summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/html/HTMLCanvasElement.cpp
blob: 81aa1cf0ee03b8f365ab446482d25e8c9d59924a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
/*
 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 * Copyright (c) 2012, Code Aurora Forum. All rights reserved.
 * Copyright (C) 2011, 2012 Sony Ericsson Mobile Communications AB
 * Copyright (C) 2012 Sony Mobile Communications AB
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "HTMLCanvasElement.h"

#include "Attribute.h"
#include "CanvasContextAttributes.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "CanvasRenderingContext2D.h"
#include "CanvasStyle.h"
#include "Chrome.h"
#include "Document.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "GraphicsContext.h"
#include "HTMLNames.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "MIMETypeRegistry.h"
#include "Page.h"
#include "RenderHTMLCanvas.h"
#include "RenderLayer.h"
#include "Settings.h"
#include <math.h>
#include <stdio.h>

#if USE(JSC)
#include <runtime/JSLock.h>
#endif

#if ENABLE(WEBGL)    
#include "WebGLContextAttributes.h"
#include "WebGLRenderingContext.h"
#endif

namespace WebCore {

using namespace HTMLNames;

// These values come from the WhatWG spec.
static const int DefaultWidth = 300;
static const int DefaultHeight = 150;

// Firefox limits width/height to 32767 pixels, but slows down dramatically before it
// reaches that limit. We limit by area instead, giving us larger maximum dimensions,
// in exchange for a smaller maximum canvas size.
static const float MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels

//In Skia, we will also limit width/height to 32767.
static const float MaxSkiaDim = 32767.0F; // Maximum width/height in CSS pixels.

HTMLCanvasElement::HTMLCanvasElement(const QualifiedName& tagName, Document* document)
    : HTMLElement(tagName, document)
    , m_size(DefaultWidth, DefaultHeight)
    , m_rendererIsCanvas(false)
    , m_ignoreReset(false)
#ifdef ANDROID
    /* In Android we capture the drawing into a displayList, and then
       replay that list at various scale factors (sometimes zoomed out, other
       times zoomed in for "normal" reading, yet other times at arbitrary
       zoom values based on the user's choice). In all of these cases, we do
       not re-record the displayList, hence it is usually harmful to perform
       any pre-rounding, since we just don't know the actual drawing resolution
       at record time.
    */
    , m_pageScaleFactor(1)
#else
    , m_pageScaleFactor(document->frame() ? document->frame()->page()->chrome()->scaleFactor() : 1)
#endif
    , m_originClean(true)
    , m_hasCreatedImageBuffer(false)
{
    ASSERT(hasTagName(canvasTag));
}

PassRefPtr<HTMLCanvasElement> HTMLCanvasElement::create(Document* document)
{
    return adoptRef(new HTMLCanvasElement(canvasTag, document));
}

PassRefPtr<HTMLCanvasElement> HTMLCanvasElement::create(const QualifiedName& tagName, Document* document)
{
    return adoptRef(new HTMLCanvasElement(tagName, document));
}

HTMLCanvasElement::~HTMLCanvasElement()
{
    HashSet<CanvasObserver*>::iterator end = m_observers.end();
    for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
        (*it)->canvasDestroyed(this);

#if ENABLE(WEBGL)
    document()->unregisterForDocumentActivationCallbacks(this);
    document()->unregisterForDocumentSuspendCallbacks(this);
#endif
}

void HTMLCanvasElement::parseMappedAttribute(Attribute* attr)
{
    const QualifiedName& attrName = attr->name();
    if (attrName == widthAttr || attrName == heightAttr)
        reset();
    HTMLElement::parseMappedAttribute(attr);
}

RenderObject* HTMLCanvasElement::createRenderer(RenderArena* arena, RenderStyle* style)
{
    Frame* frame = document()->frame();
    if (frame && frame->script()->canExecuteScripts(NotAboutToExecuteScript)) {
        m_rendererIsCanvas = true;
        return new (arena) RenderHTMLCanvas(this);
    }

    m_rendererIsCanvas = false;
    return HTMLElement::createRenderer(arena, style);
}

void HTMLCanvasElement::addObserver(CanvasObserver* observer)
{
    m_observers.add(observer);
}

void HTMLCanvasElement::removeObserver(CanvasObserver* observer)
{
    m_observers.remove(observer);
}

void HTMLCanvasElement::setHeight(int value)
{
    setAttribute(heightAttr, String::number(value));
}

void HTMLCanvasElement::setWidth(int value)
{
    setAttribute(widthAttr, String::number(value));
}

CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, CanvasContextAttributes* attrs)
{
    // A Canvas can either be "2D" or "webgl" but never both. If you request a 2D canvas and the existing
    // context is already 2D, just return that. If the existing context is WebGL, then destroy it
    // before creating a new 2D context. Vice versa when requesting a WebGL canvas. Requesting a
    // context with any other type string will destroy any existing context.
    
