1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
|
/*
* Copyright (C) 2010 Tieto Corporation.
* Copyright (C) 2011 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <GL/gl.h>
typedef struct _OpenGLFunctionTable OpenGLFunctionTable;
namespace WebCore {
bool initializeOpenGLShims();
OpenGLFunctionTable* openGLFunctionTable();
}
typedef void (*glActiveTextureType) (GLenum);
typedef void (*glAttachShaderType) (GLuint, GLuint);
typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*);
typedef void (*glBindBufferType) (GLenum, GLuint);
typedef void (*glBindFramebufferType) (GLenum, GLuint);
typedef void (*glBindRenderbufferType) (GLenum, GLuint);
typedef void (*glBlendColorType) (GLclampf, GLclampf, GLclampf, GLclampf);
typedef void (*glBlendEquationType) (GLenum);
typedef void (*glBlendEquationSeparateType)(GLenum, GLenum);
typedef void (*glBlendFuncSeparateType)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (*glBlitFramebufferType) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
typedef void (*glBufferDataType) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
typedef void (*glBufferSubDataType) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
typedef GLenum (*glCheckFramebufferStatusType) (GLenum);
typedef void (*glCompileShaderType) (GLuint);
typedef GLuint (*glCreateProgramType) ();
typedef GLuint (*glCreateShaderType) (GLenum);
typedef void (*glDeleteBuffersType) (GLsizei, const GLuint*);
typedef void (*glDeleteFramebuffersType) (GLsizei n, const GLuint*);
typedef void (*glDeleteProgramType) (GLuint);
typedef void (*glDeleteRenderbuffersType) (GLsizei n, const GLuint*);
typedef void (*glDeleteShaderType) (GLuint);
typedef void (*glDetachShaderType) (GLuint, GLuint);
typedef void (*glDisableVertexAttribArrayType) (GLuint);
typedef void (*glEnableVertexAttribArrayType) (GLuint);
typedef void (*glFramebufferRenderbufferType) (GLenum, GLenum, GLenum, GLuint);
typedef void (*glFramebufferTexture2DType) (GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (*glGenBuffersType) (GLsizei, GLuint*);
typedef void (*glGenerateMipmapType) (GLenum target);
typedef void (*glGenFramebuffersType) (GLsizei, GLuint*);
typedef void (*glGenRenderbuffersType) (GLsizei, GLuint*);
typedef void (*glGetActiveAttribType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
typedef void (*glGetActiveUniformType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
typedef void (*glGetAttachedShadersType) (GLuint, GLsizei, GLsizei*, GLuint*);
typedef GLint (*glGetAttribLocationType) (GLuint, const char*);
typedef void (*glGetBufferParameterivType) (GLenum, GLenum, GLint*);
typedef void (*glGetFramebufferAttachmentParameterivType) (GLenum, GLenum, GLenum, GLint* params);
typedef void (*glGetProgramInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
typedef void (*glGetProgramivType) (GLuint, GLenum, GLint*);
typedef void (*glGetRenderbufferParameterivType) (GLenum, GLenum, GLint*);
typedef void (*glGetShaderInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
typedef void (*glGetShaderivType) (GLuint, GLenum, GLint*);
typedef void (*glGetShaderSourceType) (GLuint, GLsizei, GLsizei*, char*);
typedef GLint (*glGetUniformLocationType) (GLuint, const char*);
typedef void (*glGetUniformfvType) (GLuint, GLint, GLfloat*);
typedef void (*glGetUniformivType) (GLuint, GLint, GLint*);
typedef void (*glGetVertexAttribfvType) (GLuint, GLenum, GLfloat*);
typedef void (*glGetVertexAttribivType) (GLuint, GLenum, GLint*);
