| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Change-Id: I39a170ce120e4ce5237e1cfc2b0e94cdb42c6124
|
|
|
|
|
|
|
| |
Move thread local bitmaps to renderers, so the renderers own them, and can
perform optimizations.
Change-Id: I60d604759f4ce2ec9981990d1613eaf23cd1e625
|
|
|
|
| |
Change-Id: Ie9d941bd59584b8a77b90e1f41b2c49a0e02e572
|
|
|
|
|
|
|
| |
Use one thread by default. Further experiments should be done with determining
the correct number of threads, and better scheduling.
Change-Id: I2a87dac7d0b652b5ab627744650d12b0b8842003
|
|
|
|
|
| |
bug:6434846
Change-Id: I5ba981e6a3e154a1e99873d8fd5317b8ce7bb73b
|
|
|
|
|
|
|
|
|
|
| |
bug:6483791
Update tile painter of outstanding operations
Always schedule a paint operation if we can't update an outstanding one
Remove old interruption code, as it's no longer used
Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
|
|
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
|