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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FixedBackgroundLayerAndroid_h
#define FixedBackgroundLayerAndroid_h
#if USE(ACCELERATED_COMPOSITING)
#include "LayerAndroid.h"
namespace WebCore {
// TODO: the hierarchy manipulation in GraphicsLayerAndroid should
// (at least partly) be handled in this class
class FixedBackgroundLayerAndroid : public LayerAndroid {
public:
FixedBackgroundLayerAndroid(RenderLayer* owner)
: LayerAndroid(owner) {}
FixedBackgroundLayerAndroid(const FixedBackgroundLayerAndroid& layer)
: LayerAndroid(layer) {}
FixedBackgroundLayerAndroid(const LayerAndroid& layer)
: LayerAndroid(layer) {}
virtual ~FixedBackgroundLayerAndroid() {};
virtual LayerAndroid* copy() const { return new FixedBackgroundLayerAndroid(*this); }
virtual bool isFixedBackground() const { return true; }
virtual SubclassType subclassType() { return LayerAndroid::FixedBackgroundLayer; }
};
}
#endif // USE(ACCELERATED_COMPOSITING)
#endif // FixedBackgroundLayerAndroid_h
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