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/*
* Copyright (C) 2006, 2007, 2009, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EventHandler_h
#define EventHandler_h
#include "DragActions.h"
#include "FocusDirection.h"
#include "HitTestRequest.h"
#include "PlatformMouseEvent.h"
#include "ScrollTypes.h"
#include "TextEventInputType.h"
#include "Timer.h"
#include <wtf/Forward.h>
#include <wtf/RefPtr.h>
#if PLATFORM(MAC) && !defined(__OBJC__)
class NSView;
#endif
#if ENABLE(TOUCH_EVENTS)
#include <wtf/HashMap.h>
#endif
namespace WebCore {
class Clipboard;
class Cursor;
class Event;
class EventTarget;
class FloatPoint;
class FloatQuad;
class Frame;
class HitTestRequest;
class HitTestResult;
class HTMLFrameSetElement;
class KeyboardEvent;
class MouseEventWithHitTestResults;
class Node;
class PlatformKeyboardEvent;
class PlatformTouchEvent;
class PlatformWheelEvent;
class RenderLayer;
class RenderObject;
class RenderWidget;
class Scrollbar;
class SVGElementInstance;
class TextEvent;
class TouchEvent;
class WheelEvent;
class Widget;
#if ENABLE(DRAG_SUPPORT)
extern const int LinkDragHysteresis;
extern const int ImageDragHysteresis;
extern const int TextDragHysteresis;
extern const int GeneralDragHysteresis;
#endif // ENABLE(DRAG_SUPPORT)
enum HitTestScrollbars { ShouldHitTestScrollbars, DontHitTestScrollbars };
class EventHandler {
WTF_MAKE_NONCOPYABLE(EventHandler);
public:
EventHandler(Frame*);
~EventHandler();
void clear();
#if ENABLE(DRAG_SUPPORT)
void updateSelectionForMouseDrag();
#endif
Node* mousePressNode() const;
void setMousePressNode(PassRefPtr<Node>);
void startPanScrolling(RenderObject*);
bool panScrollInProgress() { return m_panScrollInProgress; }
void setPanScrollInProgress(bool inProgress) { m_panScrollInProgress = inProgress; }
void stopAutoscrollTimer(bool rendererIsBeingDestroyed = false);
RenderObject* autoscrollRenderer() const;
void updateAutoscrollRenderer();
void dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad&);
HitTestResult hitTestResultAtPoint(const IntPoint&, bool allowShadowContent, bool ignoreClipping = false,
HitTestScrollbars scrollbars = DontHitTestScrollbars,
HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active,
const IntSize& padding = IntSize());
bool mousePressed() const { return m_mousePressed; }
void setMousePressed(bool pressed) { m_mousePressed = pressed; }
void setCapturingMouseEventsNode(PassRefPtr<Node>); // A caller is responsible for resetting capturing node to 0.
#if ENABLE(DRAG_SUPPORT)
bool updateDragAndDrop(const PlatformMouseEvent&, Clipboard*);
void cancelDragAndDrop(const PlatformMouseEvent&, Clipboard*);
bool performDragAndDrop(const PlatformMouseEvent&, Clipboard*);
#endif
void scheduleHoverStateUpdate();
void setResizingFrameSet(HTMLFrameSetElement*);
void resizeLayerDestroyed();
IntPoint currentMousePosition() const;
void setIgnoreWheelEvents(bool);
static Frame* subframeForTargetNode(Node*);
bool scrollOverflow(ScrollDirection, ScrollGranularity, Node* startingNode = 0);
bool logicalScrollOverflow(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0);
bool scrollRecursively(ScrollDirection, ScrollGranularity, Node* startingNode = 0);
bool logicalScrollRecursively(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0);
#if ENABLE(DRAG_SUPPORT)
bool shouldDragAutoNode(Node*, const IntPoint&) const; // -webkit-user-drag == auto
#endif
bool shouldTurnVerticalTicksIntoHorizontal(const HitTestResult&) const;
bool tabsToLinks(KeyboardEvent*) const;
bool tabsToAllControls(KeyboardEvent*) const;
bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; }
bool mouseMoved(const PlatformMouseEvent&);
void lostMouseCapture();
bool handleMousePressEvent(const PlatformMouseEvent&);
bool handleMouseMoveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0);
bool handleMouseReleaseEvent(const PlatformMouseEvent&);
bool handleWheelEvent(PlatformWheelEvent&);
void defaultWheelEventHandler(Node*, WheelEvent*);
#if ENABLE(CONTEXT_MENUS)
bool sendContextMenuEvent(const PlatformMouseEvent&);
bool sendContextMenuEventForKey();
#endif
void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; }
bool needsKeyboardEventDisambiguationQuirks() const;
static unsigned accessKeyModifiers();
bool handleAccessKey(const PlatformKeyboardEvent&);
bool keyEvent(const PlatformKeyboardEvent&);
void defaultKeyboardEventHandler(KeyboardEvent*);
bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0, TextEventInputType = TextEventInputKeyboard);
void defaultTextInputEventHandler(TextEvent*);
#if ENABLE(DRAG_SUPPORT)
bool eventMayStartDrag(const PlatformMouseEvent&) const;
void dragSourceEndedAt(const PlatformMouseEvent&, DragOperation);
#endif
void focusDocumentView();
