summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/BitmapImage.h
blob: 8d9cd948f711c4fc40def9404afb7e1902263253 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
/*
 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
 * Copyright (C) 2008-2009 Torch Mobile, Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef BitmapImage_h
#define BitmapImage_h

#include "Image.h"
#include "Color.h"
#include "IntSize.h"

#if PLATFORM(MAC)
#include <wtf/RetainPtr.h>
#ifdef __OBJC__
@class NSImage;
#else
class NSImage;
#endif
#endif

#if PLATFORM(WIN)
typedef struct HBITMAP__ *HBITMAP;
#endif

#if PLATFORM(HAIKU)
class BBitmap;
#endif

namespace WebCore {
    struct FrameData;
}

namespace WTF {
    // FIXME: This declaration gives FrameData a default constructor that zeroes
    // all its data members, even though FrameData's default constructor defined
    // below does not zero all its data members. One of these must be wrong!
    template<> struct VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits { };
}

namespace WebCore {

template <typename T> class Timer;

// ================================================
// FrameData Class
// ================================================

struct FrameData {
    WTF_MAKE_NONCOPYABLE(FrameData);
public:
    FrameData()
        : m_frame(0)
        , m_haveMetadata(false)
        , m_isComplete(false)
        , m_duration(0)
        , m_hasAlpha(true) 
    {
    }

    ~FrameData()
    { 
        clear(true);
    }

    // Clear the cached image data on the frame, and (optionally) the metadata.
    // Returns whether there was cached image data to clear.
    bool clear(bool clearMetadata);

    NativeImagePtr m_frame;
    bool m_haveMetadata;
    bool m_isComplete;
    float m_duration;
    bool m_hasAlpha;
};

// =================================================
// BitmapImage Class
// =================================================

class BitmapImage : public Image {
    friend class GeneratedImage;
    friend class GraphicsContext;
public:
    static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
    {
        return adoptRef(new BitmapImage(nativeImage, observer));
    }
    static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
    {
        return adoptRef(new BitmapImage(observer));
    }
    ~BitmapImage();
    
    virtual bool isBitmapImage() const { return true; }

    virtual bool hasSingleSecurityOrigin() const { return true; }

    virtual IntSize size() const;
    IntSize currentFrameSize() const;
    virtual bool getHotSpot(IntPoint&) const;

    virtual bool dataChanged(bool allDataReceived);
    virtual String filenameExtension() const; 

    // It may look unusual that there is no start animation call as public API.  This is because
    // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will
    // automatically pause once all observers no longer want to render the image anywhere.
    virtual void stopAnimation();
    virtual void resetAnimation();
    
    virtual unsigned decodedSize() const { return m_decodedSize; }

#if PLATFORM(MAC)
    // Accessors for native image formats.
    virtual NSImage* getNSImage();
    virtual CFDataRef getTIFFRepresentation();
#endif
    
#if USE(CG)
    virtual CGImageRef getCGImageRef();
    virtual CGImageRef getFirstCGImageRefOfSize(const IntSize&);
#endif

#if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))
    static PassRefPtr<BitmapImage> create(HBITMAP);
#endif
#if PLATFORM(WIN)
    virtual bool getHBITMAP(HBITMAP);
    virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
#endif

#if PLATFORM(ANDROID)
    virtual void setURL(const String& str);
#endif

#if PLATFORM(GTK)
    virtual GdkPixbuf* getGdkPixbuf();
#endif

    virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
    bool frameHasAlphaAtIndex(size_t); 

#if !ASSERT_DISABLED
    bool notSolidColor()
    {
        return size().width() != 1 || size().height() != 1 || frameCount() > 1;
    }
#endif

protected:
    enum RepetitionCountStatus {
      Unknown,    // We haven't checked the source's repetition count.
      Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
      Certain     // The repetition count is known to be correct.
    };

    BitmapImage(NativeImagePtr, ImageObserver* = 0);
    BitmapImage(ImageObserver* = 0);