    // FIXME - The code depends on the context not going away once created, to prevent JS from
    // seeing a dangling pointer. So for now we will disallow the context from being changed
    // once it is created.
    if (type == "2d") {
        if (m_context && !m_context->is2d())
            return 0;
        if (!m_context) {
            bool usesDashbardCompatibilityMode = false;
#if ENABLE(DASHBOARD_SUPPORT)
            if (Settings* settings = document()->settings())
                usesDashbardCompatibilityMode = settings->usesDashboardBackwardCompatibilityMode();
#endif
            m_context = adoptPtr(new CanvasRenderingContext2D(this, document()->inQuirksMode(), usesDashbardCompatibilityMode));
#if USE(IOSURFACE_CANVAS_BACKING_STORE) || (ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING))
            if (m_context) {
                // Need to make sure a RenderLayer and compositing layer get created for the Canvas
                setNeedsStyleRecalc(SyntheticStyleChange);
            }
#endif
        }
        return m_context.get();
    }
#if ENABLE(WEBGL)    
    Settings* settings = document()->settings();
    if (settings && settings->webGLEnabled()
#if !PLATFORM(CHROMIUM) && !PLATFORM(GTK)
        && settings->acceleratedCompositingEnabled()
#endif
        ) {
        // Accept the legacy "webkit-3d" name as well as the provisional "experimental-webgl" name.
        // Once ratified, we will also accept "webgl" as the context name.
        if ((type == "webkit-3d") ||
            (type == "experimental-webgl")) {
            if (m_context && !m_context->is3d())
                return 0;
            if (!m_context) {
                m_context = WebGLRenderingContext::create(this, static_cast<WebGLContextAttributes*>(attrs));
                if (m_context) {
                    // Need to make sure a RenderLayer and compositing layer get created for the Canvas
                    setNeedsStyleRecalc(SyntheticStyleChange);
#if PLATFORM(ANDROID)
                    document()->registerForDocumentActivationCallbacks(this);
                    document()->registerForDocumentSuspendCallbacks(this);
                    document()->setContainsWebGLContent(true);
#endif
                }
            }
            return m_context.get();
        }
    }
#else
    UNUSED_PARAM(attrs);
#endif
    return 0;
}

void HTMLCanvasElement::didDraw(const FloatRect& rect)
{
    m_copiedImage.clear(); // Clear our image snapshot if we have one.

    if (RenderBox* ro = renderBox()) {
        FloatRect destRect = ro->contentBoxRect();
        FloatRect r = mapRect(rect, FloatRect(0, 0, size().width(), size().height()), destRect);
        r.intersect(destRect);
        if (r.isEmpty() || m_dirtyRect.contains(r))
            return;

        m_dirtyRect.unite(r);
#if PLATFORM(ANDROID)
        // We handle invals ourselves and don't want webkit to repaint if we
        // have put the canvas on a layer
        if (!ro->hasLayer())
#endif
        ro->repaintRectangle(enclosingIntRect(m_dirtyRect));
    }

    HashSet<CanvasObserver*>::iterator end = m_observers.end();
    for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
        (*it)->canvasChanged(this, rect);
}

void HTMLCanvasElement::reset()
{
    if (m_ignoreReset)
        return;

    bool ok;
    bool hadImageBuffer = hasCreatedImageBuffer();
    int w = getAttribute(widthAttr).toInt(&ok);
    if (!ok || w < 0)
        w = DefaultWidth;
    int h = getAttribute(heightAttr).toInt(&ok);
    if (!ok || h < 0)
        h = DefaultHeight;

    IntSize oldSize = size();
    setSurfaceSize(IntSize(w, h)); // The image buffer gets cleared here.