void capsLockStateMayHaveChanged();
void sendResizeEvent();
void sendScrollEvent();
#if PLATFORM(MAC) && defined(__OBJC__)
PassRefPtr<KeyboardEvent> currentKeyboardEvent() const;
void mouseDown(NSEvent *);
void mouseDragged(NSEvent *);
void mouseUp(NSEvent *);
void mouseMoved(NSEvent *);
bool keyEvent(NSEvent *);
bool wheelEvent(NSEvent *);
#if ENABLE(CONTEXT_MENUS)
bool sendContextMenuEvent(NSEvent *);
#endif
bool eventMayStartDrag(NSEvent *);
void sendFakeEventsAfterWidgetTracking(NSEvent *initiatingEvent);
void setActivationEventNumber(int num) { m_activationEventNumber = num; }
static NSEvent *currentNSEvent();
#endif
#if ENABLE(TOUCH_EVENTS)
bool handleTouchEvent(const PlatformTouchEvent&);
#if PLATFORM(ANDROID)
void setCapturingTouchEventsNode(PassRefPtr<Node>);
#endif
#endif
private:
#if ENABLE(DRAG_SUPPORT)
enum DragAndDropHandleType {
UpdateDragAndDrop,
CancelDragAndDrop,
PerformDragAndDrop
};
struct EventHandlerDragState {
WTF_MAKE_NONCOPYABLE(EventHandlerDragState); WTF_MAKE_FAST_ALLOCATED;
public:
EventHandlerDragState() { }
RefPtr<Node> m_dragSrc; // element that may be a drag source, for the current mouse gesture
bool m_dragSrcIsLink;
bool m_dragSrcIsImage;
bool m_dragSrcInSelection;
bool m_dragSrcMayBeDHTML;
bool m_dragSrcMayBeUA; // Are DHTML and/or the UserAgent allowed to drag out?
bool m_dragSrcIsDHTML;
RefPtr<Clipboard> m_dragClipboard; // used on only the source side of dragging
};
static EventHandlerDragState& dragState();
static const double TextDragDelay;
bool canHandleDragAndDropForTarget(DragAndDropHandleType, Node* target, const PlatformMouseEvent&, Clipboard*, bool* accepted = 0);
PassRefPtr<Clipboard> createDraggingClipboard() const;
#endif // ENABLE(DRAG_SUPPORT)
bool eventActivatedView(const PlatformMouseEvent&) const;
void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults&);
void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults&);
bool handleMouseDoubleClickEvent(const PlatformMouseEvent&);
bool handleMousePressEvent(const MouseEventWithHitTestResults&);
bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&);
#if ENABLE(DRAG_SUPPORT)
bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&);
#endif
bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&);
void handleKeyboardSelectionMovement(KeyboardEvent*);
Cursor selectCursor(const MouseEventWithHitTestResults&, Scrollbar*);
#if ENABLE(PAN_SCROLLING)
void updatePanScrollState();
#endif
void hoverTimerFired(Timer<EventHandler>*);
static bool canMouseDownStartSelect(Node*);
#if ENABLE(DRAG_SUPPORT)
static bool canMouseDragExtendSelect(Node*);
#endif
void handleAutoscroll(RenderObject*);
void startAutoscrollTimer();
void setAutoscrollRenderer(RenderObject*);
void autoscrollTimerFired(Timer<EventHandler>*);
void fakeMouseMoveEventTimerFired(Timer<EventHandler>*);
void cancelFakeMouseMoveEvent();
void invalidateClick();
Node* nodeUnderMouse() const;
void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);
void fireMouseOverOut(bool fireMouseOver = true, bool fireMouseOut = true, bool updateLastNodeUnderMouse = true);
MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&);
bool dispatchMouseEvent(const AtomicString& eventType, Node* target, bool cancelable, int clickCount, const PlatformMouseEvent&, bool setUnder);
#if ENABLE(DRAG_SUPPORT)
bool dispatchDragEvent(const AtomicString& eventType, Node* target, const PlatformMouseEvent&, Clipboard*);
void freeClipboard();
bool handleDrag(const MouseEventWithHitTestResults&);
#endif
bool handleMouseUp(const MouseEventWithHitTestResults&);
#if ENABLE(DRAG_SUPPORT)
void clearDragState();
bool dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent&);
bool dragHysteresisExceeded(const FloatPoint&) const;
bool dragHysteresisExceeded(const IntPoint&) const;
#endif // ENABLE(DRAG_SUPPORT)
bool passMousePressEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe);
bool passMouseMoveEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0);
bool passMouseReleaseEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe);
bool passSubframeEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0);
bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&, Scrollbar*);
bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&);
bool passWidgetMouseDownEventToWidget(RenderWidget*);
bool passMouseDownEventToWidget(Widget*);
bool passWheelEventToWidget(PlatformWheelEvent&, Widget*);
void defaultSpaceEventHandler(KeyboardEvent*);
void defaultTabEventHandler(KeyboardEvent*);
void defaultArrowEventHandler(FocusDirection, KeyboardEvent*);
#if ENABLE(DRAG_SUPPORT)
void allowDHTMLDrag(bool& flagDHTML, bool& flagUA) const;
#endif
// The following are called at the beginning of handleMouseUp and handleDrag.
