| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
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don't detect scrolling, query from java
removes double buffering
depends on CL in frameworks/base: https://android-git.corp.google.com/g/#/c/130213/
bug:5106313
Change-Id: Ibfa7f305874f4209fed001c030bb94e752d479b9
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bug:5097230 bug:5045149
Change-Id: I20fcae13e7f617658447c02bd51dc83d2914922e
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related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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