summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/gtk/GraphicsContext3DInternal.cpp
blob: de24554b0d1351aa1c5a2a177f40da77f52c63f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
 * Copyright (C) 2011 Igalia S.L.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free
 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA 02110-1301 USA
 */

#include "config.h"
#include "GraphicsContext3DInternal.h"

#if ENABLE(WEBGL)

#include "GraphicsContext3D.h"
#include "OpenGLShims.h"
#include <GL/glx.h>
#include <dlfcn.h>

// We do not want to call glXMakeContextCurrent using different Display pointers,
// because it might lead to crashes in some drivers (fglrx). We use a shared display
// pointer here.
static Display* gSharedDisplay = 0;
static Display* sharedDisplay()
{
    if (!gSharedDisplay)
        gSharedDisplay = XOpenDisplay(0);
    return gSharedDisplay;
}

namespace WebCore {

// Because of driver bugs, exiting the program when there are active pbuffers
// can crash the X server (this has been observed with the official Nvidia drivers).
// We need to ensure that we clean everything up on exit. There are several reasons
// that GraphicsContext3Ds will still be alive at exit, including user error (memory
// leaks) and the page cache. In any case, we don't want the X server to crash.
static bool cleaningUpAtExit = false;
static Vector<GraphicsContext3D*>& activeGraphicsContexts()
{
    DEFINE_STATIC_LOCAL(Vector<GraphicsContext3D*>, contexts, ());
    return contexts;
}

void GraphicsContext3DInternal::addActiveGraphicsContext(GraphicsContext3D* context)
{
    static bool addedAtExitHandler = false;
    if (!addedAtExitHandler) {
        atexit(&GraphicsContext3DInternal::cleanupActiveContextsAtExit);
        addedAtExitHandler = true;
    }
    activeGraphicsContexts().append(context);
}

void GraphicsContext3DInternal::removeActiveGraphicsContext(GraphicsContext3D* context)
{
    if (cleaningUpAtExit)
        return;

    Vector<GraphicsContext3D*>& contexts = activeGraphicsContexts();
    size_t location = contexts.find(context);
    if (location != WTF::notFound)
        contexts.remove(location);
}

void GraphicsContext3DInternal::cleanupActiveContextsAtExit()
{
    cleaningUpAtExit = true;

    Vector<GraphicsContext3D*>& contexts = activeGraphicsContexts();
    for (size_t i = 0; i < contexts.size(); i++)
        contexts[i]->~GraphicsContext3D();

    if (!gSharedDisplay)
        return;
    XCloseDisplay(gSharedDisplay);
    gSharedDisplay = 0;
}

GraphicsContext3DInternal* GraphicsContext3DInternal::create()
{
    if (!sharedDisplay())
        return 0;

    static bool initialized = false;
    static bool success = true;
    if (!initialized) {
        success = initializeOpenGLShims();
        initialized = true;
    }
    if (!success)
        return 0;

    GraphicsContext3DInternal* internal = createPbufferContext();
    if (!internal)
        internal = createPixmapContext();
    if (!internal)
        return 0;

    // The GraphicsContext3D constructor requires that this context is the current OpenGL context.
    internal->makeContextCurrent();
    return internal;
}

GraphicsContext3DInternal* GraphicsContext3DInternal::createPbufferContext()
{
    int fbConfigAttributes[] = {
        GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_ALPHA_SIZE, 1,
        GLX_DEPTH_SIZE, 1,
        GLX_STENCIL_SIZE, 1,
        GLX_SAMPLE_BUFFERS, 1,
        GLX_DOUBLEBUFFER, GL_FALSE,
        GLX_SAMPLES, 4,
        0
    };
    int returnedElements;
    GLXFBConfig* configs = glXChooseFBConfig(sharedDisplay(), 0, fbConfigAttributes, &returnedElements);
    if (!configs) {
        fbConfigAttributes[20] = 0; // Attempt without anti-aliasing.
        configs = glXChooseFBConfig(sharedDisplay(), 0, fbConfigAttributes, &returnedElements);
    }
    if (!returnedElements) {
        XFree(configs);
        return 0;
    }

