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/*
* Copyright (C) 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Archive_h
#define Archive_h
#include "ArchiveResource.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class Archive : public RefCounted<Archive> {
public:
ArchiveResource* mainResource() { return m_mainResource.get(); }
const Vector<RefPtr<ArchiveResource> >& subresources() const { return m_subresources; }
const Vector<RefPtr<Archive> >& subframeArchives() const { return m_subframeArchives; }
protected:
// These methods are meant for subclasses for different archive types to add resources in to the archive,
// and should not be exposed as archives should be immutable to clients
void setMainResource(PassRefPtr<ArchiveResource> mainResource) { m_mainResource = mainResource; }
void addSubresource(PassRefPtr<ArchiveResource> subResource) { m_subresources.append(subResource); }
void addSubframeArchive(PassRefPtr<Archive> subframeArchive) { m_subframeArchives.append(subframeArchive); }
private:
RefPtr<ArchiveResource> m_mainResource;
Vector<RefPtr<ArchiveResource> > m_subresources;
Vector<RefPtr<Archive> > m_subframeArchives;
};
}
#endif // Archive
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