typedef void (*glGetVertexAttribPointervType) (GLuint, GLenum, GLvoid**);
typedef GLboolean (*glIsBufferType) (GLuint);
typedef GLboolean (*glIsFramebufferType) (GLuint);
typedef GLboolean (*glIsProgramType) (GLuint);
typedef GLboolean (*glIsRenderbufferType) (GLuint);
typedef GLboolean (*glIsShaderType) (GLuint);
typedef void (*glLinkProgramType) (GLuint);
typedef void (*glRenderbufferStorageType) (GLenum, GLenum, GLsizei, GLsizei);
typedef void (*glRenderbufferStorageMultisampleType) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void (*glSampleCoverageType) (GLclampf, GLboolean);
typedef void (*glShaderSourceType) (GLuint, GLsizei, const char**, const GLint*);
typedef void (*glStencilFuncSeparateType) (GLenum, GLenum, GLint, GLuint);
typedef void (*glStencilMaskSeparateType) (GLenum, GLuint);
typedef void (*glStencilOpSeparateType) (GLenum, GLenum, GLenum, GLenum);
typedef void (*glUniform1fType) (GLint, GLfloat);
typedef void (*glUniform1fvType) (GLint, GLsizei, const GLfloat*);
typedef void (*glUniform1iType) (GLint, GLint);
typedef void (*glUniform1ivType) (GLint, GLsizei, const GLint*);
typedef void (*glUniform2fType) (GLint, GLfloat, GLfloat);
typedef void (*glUniform2fvType) (GLint, GLsizei, const GLfloat*);
typedef void (*glUniform2iType) (GLint, GLint, GLint);
typedef void (*glUniform2ivType) (GLint, GLsizei, const GLint*);
typedef void (*glUniform3fType) (GLint, GLfloat, GLfloat, GLfloat);
typedef void (*glUniform3fvType) (GLint, GLsizei, const GLfloat*);
typedef void (*glUniform3iType) (GLint, GLint, GLint, GLint);
typedef void (*glUniform3ivType) (GLint, GLsizei, const GLint*);
typedef void (*glUniform4fType) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (*glUniform4fvType) (GLint, GLsizei, const GLfloat*);
typedef void (*glUniform4iType) (GLint, GLint, GLint, GLint, GLint);
typedef void (*glUniform4ivType) (GLint, GLsizei, const GLint*);
typedef void (*glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
typedef void (*glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
typedef void (*glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
typedef void (*glUseProgramType) (GLuint);
typedef void (*glValidateProgramType) (GLuint);
typedef void (*glVertexAttrib1fType) (GLuint, const GLfloat);
typedef void (*glVertexAttrib1fvType) (GLuint, const GLfloat*);
typedef void (*glVertexAttrib2fType) (GLuint, const GLfloat, const GLfloat);
typedef void (*glVertexAttrib2fvType) (GLuint, const GLfloat*);
typedef void (*glVertexAttrib3fType) (GLuint, const GLfloat, const GLfloat, const GLfloat);
typedef void (*glVertexAttrib3fvType) (GLuint, const GLfloat*);
typedef void (*glVertexAttrib4fType) (GLuint, const GLfloat, const GLfloat, const GLfloat, const GLfloat);
typedef void (*glVertexAttrib4fvType) (GLuint, const GLfloat*);
typedef void (*glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
#define FUNCTION_TABLE_ENTRY(FunctionName) FunctionName##Type FunctionName
typedef struct _OpenGLFunctionTable {
FUNCTION_TABLE_ENTRY(glActiveTexture);
FUNCTION_TABLE_ENTRY(glAttachShader);
FUNCTION_TABLE_ENTRY(glBindAttribLocation);
FUNCTION_TABLE_ENTRY(glBindBuffer);
FUNCTION_TABLE_ENTRY(glBindFramebuffer);
FUNCTION_TABLE_ENTRY(glBindRenderbuffer);
FUNCTION_TABLE_ENTRY(glBlendColor);
FUNCTION_TABLE_ENTRY(glBlendEquation);
FUNCTION_TABLE_ENTRY(glBlendEquationSeparate);
FUNCTION_TABLE_ENTRY(glBlendFuncSeparate);
FUNCTION_TABLE_ENTRY(glBlitFramebuffer);
