| Commit message (Collapse) | Author | Age | Files | Lines |
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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bug:6494473
Change-Id: I03e72faa0815337b46930dbaeb9062c057aa1e2a
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- extract image for body background (a lot more memory-friendly)
- implement tiling / repeat
- handles background color
bug:1352305
Change-Id: I0efa27e09416e3c3848a4a53ced650cbb3d9f7ce
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bug:6346848
also renamed TileGrid* variables for clarity
Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
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Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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