summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
blob: 65a0df7abb1d1cf546829cca0b5986f38f037c84 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/*
 * Copyright 2012, The Android Open Source Project
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef DrawQuadData_h
#define DrawQuadData_h

#if USE(ACCELERATED_COMPOSITING)

#include "Color.h"
#include "FloatRect.h"
#include "SkRect.h"
#include <GLES2/gl2.h>

namespace WebCore {

class TransformationMatrix;

enum DrawQuadType {
    BaseQuad,
    LayerQuad,
    Blit        // 1:1 straight pixel blit
};

// Both PureColorQuadData and TextureQuadData share the data from DrawQuadData.
class DrawQuadData {
public:
    DrawQuadData(DrawQuadType type = BaseQuad,
                 const TransformationMatrix* drawMatrix = 0,
                 const SkRect* geometry = 0,
                 float opacity = 1.0f,
                 bool forceBlending = true,
                 FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f))
        : m_type(type)
        , m_drawMatrix(drawMatrix)
        , m_geometry(geometry)
        , m_opacity(opacity)
        , m_forceBlending(forceBlending)
        , m_fillPortion(fillPortion.x(), fillPortion.y(),
                        fillPortion.width(), fillPortion.height())
    {
    }

    DrawQuadData(const DrawQuadData& data)
        : m_type(data.m_type)
        , m_drawMatrix(data.m_drawMatrix)
        , m_geometry(data.m_geometry)
        , m_opacity(data.m_opacity)
        , m_forceBlending(data.m_forceBlending)
        , m_fillPortion(data.m_fillPortion.x(), data.m_fillPortion.y(),
                        data.m_fillPortion.width(), data.m_fillPortion.height())
    {
    }

    virtual ~DrawQuadData() {};

    DrawQuadType type() const { return m_type; }
    const TransformationMatrix* drawMatrix() const { return m_drawMatrix; }
    const SkRect* geometry() const { return m_geometry; }
    float opacity() const { return m_opacity; }
    bool forceBlending() const { return m_forceBlending; }

    void updateDrawMatrix(TransformationMatrix* matrix) { m_drawMatrix = matrix; }
    void updateGeometry(SkRect* rect) { m_geometry = rect; }
    void updateOpacity(float opacity) { m_opacity = opacity; }

    virtual bool pureColor() const { return false; }

    virtual Color quadColor() const { return Color(); }

    virtual int textureId() const { return 0; }
    virtual GLint textureFilter() const { return 0; }
    virtual GLenum textureTarget() const { return 0; }
    virtual FloatRect fillPortion() const { return m_fillPortion; }
    virtual bool hasRepeatScale() const { return false; }
    virtual FloatSize repeatScale() const { return FloatSize(); }

private:
    DrawQuadType m_type;
    const TransformationMatrix* m_drawMatrix;
    const SkRect* m_geometry;
    float m_opacity;
    bool m_forceBlending;
    FloatRect m_fillPortion;
};

class PureColorQuadData : public DrawQuadData {
public:
    PureColorQuadData(Color color,
                      DrawQuadType type = BaseQuad,
                      const TransformationMatrix* drawMatrix = 0,
                      const SkRect* geometry = 0,
                      float opacity = 1.0f,
                      bool forceBlending = true)
        : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending)
    {
        m_quadColor = color;
    }

    PureColorQuadData(const DrawQuadData& data, Color color)
        : DrawQuadData(data)
    {
        m_quadColor = color;
    }

    virtual ~PureColorQuadData() {};
    virtual bool pureColor() const { return true; }
    virtual Color quadColor() const { return m_quadColor; }
    void updateColor(const Color& color) { m_quadColor = color; }

private:
    Color m_quadColor;
};

class TextureQuadData : public DrawQuadData {
public:
    TextureQuadData(int textureId,
                    GLenum textureTarget = GL_TEXTURE_2D,
                    GLint textureFilter = GL_LINEAR,
                    DrawQuadType type = BaseQuad,
                    const TransformationMatrix* drawMatrix = 0,
                    const SkRect* geometry = 0,
                    float opacity = 1.0f,
                    bool forceBlending = true,
                    FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f),
                    FloatSize repeatScale = FloatSize())
        : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion)
    {
        m_textureId = textureId;
        m_textureTarget = textureTarget;
        m_textureFilter = textureFilter;
        m_repeatScale = repeatScale;
    }

    TextureQuadData(const DrawQuadData& data,
                    int textureId,
                    GLenum textureTarget = GL_TEXTURE_2D,
                    GLint textureFilter = GL_LINEAR)
        : DrawQuadData(data)
    {
        m_textureId = textureId;
        m_textureTarget = textureTarget;
        m_textureFilter = textureFilter;
    }

    virtual ~TextureQuadData() {};
    virtual bool pureColor() const { return false; }

    virtual int textureId() const { return m_textureId; }
    virtual GLint textureFilter() const { return m_textureFilter; }
    virtual GLenum textureTarget() const { return m_textureTarget; }

    void updateTextureId(int newId) { m_textureId = newId; }
    virtual bool hasRepeatScale() const { return !m_repeatScale.isEmpty(); }
    virtual FloatSize repeatScale() const { return m_repeatScale; }
private:
    int m_textureId;
    GLint m_textureFilter;
    GLenum m_textureTarget;
    FloatSize m_repeatScale;
};

} // namespace WebCore

#endif // USE(ACCELERATED_COMPOSITING)
#endif // DrawQuadData_h