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path: root/Source/WebCore/platform/graphics/android/TilesManager.cpp
Commit message (Expand)AuthorAgeFilesLines
* Reorganize platform/graphics/androidNicolas Roard2012-04-061-449/+0
* minor cleanupChris Craik2012-04-051-3/+2
* Rename several classesChris Craik2012-04-041-21/+25
* Add back low res base layer rendering, and expanded bounds prefetchingChris Craik2012-03-301-14/+2
* Fix TilesManager race conditionJohn Reck2012-03-231-6/+4
* reimplement BaseLayerAndroid as a LayerAndroid subclassChris Craik2012-03-221-5/+0
* Remove unnecessary invertedTileSwitchJohn Reck2012-03-201-1/+0
* replace XLOGC/XLOG with ALOGD/ALOGVChris Craik2012-03-121-51/+36
* Replace picture count with the SurfaceCollection countChris Craik2012-03-091-0/+1
* Merge "layer rendering cleanup/rewrite"Chris Craik2012-02-281-62/+2
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| * layer rendering cleanup/rewriteChris Craik2012-02-281-62/+2
* | Delete the GL shader resources in a cleaner wayTeng-Hui Zhu2012-02-281-1/+0
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* Gl resource should be re-initialized after EGL context changedTeng-Hui Zhu2012-02-271-0/+1
* Reset the upper limit when onTrimMemoryTeng-Hui Zhu2012-02-211-1/+21
* Shrink the transfer queue by defaultTeng-Hui Zhu2012-02-071-0/+9
* Clean up tranfer queue before EGL context destroyTeng-Hui Zhu2012-01-271-0/+11
* Add tree swapping properties and statsChris Craik2012-01-241-0/+2
* am e5b68556: am 41aebb2b: Return the tile generation thread to default priority.Chris Craik2012-01-041-1/+1
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| * Return the tile generation thread to default priority.Chris Craik2012-01-031-1/+1
* | Fix invalid reads in transfer queue cleanup.Selim Gurun2011-12-221-7/+0
* | Clean up all the old code paths before TransferQueueTeng-Hui Zhu2011-12-151-8/+2
* | update callback mechanism, adds nativeDiscardAllTextures for TileBenchmark toolChris Craik2011-12-131-9/+18
* | compiler error fix when DEBUG is onTeng-Hui Zhu2011-12-061-2/+2
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* Fix image layer codepathNicolas Roard2011-11-301-0/+17
* Merge "Use isHighEndGfx to double textures" into ics-mr1John Reck2011-11-211-1/+1
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| * Use isHighEndGfx to double texturesJohn Reck2011-11-211-1/+1
* | Set the number of current textures depending on the layers' count,Nicolas Roard2011-11-181-12/+52
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* synchronous layer updates, and animation deferral during paintChris Craik2011-11-161-17/+13
* Merge "Change the default webView behavior to minimize the memory consumption...Teng-Hui Zhu2011-11-071-0/+1
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| * Change the default webView behavior to minimize the memory consumptionTeng-Hui Zhu2011-11-071-0/+1
* | Doesn't lock the entire drawing...Chris Craik2011-11-041-1/+1
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* am 6032fa42: Merge "Implement dual textures for layers to handle zooming corr...Nicolas Roard2011-10-201-2/+2
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| * Implement dual textures for layers to handle zooming correctly.Nicolas Roard2011-10-201-2/+2
| * Double number of tile textures allocated - do not mergeChris Craik2011-10-131-1/+1
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* Refactor the image sharing codeNicolas Roard2011-10-121-46/+0
* Merge "Fixed infinite redraw loop from running out of layer tiles" into ics-mr0Chris Craik2011-10-111-1/+9
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| * Fixed infinite redraw loop from running out of layer tilesChris Craik2011-10-111-1/+9
* | Mark tiles discarded by TransferQueue as dirtyChris Craik2011-10-111-2/+2
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* Remove m_contentsImage usageJohn Reck2011-10-041-2/+2
* Merge "Use state machine to track tile state"Chris Craik2011-09-291-1/+4
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| * Use state machine to track tile stateChris Craik2011-09-291-1/+4
* | Fix a memory leak with LayerAndroidNicolas Roard2011-09-291-10/+38
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* Dynamically set the upper limit of layer tiles' texture numberTeng-Hui Zhu2011-09-271-19/+9
* Increase the texture number for layersTeng-Hui Zhu2011-09-271-1/+1
* Add shared images for layersNicolas Roard2011-09-261-0/+46
* Fix missing tilesChris Craik2011-09-191-7/+17
* Fix layer tile allocation to be more consistent, less discoChris Craik2011-09-121-7/+15
* Merge "Stop layer tile flickering"Chris Craik2011-09-081-11/+14
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| * Stop layer tile flickeringChris Craik2011-09-081-11/+14
* | Deallocate graphics memory with onTrimMemory signalsChris Craik2011-09-081-0/+35
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