FUNCTION_TABLE_ENTRY(glBufferData);
FUNCTION_TABLE_ENTRY(glBufferSubData);
FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus);
FUNCTION_TABLE_ENTRY(glCompileShader);
FUNCTION_TABLE_ENTRY(glCreateProgram);
FUNCTION_TABLE_ENTRY(glCreateShader);
FUNCTION_TABLE_ENTRY(glDeleteBuffers);
FUNCTION_TABLE_ENTRY(glDeleteFramebuffers);
FUNCTION_TABLE_ENTRY(glDeleteProgram);
FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers);
FUNCTION_TABLE_ENTRY(glDeleteShader);
FUNCTION_TABLE_ENTRY(glDetachShader);
FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray);
FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray);
FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer);
FUNCTION_TABLE_ENTRY(glFramebufferTexture2D);
FUNCTION_TABLE_ENTRY(glGenBuffers);
FUNCTION_TABLE_ENTRY(glGenerateMipmap);
FUNCTION_TABLE_ENTRY(glGenFramebuffers);
FUNCTION_TABLE_ENTRY(glGenRenderbuffers);
FUNCTION_TABLE_ENTRY(glGetActiveAttrib);
FUNCTION_TABLE_ENTRY(glGetActiveUniform);
FUNCTION_TABLE_ENTRY(glGetAttachedShaders);
FUNCTION_TABLE_ENTRY(glGetAttribLocation);
FUNCTION_TABLE_ENTRY(glGetBufferParameteriv);
FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv);
FUNCTION_TABLE_ENTRY(glGetProgramInfoLog);
FUNCTION_TABLE_ENTRY(glGetProgramiv);
FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv);
FUNCTION_TABLE_ENTRY(glGetShaderInfoLog);
FUNCTION_TABLE_ENTRY(glGetShaderiv);
FUNCTION_TABLE_ENTRY(glGetShaderSource);
FUNCTION_TABLE_ENTRY(glGetUniformfv);
FUNCTION_TABLE_ENTRY(glGetUniformiv);
FUNCTION_TABLE_ENTRY(glGetUniformLocation);
FUNCTION_TABLE_ENTRY(glGetVertexAttribfv);
FUNCTION_TABLE_ENTRY(glGetVertexAttribiv);
FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv);
FUNCTION_TABLE_ENTRY(glIsBuffer);
FUNCTION_TABLE_ENTRY(glIsFramebuffer);
FUNCTION_TABLE_ENTRY(glIsProgram);
FUNCTION_TABLE_ENTRY(glIsRenderbuffer);
FUNCTION_TABLE_ENTRY(glIsShader);
FUNCTION_TABLE_ENTRY(glLinkProgram);
FUNCTION_TABLE_ENTRY(glRenderbufferStorage);
FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample);
FUNCTION_TABLE_ENTRY(glSampleCoverage);
FUNCTION_TABLE_ENTRY(glShaderSource);
FUNCTION_TABLE_ENTRY(glStencilFuncSeparate);
FUNCTION_TABLE_ENTRY(glStencilMaskSeparate);
FUNCTION_TABLE_ENTRY(glStencilOpSeparate);
FUNCTION_TABLE_ENTRY(glUniform1f);
FUNCTION_TABLE_ENTRY(glUniform1fv);
FUNCTION_TABLE_ENTRY(glUniform1i);
FUNCTION_TABLE_ENTRY(glUniform1iv);
FUNCTION_TABLE_ENTRY(glUniform2f);
FUNCTION_TABLE_ENTRY(glUniform2fv);
FUNCTION_TABLE_ENTRY(glUniform2i);
FUNCTION_TABLE_ENTRY(glUniform2iv);
FUNCTION_TABLE_ENTRY(glUniform3f);
FUNCTION_TABLE_ENTRY(glUniform3fv);
FUNCTION_TABLE_ENTRY(glUniform3i);
FUNCTION_TABLE_ENTRY(glUniform3iv);
FUNCTION_TABLE_ENTRY(glUniform4f);
FUNCTION_TABLE_ENTRY(glUniform4fv);
FUNCTION_TABLE_ENTRY(glUniform4i);
FUNCTION_TABLE_ENTRY(glUniform4iv);
FUNCTION_TABLE_ENTRY(glUniformMatrix2fv);
FUNCTION_TABLE_ENTRY(glUniformMatrix3fv);
FUNCTION_TABLE_ENTRY(glUniformMatrix4fv);
FUNCTION_TABLE_ENTRY(glUseProgram);
FUNCTION_TABLE_ENTRY(glValidateProgram);
FUNCTION_TABLE_ENTRY(glVertexAttrib1f);
FUNCTION_TABLE_ENTRY(glVertexAttrib1fv);
FUNCTION_TABLE_ENTRY(glVertexAttrib2f);
FUNCTION_TABLE_ENTRY(glVertexAttrib2fv);
FUNCTION_TABLE_ENTRY(glVertexAttrib3f);
FUNCTION_TABLE_ENTRY(glVertexAttrib3fv);
FUNCTION_TABLE_ENTRY(glVertexAttrib4f);
FUNCTION_TABLE_ENTRY(glVertexAttrib4fv);
FUNCTION_TABLE_ENTRY(glVertexAttribPointer);
} OpenGLFunctionTable;
// We disable the shims for OpenGLShims.cpp, so that we can set them.
