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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/TranslatorGLSL.h"
#include "compiler/OutputGLSL.h"
TranslatorGLSL::TranslatorGLSL(EShLanguage lang, EShSpec spec)
: TCompiler(lang, spec) {
}
bool TranslatorGLSL::compile(TIntermNode* root) {
TOutputGLSL outputGLSL(infoSink.obj);
root->traverse(&outputGLSL);
return true;
}
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