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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FESpecularLighting_h
#define FESpecularLighting_h
#if ENABLE(FILTERS)
#include "FELighting.h"
namespace WebCore {
class FESpecularLighting : public FELighting {
public:
static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float,
float, float, float, PassRefPtr<LightSource>);
virtual ~FESpecularLighting();
Color lightingColor() const;
bool setLightingColor(const Color&);
float surfaceScale() const;
bool setSurfaceScale(float);
float specularConstant() const;
bool setSpecularConstant(float);
float specularExponent() const;
bool setSpecularExponent(float);
float kernelUnitLengthX() const;
bool setKernelUnitLengthX(float);
float kernelUnitLengthY() const;
bool setKernelUnitLengthY(float);
const LightSource* lightSource() const;
void setLightSource(PassRefPtr<LightSource>);
virtual void dump();
virtual TextStream& externalRepresentation(TextStream&, int indention) const;
private:
FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
};
} // namespace WebCore
#endif // ENABLE(FILTERS)
#endif // FESpecularLighting_h
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