summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/page/FrameTree.cpp
blob: f3f32ec4f8fce6ecc1c0a9ba598fd148ca3b07d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
/*
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 * Copyright (C) 2006 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "FrameTree.h"

#include "Frame.h"
#include "FrameView.h"
#include "Page.h"
#include "PageGroup.h"
#include <stdarg.h>
#include <wtf/StringExtras.h>
#include <wtf/Vector.h>

using std::swap;

namespace WebCore {

FrameTree::~FrameTree()
{
    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
        child->setView(0);
}

void FrameTree::setName(const AtomicString& name) 
{
    m_name = name;
    if (!parent()) {
        m_uniqueName = name;
        return;
    }
    m_uniqueName = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
    m_uniqueName = parent()->tree()->uniqueChildName(name);
}

void FrameTree::clearName()
{
    m_name = AtomicString();
    m_uniqueName = AtomicString();
}

Frame* FrameTree::parent(bool checkForDisconnectedFrame) const 
{ 
    if (checkForDisconnectedFrame && m_thisFrame->isDisconnected())
        return 0;
    return m_parent;
}

bool FrameTree::transferChild(PassRefPtr<Frame> child)
{
    Frame* oldParent = child->tree()->parent();
    if (oldParent == m_thisFrame)
        return false; // |child| is already a child of m_thisFrame.

    if (oldParent)
        oldParent->tree()->removeChild(child.get());

    ASSERT(child->page() == m_thisFrame->page());
    child->tree()->m_parent = m_thisFrame;

    // We need to ensure that the child still has a unique frame name with respect to its new parent.
    child->tree()->setName(child->tree()->m_name);

    actuallyAppendChild(child); // Note, on return |child| is null.
    return true;
}

void FrameTree::appendChild(PassRefPtr<Frame> child)
{
    ASSERT(child->page() == m_thisFrame->page());
    child->tree()->m_parent = m_thisFrame;
    actuallyAppendChild(child); // Note, on return |child| is null.
}

void FrameTree::actuallyAppendChild(PassRefPtr<Frame> child)
{
    ASSERT(child->tree()->m_parent == m_thisFrame);
    Frame* oldLast = m_lastChild;
    m_lastChild = child.get();

    if (oldLast) {
        child->tree()->m_previousSibling = oldLast;
        oldLast->tree()->m_nextSibling = child;
    } else
        m_firstChild = child;

    m_childCount++;

    ASSERT(!m_lastChild->tree()->m_nextSibling);
}

void FrameTree::removeChild(Frame* child)
{
    child->tree()->m_parent = 0;

    // Slightly tricky way to prevent deleting the child until we are done with it, w/o
    // extra refs. These swaps leave the child in a circular list by itself. Clearing its
    // previous and next will then finally deref it.

    RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;
    Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;
    swap(newLocationForNext, child->tree()->m_nextSibling);
    // For some inexplicable reason, the following line does not compile without the explicit std:: namespace
    std::swap(newLocationForPrevious, child->tree()->m_previousSibling);

    child->tree()->m_previousSibling = 0;
    child->tree()->m_nextSibling = 0;

    m_childCount--;
}

AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
{
    if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
        return requestedName;

    // Create a repeatable name for a child about to be added to us. The name must be
    // unique within the frame tree. The string we generate includes a "path" of names
    // from the root frame down to us. For this path to be unique, each set of siblings must
    // contribute a unique name to the path, which can't collide with any HTML-assigned names.
    // We generate this path component by index in the child list along with an unlikely
    // frame name that can't be set in HTML because it collides with comment syntax.

    const char framePathPrefix[] = "<!--framePath ";
    const int framePathPrefixLength = 14;
    const int framePathSuffixLength = 3;

    // Find the nearest parent that has a frame with a path in it.
    Vector<Frame*, 16> chain;
    Frame* frame;
    for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {
        if (frame->tree()->uniqueName().startsWith(framePathPrefix))
            break;
        chain.append(frame);
    }
    String name;
    name += framePathPrefix;
    if (frame)
        name += frame->tree()->uniqueName().string().substring(framePathPrefixLength,
            frame->tree()->uniqueName().length() - framePathPrefixLength - framePathSuffixLength);
    for (int i = chain.size() - 1; i >= 0; --i) {
        frame = chain[i];
        name += "/";
        name += frame->tree()->uniqueName();
    }