#ifndef DISABLE_SHIMS
#define LOOKUP_GL_FUNCTION(Function) WebCore::openGLFunctionTable()->Function
#define glActiveTexture LOOKUP_GL_FUNCTION(glActiveTexture)
#define glAttachShader LOOKUP_GL_FUNCTION(glAttachShader)
#define glBindAttribLocation LOOKUP_GL_FUNCTION(glBindAttribLocation)
#define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer)
#define glBindFramebufferEXT LOOKUP_GL_FUNCTION(glBindFramebuffer)
#define glBindRenderbufferEXT LOOKUP_GL_FUNCTION(glBindRenderbuffer)
#define glBlendColor LOOKUP_GL_FUNCTION(glBlendColor)
#define glBlendEquation LOOKUP_GL_FUNCTION(glBlendEquation)
#define glBlendEquationSeparate LOOKUP_GL_FUNCTION(glBlendEquationSeparate)
#define glBlendFuncSeparate LOOKUP_GL_FUNCTION(glBlendFuncSeparate)
#define glBlitFramebufferEXT LOOKUP_GL_FUNCTION(glBlitFramebuffer)
#define glBufferData LOOKUP_GL_FUNCTION(glBufferData)
#define glBufferSubData LOOKUP_GL_FUNCTION(glBufferSubData)
#define glCheckFramebufferStatusEXT LOOKUP_GL_FUNCTION(glCheckFramebufferStatus)
#define glCompileShader LOOKUP_GL_FUNCTION(glCompileShader)
#define glCreateProgram LOOKUP_GL_FUNCTION(glCreateProgram)
#define glCreateShader LOOKUP_GL_FUNCTION(glCreateShader)
#define glDeleteBuffers LOOKUP_GL_FUNCTION(glDeleteBuffers)
#define glDeleteFramebuffersEXT LOOKUP_GL_FUNCTION(glDeleteFramebuffers)
#define glDeleteProgram LOOKUP_GL_FUNCTION(glDeleteProgram)
#define glDeleteRenderbuffersEXT LOOKUP_GL_FUNCTION(glDeleteRenderbuffers)
#define glDeleteShader LOOKUP_GL_FUNCTION(glDeleteShader)
#define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader)
#define glDisableVertexAttribArray LOOKUP_GL_FUNCTION(glDisableVertexAttribArray)
#define glEnableVertexAttribArray LOOKUP_GL_FUNCTION(glEnableVertexAttribArray)
#define glFramebufferRenderbufferEXT LOOKUP_GL_FUNCTION(glFramebufferRenderbuffer)
#define glFramebufferTexture2DEXT LOOKUP_GL_FUNCTION(glFramebufferTexture2D)
#define glGenBuffers LOOKUP_GL_FUNCTION(glGenBuffers)
#define glGenerateMipmapEXT LOOKUP_GL_FUNCTION(glGenerateMipmap)
#define glGenFramebuffersEXT LOOKUP_GL_FUNCTION(glGenFramebuffers)
#define glGenRenderbuffersEXT LOOKUP_GL_FUNCTION(glGenRenderbuffers)
#define glGetActiveAttrib LOOKUP_GL_FUNCTION(glGetActiveAttrib)
#define glGetActiveUniform LOOKUP_GL_FUNCTION(glGetActiveUniform)
#define glGetAttachedShaders LOOKUP_GL_FUNCTION(glGetAttachedShaders)
#define glGetAttribLocation LOOKUP_GL_FUNCTION(glGetAttribLocation)
#define glGetBufferParameteriv LOOKUP_GL_FUNCTION(glGetBufferParameteriv)
#define glGetBufferParameterivEXT LOOKUP_GL_FUNCTION(glGetBufferParameteriv)
#define glGetFramebufferAttachmentParameterivEXT LOOKUP_GL_FUNCTION(glGetFramebufferAttachmentParameteriv)
#define glGetProgramInfoLog LOOKUP_GL_FUNCTION(glGetProgramInfoLog)
#define glGetProgramiv LOOKUP_GL_FUNCTION(glGetProgramiv)
#define glGetRenderbufferParameterivEXT LOOKUP_GL_FUNCTION(glGetRenderbufferParameteriv)
#define glGetShaderInfoLog LOOKUP_GL_FUNCTION(glGetShaderInfoLog)
#define glGetShaderiv LOOKUP_GL_FUNCTION(glGetShaderiv)
