Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Always use full transfer queue size on highEndGfx devices | Chris Craik | 2012-10-22 | 1 | -1/+1 |
* | Increase max texture count to accommodate large screens | Chris Craik | 2012-08-16 | 1 | -5/+5 |
* | Pin renderers to threads instead of tiles | Chris Craik | 2012-06-19 | 1 | -11/+0 |
* | Fix GPL build | Chris Craik | 2012-06-19 | 1 | -1/+1 |
* | Enable multiple tile painting threads | Chris Craik | 2012-06-19 | 1 | -2/+51 |
* | Correctly handle the EGL context recreation. | Teng-Hui Zhu | 2012-05-23 | 1 | -23/+21 |
* | Workaround double texture removal | Chris Craik | 2012-05-17 | 1 | -1/+5 |
* | dirty all tiles when entering/exiting single surface mode | Chris Craik | 2012-05-10 | 1 | -0/+15 |
* | Rewrite PictureSet with TURBO! | John Reck | 2012-05-02 | 1 | -2/+2 |
* | Fix max texture setup | Teng-Hui Zhu | 2012-05-01 | 1 | -49/+45 |
* | Better handle the EGL context lost situation. | Teng-Hui Zhu | 2012-04-20 | 1 | -0/+58 |
* | prevent double TileGrid preparation | Chris Craik | 2012-04-18 | 1 | -13/+7 |
* | Reorganize platform/graphics/android | Nicolas Roard | 2012-04-06 | 1 | -0/+449 |