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/*
* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2003, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ExecState_h
#define ExecState_h
// FIXME: Rename this file to CallFrame.h.
#include "JSGlobalData.h"
#include "Machine.h"
#include "ScopeChain.h"
namespace JSC {
class Arguments;
class JSActivation;
// Represents the current state of script execution.
// Passed as the first argument to most functions.
class ExecState : private Register {
public:
JSFunction* callee() const { return this[RegisterFile::Callee].function(); }
CodeBlock* codeBlock() const { return this[RegisterFile::CodeBlock].Register::codeBlock(); }
ScopeChainNode* scopeChain() const { return this[RegisterFile::ScopeChain].Register::scopeChain(); }
JSValue* thisValue();
// Global object in which execution began.
JSGlobalObject* dynamicGlobalObject();
// Global object in which the currently executing code was defined.
// Differs from dynamicGlobalObject() during function calls across web browser frames.
JSGlobalObject* lexicalGlobalObject() const
{
return scopeChain()->globalObject();
}
// Differs from lexicalGlobalObject because this will have DOM window shell rather than
// the actual DOM window, which can't be "this" for security reasons.
JSObject* globalThisValue() const
{
return scopeChain()->globalThisObject();
}
// FIXME: Elsewhere, we use JSGlobalData* rather than JSGlobalData&.
// We should make this more uniform and either use a reference everywhere
// or a pointer everywhere.
JSGlobalData& globalData() const
{
return *scopeChain()->globalData;
}
// Convenience functions for access to global data.
// It takes a few memory references to get from a call frame to the global data
// pointer, so these are inefficient, and should be used sparingly in new code.
// But they're used in many places in legacy code, so they're not going away any time soon.
void setException(JSValue* exception) { globalData().exception = exception; }
void clearException() { globalData().exception = noValue(); }
JSValue* exception() const { return globalData().exception; }
JSValue** exceptionSlot() { return &globalData().exception; }
bool hadException() const { return !!globalData().exception; }
const CommonIdentifiers& propertyNames() const { return *globalData().propertyNames; }
const ArgList& emptyList() const { return *globalData().emptyList; }
Machine* machine() { return globalData().machine; }
Heap* heap() { return &globalData().heap; }
static const HashTable* arrayTable(CallFrame* callFrame) { return callFrame->globalData().arrayTable; }
static const HashTable* dateTable(CallFrame* callFrame) { return callFrame->globalData().dateTable; }
static const HashTable* mathTable(CallFrame* callFrame) { return callFrame->globalData().mathTable; }
static const HashTable* numberTable(CallFrame* callFrame) { return callFrame->globalData().numberTable; }
static const HashTable* regExpTable(CallFrame* callFrame) { return callFrame->globalData().regExpTable; }
static const HashTable* regExpConstructorTable(CallFrame* callFrame) { return callFrame->globalData().regExpConstructorTable; }
static const HashTable* stringTable(CallFrame* callFrame) { return callFrame->globalData().stringTable; }
private:
friend class Arguments;
friend class JSActivation;
friend class JSGlobalObject;
friend class Machine;
static CallFrame* create(Register* callFrameBase) { return static_cast<CallFrame*>(callFrameBase); }
Register* registers() { return this; }
CallFrame& operator=(const Register& r) { *static_cast<Register*>(this) = r; return *this; }
int argumentCount() const { return this[RegisterFile::ArgumentCount].i(); }
CallFrame* callerFrame() const { return this[RegisterFile::CallerFrame].callFrame(); }
Arguments* optionalCalleeArguments() const { return this[RegisterFile::OptionalCalleeArguments].arguments(); }
Instruction* returnPC() const { return this[RegisterFile::ReturnPC].vPC(); }
int returnValueRegister() const { return this[RegisterFile::ReturnValueRegister].i(); }
void setArgumentCount(int count) { this[RegisterFile::ArgumentCount] = count; }
void setCallee(JSFunction* callee) { this[RegisterFile::Callee] = callee; }
void setCalleeArguments(Arguments* arguments) { this[RegisterFile::OptionalCalleeArguments] = arguments; }
void setCallerFrame(CallFrame* callerFrame) { this[RegisterFile::CallerFrame] = callerFrame; }
void setCodeBlock(CodeBlock* codeBlock) { this[RegisterFile::CodeBlock] = codeBlock; }
void setScopeChain(ScopeChainNode* scopeChain) { this[RegisterFile::ScopeChain] = scopeChain; }
ALWAYS_INLINE void init(CodeBlock* codeBlock, Instruction* vPC, ScopeChainNode* scopeChain,
CallFrame* callerFrame, int returnValueRegister, int argc, JSFunction* function)
{
ASSERT(callerFrame); // Use noCaller() rather than 0 for the outer host call frame caller.
setCodeBlock(codeBlock);
setScopeChain(scopeChain);
setCallerFrame(callerFrame);
this[RegisterFile::ReturnPC] = vPC;
this[RegisterFile::ReturnValueRegister] = returnValueRegister;
setArgumentCount(argc); // original argument count (for the sake of the "arguments" object)
setCallee(function);
setCalleeArguments(0);
}
static const intptr_t HostCallFrameFlag = 1;
static CallFrame* noCaller() { return reinterpret_cast<CallFrame*>(HostCallFrameFlag); }
bool hasHostCallFrameFlag() const { return reinterpret_cast<intptr_t>(this) & HostCallFrameFlag; }
CallFrame* addHostCallFrameFlag() const { return reinterpret_cast<CallFrame*>(reinterpret_cast<intptr_t>(this) | HostCallFrameFlag); }
CallFrame* removeHostCallFrameFlag() { return reinterpret_cast<CallFrame*>(reinterpret_cast<intptr_t>(this) & ~HostCallFrameFlag); }
ExecState();
~ExecState();
};
} // namespace JSC
#endif // ExecState_h
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