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Source
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WebCore
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platform
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graphics
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android
/
TilesManager.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
minor cleanup
Chris Craik
2012-04-05
1
-3
/
+2
*
Rename several classes
Chris Craik
2012-04-04
1
-21
/
+25
*
Add back low res base layer rendering, and expanded bounds prefetching
Chris Craik
2012-03-30
1
-14
/
+2
*
Fix TilesManager race condition
John Reck
2012-03-23
1
-6
/
+4
*
reimplement BaseLayerAndroid as a LayerAndroid subclass
Chris Craik
2012-03-22
1
-5
/
+0
*
Remove unnecessary invertedTileSwitch
John Reck
2012-03-20
1
-1
/
+0
*
replace XLOGC/XLOG with ALOGD/ALOGV
Chris Craik
2012-03-12
1
-51
/
+36
*
Replace picture count with the SurfaceCollection count
Chris Craik
2012-03-09
1
-0
/
+1
*
Merge "layer rendering cleanup/rewrite"
Chris Craik
2012-02-28
1
-62
/
+2
|
\
|
*
layer rendering cleanup/rewrite
Chris Craik
2012-02-28
1
-62
/
+2
*
|
Delete the GL shader resources in a cleaner way
Teng-Hui Zhu
2012-02-28
1
-1
/
+0
|
/
*
Gl resource should be re-initialized after EGL context changed
Teng-Hui Zhu
2012-02-27
1
-0
/
+1
*
Reset the upper limit when onTrimMemory
Teng-Hui Zhu
2012-02-21
1
-1
/
+21
*
Shrink the transfer queue by default
Teng-Hui Zhu
2012-02-07
1
-0
/
+9
*
Clean up tranfer queue before EGL context destroy
Teng-Hui Zhu
2012-01-27
1
-0
/
+11
*
Add tree swapping properties and stats
Chris Craik
2012-01-24
1
-0
/
+2
*
am e5b68556: am 41aebb2b: Return the tile generation thread to default priority.
Chris Craik
2012-01-04
1
-1
/
+1
|
\
|
*
Return the tile generation thread to default priority.
Chris Craik
2012-01-03
1
-1
/
+1
*
|
Fix invalid reads in transfer queue cleanup.
Selim Gurun
2011-12-22
1
-7
/
+0
*
|
Clean up all the old code paths before TransferQueue
Teng-Hui Zhu
2011-12-15
1
-8
/
+2
*
|
update callback mechanism, adds nativeDiscardAllTextures for TileBenchmark tool
Chris Craik
2011-12-13
1
-9
/
+18
*
|
compiler error fix when DEBUG is on
Teng-Hui Zhu
2011-12-06
1
-2
/
+2
|
/
*
Fix image layer codepath
Nicolas Roard
2011-11-30
1
-0
/
+17
*
Merge "Use isHighEndGfx to double textures" into ics-mr1
John Reck
2011-11-21
1
-1
/
+1
|
\
|
*
Use isHighEndGfx to double textures
John Reck
2011-11-21
1
-1
/
+1
*
|
Set the number of current textures depending on the layers' count,
Nicolas Roard
2011-11-18
1
-12
/
+52
|
/
*
synchronous layer updates, and animation deferral during paint
Chris Craik
2011-11-16
1
-17
/
+13
*
Merge "Change the default webView behavior to minimize the memory consumption...
Teng-Hui Zhu
2011-11-07
1
-0
/
+1
|
\
|
*
Change the default webView behavior to minimize the memory consumption
Teng-Hui Zhu
2011-11-07
1
-0
/
+1
*
|
Doesn't lock the entire drawing...
Chris Craik
2011-11-04
1
-1
/
+1
|
/
*
am 6032fa42: Merge "Implement dual textures for layers to handle zooming corr...
Nicolas Roard
2011-10-20
1
-2
/
+2
|
\
|
*
Implement dual textures for layers to handle zooming correctly.
Nicolas Roard
2011-10-20
1
-2
/
+2
|
*
Double number of tile textures allocated - do not merge
Chris Craik
2011-10-13
1
-1
/
+1
|
/
*
Refactor the image sharing code
Nicolas Roard
2011-10-12
1
-46
/
+0
*
Merge "Fixed infinite redraw loop from running out of layer tiles" into ics-mr0
Chris Craik
2011-10-11
1
-1
/
+9
|
\
|
*
Fixed infinite redraw loop from running out of layer tiles
Chris Craik
2011-10-11
1
-1
/
+9
*
|
Mark tiles discarded by TransferQueue as dirty
Chris Craik
2011-10-11
1
-2
/
+2
|
/
*
Remove m_contentsImage usage
John Reck
2011-10-04
1
-2
/
+2
*
Merge "Use state machine to track tile state"
Chris Craik
2011-09-29
1
-1
/
+4
|
\
|
*
Use state machine to track tile state
Chris Craik
2011-09-29
1
-1
/
+4
*
|
Fix a memory leak with LayerAndroid
Nicolas Roard
2011-09-29
1
-10
/
+38
|
/
*
Dynamically set the upper limit of layer tiles' texture number
Teng-Hui Zhu
2011-09-27
1
-19
/
+9
*
Increase the texture number for layers
Teng-Hui Zhu
2011-09-27
1
-1
/
+1
*
Add shared images for layers
Nicolas Roard
2011-09-26
1
-0
/
+46
*
Fix missing tiles
Chris Craik
2011-09-19
1
-7
/
+17
*
Fix layer tile allocation to be more consistent, less disco
Chris Craik
2011-09-12
1
-7
/
+15
*
Merge "Stop layer tile flickering"
Chris Craik
2011-09-08
1
-11
/
+14
|
\
|
*
Stop layer tile flickering
Chris Craik
2011-09-08
1
-11
/
+14
*
|
Deallocate graphics memory with onTrimMemory signals
Chris Craik
2011-09-08
1
-0
/
+35
|
/
*
Enable double buffering via base tiles
Chris Craik
2011-09-02
1
-83
/
+42
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