// If they return true it indicates that they have consumed the event.
bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&);
#if ENABLE(DRAG_SUPPORT)
bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&);
#endif
bool invertSenseOfTabsToLinks(KeyboardEvent*) const;
#if ENABLE(DRAG_SUPPORT)
void updateSelectionForMouseDrag(Node* targetNode, const IntPoint& localPoint);
#endif
void updateLastScrollbarUnderMouse(Scrollbar*, bool);
void setFrameWasScrolledByUser();
FocusDirection focusDirectionForKey(const AtomicString&) const;
bool capturesDragging() const { return m_capturesDragging; }
#if PLATFORM(MAC) && defined(__OBJC__)
NSView *mouseDownViewIfStillGood();
PlatformMouseEvent currentPlatformMouseEvent() const;
#endif
Frame* m_frame;
bool m_mousePressed;
bool m_capturesDragging;
RefPtr<Node> m_mousePressNode;
bool m_mouseDownMayStartSelect;
#if ENABLE(DRAG_SUPPORT)
bool m_mouseDownMayStartDrag;
#endif
bool m_mouseDownWasSingleClickInSelection;
bool m_beganSelectingText;
#if ENABLE(DRAG_SUPPORT)
IntPoint m_dragStartPos;
#endif
IntPoint m_panScrollStartPos;
bool m_panScrollInProgress;
bool m_panScrollButtonPressed;
bool m_springLoadedPanScrollInProgress;
Timer<EventHandler> m_hoverTimer;
Timer<EventHandler> m_autoscrollTimer;
RenderObject* m_autoscrollRenderer;
bool m_autoscrollInProgress;
bool m_mouseDownMayStartAutoscroll;
bool m_mouseDownWasInSubframe;
Timer<EventHandler> m_fakeMouseMoveEventTimer;
#if ENABLE(SVG)
bool m_svgPan;
RefPtr<SVGElementInstance> m_instanceUnderMouse;
RefPtr<SVGElementInstance> m_lastInstanceUnderMouse;
#endif
RenderLayer* m_resizeLayer;
RefPtr<Node> m_capturingMouseEventsNode;
bool m_eventHandlerWillResetCapturingMouseEventsNode;
RefPtr<Node> m_nodeUnderMouse;
RefPtr<Node> m_lastNodeUnderMouse;
RefPtr<Frame> m_lastMouseMoveEventSubframe;
RefPtr<Scrollbar> m_lastScrollbarUnderMouse;
int m_clickCount;
RefPtr<Node> m_clickNode;
#if ENABLE(DRAG_SUPPORT)
RefPtr<Node> m_dragTarget;
bool m_shouldOnlyFireDragOverEvent;
#endif
RefPtr<HTMLFrameSetElement> m_frameSetBeingResized;
IntSize m_offsetFromResizeCorner; // in the coords of m_resizeLayer
IntPoint m_currentMousePosition;
IntPoint m_mouseDownPos; // in our view's coords
double m_mouseDownTimestamp;
PlatformMouseEvent m_mouseDown;
bool m_useLatchedWheelEventNode;
RefPtr<Node> m_latchedWheelEventNode;
bool m_widgetIsLatched;
RefPtr<Node> m_previousWheelScrolledNode;
#if PLATFORM(MAC)
NSView *m_mouseDownView;
bool m_sendingEventToSubview;
int m_activationEventNumber;
#endif
#if ENABLE(TOUCH_EVENTS)
typedef HashMap<int, RefPtr<EventTarget> > TouchTargetMap;
TouchTargetMap m_originatingTouchPointTargets;
bool m_touchPressed;
#if PLATFORM(ANDROID)
RefPtr<Node> m_capturingTouchEventsNode;
#endif
#endif
};
} // namespace WebCore
#endif // EventHandler_h
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