    // Suffix buffer has more than enough space for:
    //     10 characters before the number
    //     a number (20 digits for the largest 64-bit integer)
    //     6 characters after the number
    //     trailing null byte
    // But we still use snprintf just to be extra-safe.
    char suffix[40];
    snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());

    name += suffix;

    return AtomicString(name);
}

Frame* FrameTree::child(unsigned index) const
{
    Frame* result = firstChild();
    for (unsigned i = 0; result && i != index; ++i)
        result = result->tree()->nextSibling();
    return result;
}

Frame* FrameTree::child(const AtomicString& name) const
{
    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
        if (child->tree()->uniqueName() == name)
            return child;
    return 0;
}

Frame* FrameTree::find(const AtomicString& name) const
{
    if (name == "_self" || name == "_current" || name.isEmpty())
        return m_thisFrame;
    
    if (name == "_top")
        return top();
    
    if (name == "_parent")
        return parent() ? parent() : m_thisFrame;

    // Since "_blank" should never be any frame's name, the following just amounts to an optimization.
    if (name == "_blank")
        return 0;

    // Search subtree starting with this frame first.
    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))
        if (frame->tree()->uniqueName() == name)
            return frame;

    // Search the entire tree for this page next.
    Page* page = m_thisFrame->page();

    // The frame could have been detached from the page, so check it.
    if (!page)
        return 0;

    for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())
        if (frame->tree()->uniqueName() == name)
            return frame;

    // Search the entire tree of each of the other pages in this namespace.
    // FIXME: Is random order OK?
    const HashSet<Page*>& pages = page->group().pages();
    HashSet<Page*>::const_iterator end = pages.end();
    for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {
        Page* otherPage = *it;
        if (otherPage != page) {
            for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
                if (frame->tree()->uniqueName() == name)
                    return frame;
            }
        }
    }

    return 0;
}

bool FrameTree::isDescendantOf(const Frame* ancestor) const
{
    if (!ancestor)
        return false;

    if (m_thisFrame->page() != ancestor->page())
        return false;

    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())
        if (frame == ancestor)
            return true;
    return false;
}

Frame* FrameTree::traverseNext(const Frame* stayWithin) const
{
    Frame* child = firstChild();
    if (child) {
        ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));
        return child;
    }

    if (m_thisFrame == stayWithin)
        return 0;

    Frame* sibling = nextSibling();
    if (sibling) {
        ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));
        return sibling;
    }

    Frame* frame = m_thisFrame;
    while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {
        frame = frame->tree()->parent();
        if (!frame)
            return 0;
        sibling = frame->tree()->nextSibling();
    }

    if (frame) {
        ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));
        return sibling;
    }

    return 0;
}

Frame* FrameTree::traverseNextWithWrap(bool wrap) const
{
    if (Frame* result = traverseNext())
        return result;

    if (wrap)
        return m_thisFrame->page()->mainFrame();

    return 0;
}

Frame* FrameTree::traversePreviousWithWrap(bool wrap) const
{
    // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm

    if (Frame* prevSibling = previousSibling())
        return prevSibling->tree()->deepLastChild();
    if (Frame* parentFrame = parent())
        return parentFrame;
    
    // no siblings, no parent, self==top
    if (wrap)
        return deepLastChild();

    // top view is always the last one in this ordering, so prev is nil without wrap
    return 0;
}

Frame* FrameTree::deepLastChild() const
{
    Frame* result = m_thisFrame;
    for (Frame* last = lastChild(); last; last = last->tree()->lastChild())
        result = last;

    return result;
}

Frame* FrameTree::top(bool checkForDisconnectedFrame) const
{
    Frame* frame = m_thisFrame;
    for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) {
        frame = parent;
        if (checkForDisconnectedFrame && frame->isDisconnected())
            return frame;
    }
    return frame;
}

} // namespace WebCore