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* | | | | | Merge "If we have a bad framework inval rect, request entire screen redraw"Chris Craik2011-09-231-6/+13
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| * | | | | | If we have a bad framework inval rect, request entire screen redrawChris Craik2011-09-231-6/+13
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* | | | | | Merge "Prioritize ugly tiles only when scrolling"Chris Craik2011-09-231-6/+13
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| * | | | | Prioritize ugly tiles only when scrollingChris Craik2011-09-231-6/+13
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* | | | | Merge "Discard BaseTileTextures entirely when they delete their GL textures"Chris Craik2011-09-221-7/+1
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| * | | | | Discard BaseTileTextures entirely when they delete their GL texturesChris Craik2011-09-221-7/+1
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* | | | | Merge "Fix find-in-page to scroll scrollable layers"Steve Block2011-09-225-7/+81
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| * | | | | Fix find-in-page to scroll scrollable layersSteve Block2011-09-225-7/+81
* | | | | | Merge "Get rid of unnecessary glFinish"Teng-Hui Zhu2011-09-221-2/+0
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| * | | | | | Get rid of unnecessary glFinishTeng-Hui Zhu2011-09-211-2/+0
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* | | | | | Port Webkit r74089 to GraphicsContextAndroid.Ben Murdoch2011-09-221-2/+7
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* | | | | Merge "Clean up style and add some comments in Layer"Steve Block2011-09-223-59/+36
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| * | | | Clean up style and add some comments in LayerSteve Block2011-09-213-59/+36
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* | | | Merge "Prefetch browser content with tiled page"Chris Craik2011-09-215-0/+74
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| * | | | Prefetch browser content with tiled pageChris Craik2011-09-215-0/+74
* | | | | Merge "Increase default button padding"John Reck2011-09-211-3/+6
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| * | | | | Increase default button paddingJohn Reck2011-09-211-3/+6
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* | | | | Merge "Prevent rings from being clipped"John Reck2011-09-212-3/+10
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| * | | | Prevent rings from being clippedJohn Reck2011-09-202-3/+10
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* | | | Merge "Actually update the texture filter."Teng-Hui Zhu2011-09-201-2/+2
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| * | | Actually update the texture filter.Teng-Hui Zhu2011-09-201-2/+2
* | | | Merge "Support drawing the quad in GL_NEAREST mode."Teng-Hui Zhu2011-09-203-7/+10
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| * | | Support drawing the quad in GL_NEAREST mode.Teng-Hui Zhu2011-09-203-7/+10
* | | | Merge "A better CPU upload path"Teng-Hui Zhu2011-09-201-7/+13
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| * | A better CPU upload pathTeng-Hui Zhu2011-09-201-7/+13
* | | Merge "Fix missing tiles"Chris Craik2011-09-192-16/+28
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| * | | Fix missing tilesChris Craik2011-09-192-16/+28
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* | | Merge changes Ifb6cc64e,I4d819cc5Steve Block2011-09-195-23/+37
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| * | | Simplify logic in ScrollableLayerAndroid::scrollTo()Steve Block2011-09-191-4/+1
| * | | Fixes style and adds some comments to layers codeSteve Block2011-09-194-19/+36
* | | | Merge "We be GL ringing it all over them layers"John Reck2011-09-193-70/+83
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| * | | | We be GL ringing it all over them layersJohn Reck2011-09-193-70/+83
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* | | | Merge "Prepare tiles in reverse draw order"Chris Craik2011-09-193-4/+28
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| * | | Prepare tiles in reverse draw orderChris Craik2011-09-193-4/+28
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* | | Fix one typo in the GL state restoreTeng-Hui Zhu2011-09-191-1/+1
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* | Share the display from the UI threadTeng-Hui Zhu2011-09-162-13/+27
* | Fix Monkey crash in V8AbstractEventListenerBen Murdoch2011-09-151-0/+8
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* Merge "Improve tile painting prioritization to minimize stalled, blank tiles"Chris Craik2011-09-142-17/+16
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| * Improve tile painting prioritization to minimize stalled, blank tilesChris Craik2011-09-142-17/+16
* | Merge "A better WAR of driver issue by using GPU fence"Teng-Hui Zhu2011-09-143-13/+39
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| * | A better WAR of driver issue by using GPU fenceTeng-Hui Zhu2011-09-133-13/+39
* | | Merge "Allocate textures based purely on viewport size"Chris Craik2011-09-131-2/+5
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| * Allocate textures based purely on viewport sizeChris Craik2011-09-131-2/+5
* | Merge "Fix layer tile allocation to be more consistent, less disco"Chris Craik2011-09-134-17/+34
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| * Fix layer tile allocation to be more consistent, less discoChris Craik2011-09-124-17/+34
* | Merge "Fix the poster issue and full screen behavior html5 video"Teng-Hui Zhu2011-09-121-2/+16
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| * Fix the poster issue and full screen behavior html5 videoTeng-Hui Zhu2011-09-121-2/+16
* | Fudge layer translation to always line up with view pixelsChris Craik2011-09-113-20/+24
* | Merge "If unlock base layer marks tiles dirty, repaint"Chris Craik2011-09-094-22/+39
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| * | If unlock base layer marks tiles dirty, repaintChris Craik2011-09-084-22/+39