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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "cc/CCPluginLayerImpl.h"
#include "GraphicsContext3D.h"
#include "LayerRendererChromium.h"
#include "PluginLayerChromium.h"
#include <wtf/text/WTFString.h>
namespace WebCore {
CCPluginLayerImpl::CCPluginLayerImpl(LayerChromium* owner)
: CCLayerImpl(owner)
, m_textureId(0)
{
}
CCPluginLayerImpl::~CCPluginLayerImpl()
{
}
void CCPluginLayerImpl::draw(const IntRect&)
{
ASSERT(layerRenderer());
const CCPluginLayerImpl::Program* program = layerRenderer()->pluginLayerProgram();
ASSERT(program && program->initialized());
GraphicsContext3D* context = layerRenderer()->context();
GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
// FIXME: setting the texture parameters every time is redundant. Move this code somewhere
// where it will only happen once per texture.
GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
layerRenderer()->useShader(program->program());
GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
bounds().width(), bounds().height(), drawOpacity(),
program->vertexShader().matrixLocation(),
program->fragmentShader().alphaLocation());
}
void CCPluginLayerImpl::dumpLayerProperties(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "plugin layer texture id: " << m_textureId << "\n";
CCLayerImpl::dumpLayerProperties(ts, indent);
}
}
#endif // USE(ACCELERATED_COMPOSITING)
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