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/*
 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef EGLUtils_h
#define EGLUtils_h

#include <egl.h>
#include <wtf/Assertions.h>

static inline const char* toEGLErrorConstant(EGLint error)
{
    switch (error) {
    case EGL_NOT_INITIALIZED:
        return "EGL_NOT_INITIALIZED";
    case EGL_BAD_ACCESS:
        return "EGL_BAD_ACCESS";
    case EGL_BAD_ALLOC:
        return "EGL_BAD_ALLOC";
    case EGL_BAD_ATTRIBUTE:
        return "EGL_BAD_ATTRIBUTE";
    case EGL_BAD_CONTEXT:
        return "EGL_BAD_CONTEXT";
    case EGL_BAD_CONFIG:
        return "EGL_BAD_CONFIG";
    case EGL_BAD_CURRENT_SURFACE:
        return "EGL_BAD_CURRENT_SURFACE";
    case EGL_BAD_DISPLAY:
        return "EGL_BAD_DISPLAY";
    case EGL_BAD_SURFACE:
        return "EGL_BAD_SURFACE";
    case EGL_BAD_MATCH:
        return "EGL_BAD_MATCH";
    case EGL_BAD_PARAMETER:
        return "EGL_BAD_PARAMETER";
    case EGL_BAD_NATIVE_PIXMAP:
        return "EGL_BAD_NATIVE_PIXMAP";
    case EGL_BAD_NATIVE_WINDOW:
        return "EGL_BAD_NATIVE_WINDOW";
    case EGL_CONTEXT_LOST:
        return "EGL_CONTEXT_LOST";
    default:
        return "UNKNOWN_ERROR";
    }
}

#if ASSERT_DISABLED
#define ASSERT_EGL_NO_ERROR() ((void)0)
#else
#define ASSERT_EGL_NO_ERROR() do { \
    EGLint eglErrorCode = eglGetError(); \
    ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
} while (0)
#endif

#endif