#define glGetShaderSource LOOKUP_GL_FUNCTION(glGetShaderSource)
#define glGetUniformfv LOOKUP_GL_FUNCTION(glGetUniformfv)
#define glGetUniformiv LOOKUP_GL_FUNCTION(glGetUniformiv)
#define glGetUniformLocation LOOKUP_GL_FUNCTION(glGetUniformLocation)
#define glGetVertexAttribfv LOOKUP_GL_FUNCTION(glGetVertexAttribfv)
#define glGetVertexAttribiv LOOKUP_GL_FUNCTION(glGetVertexAttribiv)
#define glGetVertexAttribPointerv LOOKUP_GL_FUNCTION(glGetVertexAttribPointerv)
#define glIsBuffer LOOKUP_GL_FUNCTION(glIsBuffer)
#define glIsFramebufferEXT LOOKUP_GL_FUNCTION(glIsFramebuffer)
#define glIsProgram LOOKUP_GL_FUNCTION(glIsProgram)
#define glIsRenderbufferEXT LOOKUP_GL_FUNCTION(glIsRenderbuffer)
#define glIsShader LOOKUP_GL_FUNCTION(glIsShader)
#define glLinkProgram LOOKUP_GL_FUNCTION(glLinkProgram)
#define glRenderbufferStorageEXT LOOKUP_GL_FUNCTION(glRenderbufferStorage)
#define glRenderbufferStorageMultisampleEXT LOOKUP_GL_FUNCTION(glRenderbufferStorageMultisample)
#define glSampleCoverage LOOKUP_GL_FUNCTION(glSampleCoverage)
#define glShaderSource LOOKUP_GL_FUNCTION(glShaderSource)
#define glStencilFuncSeparate LOOKUP_GL_FUNCTION(glStencilFuncSeparate)
#define glStencilMaskSeparate LOOKUP_GL_FUNCTION(glStencilMaskSeparate)
#define glStencilOpSeparate LOOKUP_GL_FUNCTION(glStencilOpSeparate)
#define glUniform1f LOOKUP_GL_FUNCTION(glUniform1f)
#define glUniform1fv LOOKUP_GL_FUNCTION(glUniform1fv)
#define glUniform1i LOOKUP_GL_FUNCTION(glUniform1i)
#define glUniform1iv LOOKUP_GL_FUNCTION(glUniform1iv)
#define glUniform2f LOOKUP_GL_FUNCTION(glUniform2f)
#define glUniform2fv LOOKUP_GL_FUNCTION(glUniform2fv)
#define glUniform2i LOOKUP_GL_FUNCTION(glUniform2i)
#define glUniform2iv LOOKUP_GL_FUNCTION(glUniform2iv)
#define glUniform3f LOOKUP_GL_FUNCTION(glUniform3f)
#define glUniform3fv LOOKUP_GL_FUNCTION(glUniform3fv)
#define glUniform3i LOOKUP_GL_FUNCTION(glUniform3i)
#define glUniform3iv LOOKUP_GL_FUNCTION(glUniform3iv)
#define glUniform4f LOOKUP_GL_FUNCTION(glUniform4f)
#define glUniform4fv LOOKUP_GL_FUNCTION(glUniform4fv)
#define glUniform4i LOOKUP_GL_FUNCTION(glUniform4i)
#define glUniform4iv LOOKUP_GL_FUNCTION(glUniform4iv)
#define glUniformMatrix2fv LOOKUP_GL_FUNCTION(glUniformMatrix2fv)
#define glUniformMatrix3fv LOOKUP_GL_FUNCTION(glUniformMatrix3fv)
#define glUniformMatrix4fv LOOKUP_GL_FUNCTION(glUniformMatrix4fv)
#define glUseProgram LOOKUP_GL_FUNCTION(glUseProgram)
#define glValidateProgram LOOKUP_GL_FUNCTION(glValidateProgram)
#define glVertexAttrib1f LOOKUP_GL_FUNCTION(glVertexAttrib1f)
#define glVertexAttrib1fv LOOKUP_GL_FUNCTION(glVertexAttrib1fv)
#define glVertexAttrib2f LOOKUP_GL_FUNCTION(glVertexAttrib2f)
#define glVertexAttrib2fv LOOKUP_GL_FUNCTION(glVertexAttrib2fv)
#define glVertexAttrib3f LOOKUP_GL_FUNCTION(glVertexAttrib3f)
#define glVertexAttrib3fv LOOKUP_GL_FUNCTION(glVertexAttrib3fv)
#define glVertexAttrib4f LOOKUP_GL_FUNCTION(glVertexAttrib4f)
#define glVertexAttrib4fv LOOKUP_GL_FUNCTION(glVertexAttrib4fv)
#define glVertexAttribPointer LOOKUP_GL_FUNCTION(glVertexAttribPointer)
#endif
|