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/*
* Copyright (C) 2010 Stephan Aßmus <superstippi@gmx.de>
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "StillImageHaiku.h"
#include "GraphicsContext.h"
#include "IntSize.h"
#include <View.h>
namespace WebCore {
StillImage::StillImage(const BBitmap& bitmap)
: m_bitmap(&bitmap)
{
}
void StillImage::destroyDecodedData(bool destroyAll)
{
// This is used for "large" animations to free image data.
// It appears it would not apply to StillImage.
}
unsigned StillImage::decodedSize() const
{
// FIXME: It could be wise to return 0 here, since we don't want WebCore
// to think we eat up memory, since we are not freeing any in
// destroyDecodedData() either.
return m_bitmap.BitsLength();
}
IntSize StillImage::size() const
{
return IntSize(m_bitmap.Bounds().IntegerWidth() + 1, m_bitmap.Bounds().IntegerHeight() + 1);
}
NativeImagePtr StillImage::nativeImageForCurrentFrame()
{
return &m_bitmap;
}
void StillImage::draw(GraphicsContext* context, const FloatRect& destRect,
const FloatRect& sourceRect, ColorSpace, CompositeOperator op)
{
if (!m_bitmap.IsValid())
return;
context->save();
context->setCompositeOperation(op);
context->platformContext()->DrawBitmap(&m_bitmap, sourceRect, destRect);
context->restore();
}
}
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