reck2011-07-151-0/+12
* Implements tiled layers. We remove all the existing code in LayerAndroidNicolas Roard2011-07-141-2/+2
* Add the matrix handle to the shaders.Teng-Hui Zhu2011-07-081-2/+3
* Browser ST: Support both OES and 2D texture targetTeng-Hui Zhu2011-06-241-3/+38
* Merge WebKit at r75315: Move Android-specific WebCore files to SourceSteve Block2011-05-121-0/+107