#if PLATFORM(WIN)
    virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, ColorSpace styleColorSpace, CompositeOperator);
#endif
    virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);

#if (OS(WINCE) && !PLATFORM(QT))
    virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform,
                             const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator, const FloatRect& destRect);
#endif

#if PLATFORM(HAIKU)
    virtual BBitmap* getBBitmap() const;
#endif

    size_t currentFrame() const { return m_currentFrame; }
    size_t frameCount();
    NativeImagePtr frameAtIndex(size_t);
    bool frameIsCompleteAtIndex(size_t);
    float frameDurationAtIndex(size_t);

    // Decodes and caches a frame. Never accessed except internally.
    void cacheFrame(size_t index);

    // Called to invalidate cached data.  When |destroyAll| is true, we wipe out
    // the entire frame buffer cache and tell the image source to destroy
    // everything; this is used when e.g. we want to free some room in the image
    // cache.  If |destroyAll| is false, we only delete frames up to the current
    // one; this is used while animating large images to keep memory footprint
    // low without redecoding the whole image on every frame.
    virtual void destroyDecodedData(bool destroyAll = true);

    // If the image is large enough, calls destroyDecodedData() and passes
    // |destroyAll| along.
    void destroyDecodedDataIfNecessary(bool destroyAll);

    // Generally called by destroyDecodedData(), destroys whole-image metadata
    // and notifies observers that the memory footprint has (hopefully)
    // decreased by |framesCleared| times the size (in bytes) of a frame.
    void destroyMetadataAndNotify(int framesCleared);

    // Whether or not size is available yet.    
    bool isSizeAvailable();

    // Called after asking the source for any information that may require
    // decoding part of the image (e.g., the image size).  We need to report
    // the partially decoded data to our observer so it has an accurate
    // account of the BitmapImage's memory usage.
    void didDecodeProperties() const;

    // Animation.
    int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
    bool shouldAnimate();
    virtual void startAnimation(bool catchUpIfNecessary = true);
    void advanceAnimation(Timer<BitmapImage>*);

    // Function that does the real work of advancing the animation.  When
    // skippingFrames is true, we're in the middle of a loop trying to skip over
    // a bunch of animation frames, so we should not do things like decode each
    // one or notify our observers.
    // Returns whether the animation was advanced.
    bool internalAdvanceAnimation(bool skippingFrames);

    // Handle platform-specific data
    void initPlatformData();
    void invalidatePlatformData();
    
    // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.
    // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
    // changed.
    void checkForSolidColor();
    
    virtual bool mayFillWithSolidColor()
    {
        if (!m_checkedForSolidColor && frameCount() > 0) {
            checkForSolidColor();
            // WINCE PORT: checkForSolidColor() doesn't set m_checkedForSolidColor until
            // it gets enough information to make final decision.
#if !OS(WINCE)
            ASSERT(m_checkedForSolidColor);
#endif
        }
        return m_isSolidColor && m_currentFrame == 0;
    }
    virtual Color solidColor() const { return m_solidColor; }
    
    ImageSource m_source;
    mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
    
    size_t m_currentFrame; // The index of the current frame of animation.
    Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
    
    Timer<BitmapImage>* m_frameTimer;
    int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.
    RepetitionCountStatus m_repetitionCountStatus;
    int m_repetitionsComplete;  // How many repetitions we've finished.
    double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().

#if PLATFORM(MAC)
    mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
    mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0.  Only built lazily if someone queries for one.
#endif

    Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.
    bool m_isSolidColor;  // Whether or not we are a 1x1 solid image.
    bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.

    bool m_animationFinished;  // Whether or not we've completed the entire animation.

    bool m_allDataReceived;  // Whether or not we've received all our data.

    mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
    bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
    mutable bool m_hasUniformFrameSize;

    unsigned m_decodedSize; // The current size of all decoded frames.
    mutable unsigned m_decodedPropertiesSize; // The size of data decoded by the source to determine image properties (e.g. size, frame count, etc).

    mutable bool m_haveFrameCount;
    size_t m_frameCount;
};

}

#endif