#if ENABLE(WEBGL)
    if (m_context && m_context->is3d() && oldSize != size())
        static_cast<WebGLRenderingContext*>(m_context.get())->reshape(width(), height());
#endif

    if (m_context && m_context->is2d())
        static_cast<CanvasRenderingContext2D*>(m_context.get())->reset();

    if (RenderObject* renderer = this->renderer()) {
        if (m_rendererIsCanvas) {
            if (oldSize != size())
                toRenderHTMLCanvas(renderer)->canvasSizeChanged();
            if (hadImageBuffer)
                renderer->repaint();
        }
    }

    HashSet<CanvasObserver*>::iterator end = m_observers.end();
    for (HashSet<CanvasObserver*>::iterator it = m_observers.begin(); it != end; ++it)
        (*it)->canvasResized(this);
}

void HTMLCanvasElement::paint(GraphicsContext* context, const IntRect& r)
{
    // Clear the dirty rect
    m_dirtyRect = FloatRect();

    if (context->paintingDisabled())
        return;
    
    if (m_context) {
        if (!m_context->paintsIntoCanvasBuffer())
            return;
        m_context->paintRenderingResultsToCanvas();
    }

    if (hasCreatedImageBuffer()) {
        ImageBuffer* imageBuffer = buffer();
        if (imageBuffer) {
            if (m_presentedImage)
                context->drawImage(m_presentedImage.get(), ColorSpaceDeviceRGB, r);
            else if (imageBuffer->drawsUsingCopy())
                context->drawImage(copiedImage(), ColorSpaceDeviceRGB, r);
            else
                context->drawImageBuffer(imageBuffer, ColorSpaceDeviceRGB, r);
        }
    }

#if ENABLE(WEBGL)    
    if (is3D())
        static_cast<WebGLRenderingContext*>(m_context.get())->markLayerComposited();
#endif
}

#if ENABLE(WEBGL)
bool HTMLCanvasElement::is3D() const
{
    return m_context && m_context->is3d();
}

#if PLATFORM(ANDROID)
void HTMLCanvasElement::documentDidBecomeActive()
{
    if (m_context && m_context->is3d()) {
        WebGLRenderingContext* context3D = static_cast<WebGLRenderingContext*>(m_context.get());
        context3D->recreateSurface();
    }
}

void HTMLCanvasElement::documentWillBecomeInactive()
{
    if (m_context && m_context->is3d()) {
        WebGLRenderingContext* context3D = static_cast<WebGLRenderingContext*>(m_context.get());
        context3D->releaseSurface();
    }
}

void HTMLCanvasElement::documentWasSuspended()
{
    if (m_context && m_context->is3d()) {
        WebGLRenderingContext* context3D = static_cast<WebGLRenderingContext*>(m_context.get());
        context3D->releaseSurface();
    }
}

void HTMLCanvasElement::documentWillResume()
{
    if (m_context && m_context->is3d()) {
        WebGLRenderingContext* context3D = static_cast<WebGLRenderingContext*>(m_context.get());
        context3D->recreateSurface();
    }
}
#endif
#endif

void HTMLCanvasElement::makeRenderingResultsAvailable()
{
    if (m_context)
        m_context->paintRenderingResultsToCanvas();
}

void HTMLCanvasElement::makePresentationCopy()
{
    if (!m_presentedImage) {
        // The buffer contains the last presented data, so save a copy of it.
        m_presentedImage = buffer()->copyImage();
    }
}

void HTMLCanvasElement::clearPresentationCopy()
{
    m_presentedImage.clear();
}

void HTMLCanvasElement::setSurfaceSize(const IntSize& size)
{
    m_size = size;
    m_hasCreatedImageBuffer = false;
    m_imageBuffer.clear();
    m_copiedImage.clear();
}

String HTMLCanvasElement::toDataURL(const String& mimeType, const double* quality, ExceptionCode& ec)
{
    if (!m_originClean) {
        ec = SECURITY_ERR;
        return String();
    }

    if (m_size.isEmpty() || !buffer())
        return String("data:,");

    String lowercaseMimeType = mimeType.lower();

    // FIXME: Make isSupportedImageMIMETypeForEncoding threadsafe (to allow this method to be used on a worker thread).
    if (mimeType.isNull() || !MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(lowercaseMimeType))
        lowercaseMimeType = "image/png";

#if USE(CG) || (USE(SKIA) || PLATFORM(ANDROID))
    RefPtr<ImageData> imageData = getImageData();

    if (imageData)
        return ImageDataToDataURL(*imageData, lowercaseMimeType, quality);
#endif

    makeRenderingResultsAvailable();
      
    return buffer()->toDataURL(lowercaseMimeType, quality);
}

PassRefPtr<ImageData> HTMLCanvasElement::getImageData()
{
    if (!m_context || !m_context->is3d())
       return 0;