    // We will be rendering to a texture, so our pbuffer does not need to be large.
    static const int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, 0 };
    GLXPbuffer pbuffer = glXCreatePbuffer(sharedDisplay(), configs[0], pbufferAttributes);
    if (!pbuffer) {
        XFree(configs);
        return 0;
    }

    GLXContext context = glXCreateNewContext(sharedDisplay(), configs[0], GLX_RGBA_TYPE, 0, GL_TRUE);
    XFree(configs);
    if (!context)
        return 0;
    return new GraphicsContext3DInternal(context, pbuffer);
}

GraphicsContext3DInternal* GraphicsContext3DInternal::createPixmapContext()
{
    static int visualAttributes[] = {
        GLX_RGBA,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_ALPHA_SIZE, 1,
        GLX_DOUBLEBUFFER,
        0
    };

    XVisualInfo* visualInfo = glXChooseVisual(sharedDisplay(), DefaultScreen(sharedDisplay()), visualAttributes);
    if (!visualInfo)
        return 0;
 
    GLXContext context = glXCreateContext(sharedDisplay(), visualInfo, 0, GL_TRUE);
    if (!context) {
        XFree(visualInfo);
        return 0;
    }

    Pixmap pixmap = XCreatePixmap(sharedDisplay(), DefaultRootWindow(sharedDisplay()), 1, 1, visualInfo->depth);
    if (!pixmap) {
        XFree(visualInfo);
        return 0;
    }

    GLXPixmap glxPixmap = glXCreateGLXPixmap(sharedDisplay(), visualInfo, pixmap);
    if (!glxPixmap) {
        XFreePixmap(sharedDisplay(), pixmap);
        XFree(visualInfo);
        return 0;
    }

    return new GraphicsContext3DInternal(context, pixmap, glxPixmap);
}

GraphicsContext3DInternal::GraphicsContext3DInternal(GLXContext context, GLXPbuffer pbuffer)
    : m_context(context)
    , m_pbuffer(pbuffer)
    , m_pixmap(0)
    , m_glxPixmap(0)
{
}

GraphicsContext3DInternal::GraphicsContext3DInternal(GLXContext context, Pixmap pixmap, GLXPixmap glxPixmap)
    : m_context(context)
    , m_pbuffer(0)
    , m_pixmap(pixmap)
    , m_glxPixmap(glxPixmap)
{
}

GraphicsContext3DInternal::~GraphicsContext3DInternal()
{
    if (m_context) {
        // This may be necessary to prevent crashes with NVidia's closed source drivers. Originally
        // from Mozilla's 3D canvas implementation at: http://bitbucket.org/ilmari/canvas3d/
        ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);

        ::glXMakeContextCurrent(sharedDisplay(), 0, 0, 0);
        ::glXDestroyContext(sharedDisplay(), m_context);
        m_context = 0;
    }

    if (m_pbuffer) {
        ::glXDestroyPbuffer(sharedDisplay(), m_pbuffer);
        m_pbuffer = 0;
    }
    if (m_glxPixmap) {
        glXDestroyGLXPixmap(sharedDisplay(), m_glxPixmap);
        m_glxPixmap = 0;
    }
    if (m_pixmap) {
        XFreePixmap(sharedDisplay(), m_pixmap);
        m_pixmap = 0;
    }
}

void GraphicsContext3DInternal::makeContextCurrent()
{
    if (::glXGetCurrentContext() == m_context)
        return;
    if (!m_context)
        return;
    if (m_pbuffer) {
        ::glXMakeCurrent(sharedDisplay(), m_pbuffer, m_context);
        return;
    }

    ASSERT(m_glxPixmap);
    ::glXMakeCurrent(sharedDisplay(), m_glxPixmap, m_context);
}

} // namespace WebCore

#endif // ENABLE_WEBGL