| Commit message (Collapse) | Author | Age | Files | Lines |
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A SkShader is ref counted, but the first but unref() was
never called for the local reference in
PlatformGraphicsContextSkia::drawBitmapPattern().
Change-Id: Ia1936d62f052f9440ef0316cc642b0aebd79cfe1
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Everything goes through either PlatformGraphicsContext or recordingCanvas()
Change-Id: I375a4294d2e8d4b467b70c6b8a7f0b96f402f252
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Change-Id: I967c8e2ea209c848e6a09b44390ab2228b213ca5
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Bug: 6505013
When drawing a bitmap, don't use setupPaintFill(). The reason is that
setupPaintFill will use the fillColor to influence the alpha set on the
SkPaint. However, that fillColor does not apply to the bitmap, and can
have the result of applying the wrong alpha (as the alpha set is fillColor
alpha * graphicsContext's alpha). Instead, set the alpha on the
paint directly and use setupPaintCommon
Change-Id: Ib8d7ef494593a2896e6e3ed03c00d8d4d4b7232a
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Change-Id: I41feadb23dce25af321331c459eb159c6141831b
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