#if ENABLE(WEBGL)    
    WebGLRenderingContext* ctx = static_cast<WebGLRenderingContext*>(m_context.get());

    return ctx->paintRenderingResultsToImageData();
#else
    return 0;
#endif
}

IntRect HTMLCanvasElement::convertLogicalToDevice(const FloatRect& logicalRect) const
{
    // Prevent under/overflow by ensuring the rect's bounds stay within integer-expressible range
    int left = clampToInteger(floorf(logicalRect.x() * m_pageScaleFactor));
    int top = clampToInteger(floorf(logicalRect.y() * m_pageScaleFactor));
    int right = clampToInteger(ceilf(logicalRect.maxX() * m_pageScaleFactor));
    int bottom = clampToInteger(ceilf(logicalRect.maxY() * m_pageScaleFactor));

    return IntRect(IntPoint(left, top), convertToValidDeviceSize(right - left, bottom - top));
}

IntSize HTMLCanvasElement::convertLogicalToDevice(const FloatSize& logicalSize) const
{
    // Prevent overflow by ensuring the rect's bounds stay within integer-expressible range
    float width = clampToInteger(ceilf(logicalSize.width() * m_pageScaleFactor));
    float height = clampToInteger(ceilf(logicalSize.height() * m_pageScaleFactor));
    return convertToValidDeviceSize(width, height);
}

IntSize HTMLCanvasElement::convertToValidDeviceSize(float width, float height) const
{
    width = ceilf(width);
    height = ceilf(height);
    
    if (width < 1 || height < 1 || width * height > MaxCanvasArea)
        return IntSize();

#if USE(SKIA)
    if (width > MaxSkiaDim || height > MaxSkiaDim)
        return IntSize();
#endif

    return IntSize(width, height);
}

SecurityOrigin* HTMLCanvasElement::securityOrigin() const
{
    return document()->securityOrigin();
}

CSSStyleSelector* HTMLCanvasElement::styleSelector()
{
    return document()->styleSelector();
}

void HTMLCanvasElement::createImageBuffer() const
{
    ASSERT(!m_imageBuffer);

    m_hasCreatedImageBuffer = true;

    FloatSize unscaledSize(width(), height());
    IntSize size = convertLogicalToDevice(unscaledSize);
    if (!size.width() || !size.height())
        return;

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    if (document()->settings()->canvasUsesAcceleratedDrawing())
        m_imageBuffer = ImageBuffer::create(size, ColorSpaceDeviceRGB, Accelerated);
    else
        m_imageBuffer = ImageBuffer::create(size, ColorSpaceDeviceRGB, Unaccelerated);
#else
    m_imageBuffer = ImageBuffer::create(size);
#endif
    // The convertLogicalToDevice MaxCanvasArea check should prevent common cases
    // where ImageBuffer::create() returns 0, however we could still be low on memory.
    if (!m_imageBuffer)
        return;
    m_imageBuffer->context()->scale(FloatSize(size.width() / unscaledSize.width(), size.height() / unscaledSize.height()));
    m_imageBuffer->context()->setShadowsIgnoreTransforms(true);
    m_imageBuffer->context()->setImageInterpolationQuality(DefaultInterpolationQuality);

#if USE(JSC)
    JSC::JSLock lock(JSC::SilenceAssertionsOnly);
    scriptExecutionContext()->globalData()->heap.reportExtraMemoryCost(m_imageBuffer->dataSize());
#endif
}

GraphicsContext* HTMLCanvasElement::drawingContext() const
{
    return buffer() ? m_imageBuffer->context() : 0;
}

ImageBuffer* HTMLCanvasElement::buffer() const
{
    if (!m_hasCreatedImageBuffer)
        createImageBuffer();
    return m_imageBuffer.get();
}

Image* HTMLCanvasElement::copiedImage() const
{
    if (!m_copiedImage && buffer()) {
        if (m_context)
            m_context->paintRenderingResultsToCanvas();
        m_copiedImage = buffer()->copyImage();
    }
    return m_copiedImage.get();
}

void HTMLCanvasElement::clearCopiedImage()
{
    m_copiedImage.clear();
}

AffineTransform HTMLCanvasElement::baseTransform() const
{
    ASSERT(m_hasCreatedImageBuffer);
    FloatSize unscaledSize(width(), height());
    IntSize size = convertLogicalToDevice(unscaledSize);
    AffineTransform transform;
    if (size.width() && size.height())
        transform.scaleNonUniform(size.width() / unscaledSize.width(), size.height() / unscaledSize.height());
    return m_imageBuffer->baseTransform() * transform;
}

}