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path: root/Source/WebCore/platform/graphics/android/rendering/ImageTexture.h
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* Add fast drawing path for repeat background image.Teng-Hui Zhu2012-06-071-1/+1
| | | | | | | | | In the slow draw path, we are drawing the small background image one by one. Now in the fast path, we can use the GL shader to repeat the iamges. bug:6579681 Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
* Account for image scaling in calculating ImageTexture visible areaChris Craik2012-05-151-0/+1
| | | | | bug:6494473 Change-Id: I03e72faa0815337b46930dbaeb9062c057aa1e2a
* Complete implementation fixed backgroundNicolas Roard2012-05-081-1/+1
| | | | | | | | | | - extract image for body background (a lot more memory-friendly) - implement tiling / repeat - handles background color bug:1352305 Change-Id: I0efa27e09416e3c3848a4a53ced650cbb3d9f7ce
* prevent double TileGrid preparationChris Craik2012-04-181-1/+1
| | | | | | | | bug:6346848 also renamed TileGrid* variables for clarity Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
* remove several unneeded variables/parametersChris Craik2012-04-131-1/+1
| | | | Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
* Reorganize platform/graphics/androidNicolas Roard2012-04-061-0/+110
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46