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/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "IntRect.h"
#include "Scrollbar.h"
#include <wtf/Vector.h>
namespace WebCore {
class FloatPoint;
class GraphicsContext;
class PlatformGestureEvent;
class PlatformWheelEvent;
class ScrollAnimator;
#if USE(ACCELERATED_COMPOSITING)
class GraphicsLayer;
#endif
class ScrollableArea {
public:
ScrollableArea();
virtual ~ScrollableArea();
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
void scrollToXOffsetWithoutAnimation(float x);
void scrollToYOffsetWithoutAnimation(float x);
void handleWheelEvent(PlatformWheelEvent&);
#if ENABLE(GESTURE_EVENTS)
void handleGestureEvent(const PlatformGestureEvent&);
#endif
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return m_verticalScrollElasticity; }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return m_horizontalScrollElasticity; }
bool inLiveResize() const { return m_inLiveResize; }
void willStartLiveResize();
void willEndLiveResize();
void didAddVerticalScrollbar(Scrollbar*);
void willRemoveVerticalScrollbar(Scrollbar*);
void didAddHorizontalScrollbar(Scrollbar*);
void willRemoveHorizontalScrollbar(Scrollbar*);
bool hasOverlayScrollbars() const;
ScrollAnimator* scrollAnimator() const { return m_scrollAnimator.get(); }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
virtual int scrollPosition(Scrollbar*) const = 0;
void invalidateScrollbar(Scrollbar*, const IntRect&);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
void invalidateScrollCorner();
virtual void getTickmarks(Vector<IntRect>&) const { }
// This function should be overriden by subclasses to perform the actual
// scroll of the content.
virtual void setScrollOffset(const IntPoint&) = 0;
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar->Widget::convertToContainingView(scrollbarRect);
}
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
return scrollbar->Widget::convertFromContainingView(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar->Widget::convertToContainingView(scrollbarPoint);
}
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
return scrollbar->Widget::convertFromContainingView(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return 0; }
virtual Scrollbar* verticalScrollbar() const { return 0; }
virtual IntPoint scrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntPoint minimumScrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntPoint maximumScrollPosition() const { ASSERT_NOT_REACHED(); return IntPoint(); }
virtual IntRect visibleContentRect(bool = false) const { ASSERT_NOT_REACHED(); return IntRect(); }
virtual int visibleHeight() const { ASSERT_NOT_REACHED(); return 0; }
virtual int visibleWidth() const { ASSERT_NOT_REACHED(); return 0; }
virtual IntSize contentsSize() const { ASSERT_NOT_REACHED(); return IntSize(); }
virtual IntSize overhangAmount() const { ASSERT_NOT_REACHED(); return IntSize(); }
virtual IntPoint currentMousePosition() const { return IntPoint(); }
virtual void didCompleteRubberBand(const IntSize&) const { ASSERT_NOT_REACHED(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged() { }
virtual void disconnectFromPage() { }
private:
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const IntPoint&);
OwnPtr<ScrollAnimator> m_scrollAnimator;
bool m_constrainsScrollingToContentEdge;
bool m_inLiveResize;
ScrollElasticity m_verticalScrollElasticity;
ScrollElasticity m_horizontalScrollElasticity;
protected:
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0;
virtual void invalidateScrollCornerRect(const IntRect&) = 0;
#if USE(ACCELERATED_COMPOSITING)
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
#endif
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace WebCore
#endif // ScrollableArea_h
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