| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Breaks low res tiling, and expanded rendering bounds.
Change-Id: Iec3ba2adceb6bd95399594d29fd8c0b18c1122ce
|
|
|
|
|
|
| |
Displays surface collection count on tiles when visual indicator is on.
Change-Id: Ibe90792279849baff6f5bf0d71b80d9081471dc4
|
|
|
|
|
|
|
|
|
|
| |
bug:6105013
Since BaseTile's painter pointer may be stale, pass transform through draw
rename transparency->opacity where needed
added const for drawing path rects
Change-Id: Ie08cef63c656e95887a3230af18b5b6a4513c10d
|
|
|
|
|
|
|
| |
Seems to be a problem with the refcounting.
bug:6050242
bug:6058365
This reverts commit 92a7e4bc6b67b150cbb30f78374173ecfeb43607
|
|
|
|
|
|
|
|
|
|
| |
Filters can no longer block, which removes the need for transfer queue
interruption. The filter no longer touches the currently painting tile.
Tiles are now all ref-counted to accomodate the container being deleted while
one of its tiles is still painting.
Change-Id: Iaa4848665efdf90846defb0a53bf1ea013b8421b
|
|
|
|
|
|
|
|
| |
bug:5522081
bug:5239801
bug:5297563
Change-Id: I600f66999e093f720a8ea97ef3e15d3d1d297a8f
|
|\ |
|
| |
| |
| |
| |
| |
| |
| | |
Bug: 5507239
Also remove all the old, unused layer setExtras stuff
Change-Id: Id1670010536712b7a9f50e74821c9fb7f708e851
|
|/
|
|
|
|
|
|
| |
bug:5494086
Also only try to draw visible tiles.
Change-Id: Ic850afab94309d9d4d031600a40dc889298fef24
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
bug:5309934
Defer picture changes and invalidations when:
1) a tiled texture hasn't completed painting
2) the user is scrolling (done in PaintedSurface)
Remaining issues:
Should block updates on zooming
Change-Id: I60ee722e651f96e95a4ac0e819999fc1589037c3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
bug:5369978
Manage invalidations, painting, transferring, and swapping with a
state machine.
notes:
* readyFor shouldn't be needed if all of the events that would cause a readyfor
fail mark the tile dirty (such as stealing, scale change)
* changing the scale of a page should discard all textures
* m_dirty should be more gracefully worked into the state machine
* a tile may drop dirtiness notifications if it's already painting, since upon
completion m_dirty will be cleared - (issues for layers only)
Change-Id: I5909fb5d208da2fb276e223c56bf143741a9a24c
|
|
|
|
|
|
|
|
|
|
|
|
| |
bug:5262519
Use the tiled page not used by content rendering to render much fewer tiles
for the same content, at an inflated scale.
These prefetched tiles are prioritized for painting above all others, so that
content is (almost) always visible on the base layer.
Change-Id: I598b7925cb68beef632f828df3ae522a0b21e2b4
|
|
|
|
|
| |
bug:5278818
Change-Id: I03206bdc5e95743054c361f235e2d94b835a95d1
|
|
|
|
|
|
|
|
|
|
|
|
| |
bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
|
|
|
|
|
|
|
|
|
|
| |
don't detect scrolling, query from java
removes double buffering
depends on CL in frameworks/base: https://android-git.corp.google.com/g/#/c/130213/
bug:5106313
Change-Id: Ibfa7f305874f4209fed001c030bb94e752d479b9
|
|
|
|
|
|
| |
bug:5097230 bug:5045149
Change-Id: I20fcae13e7f617658447c02bd51dc83d2914922e
|
|
|
|
|
|
|
|
|
|
|
| |
related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
|
|
This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
|