1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "texmap/TextureMapper.h"
#ifndef TextureMapperQt_h
#define TextureMapperQt_h
namespace WebCore {
class BitmapTextureQt : public BitmapTexture {
friend class TextureMapperQt;
public:
BitmapTextureQt();
~BitmapTextureQt() { destroy(); }
virtual void destroy();
virtual IntSize size() const { return IntSize(m_pixmap.width(), m_pixmap.height()); }
virtual void reset(const IntSize&, bool opaque);
virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect);
virtual void endPaint();
virtual void setContentsToImage(Image*);
virtual bool save(const String& path);
virtual bool isValid() const { return !m_pixmap.isNull() || !m_image.isNull(); }
IntRect sourceRect() const { return IntRect(0, 0, contentSize().width(), contentSize().height()); }
virtual void pack();
virtual void unpack();
virtual bool isPacked() const { return m_isPacked; }
private:
QPainter m_painter;
QPixmap m_pixmap;
QImage m_image;
bool m_isPacked;
};
class TextureMapperQt : public TextureMapper {
public:
TextureMapperQt();
virtual void drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture);
virtual void bindSurface(BitmapTexture* surface);
virtual void setClip(const IntRect&);
virtual void setGraphicsContext(GraphicsContext*);
virtual bool allowSurfaceForRoot() const { return false; }
virtual PassRefPtr<BitmapTexture> createTexture();
static void initialize(QPainter* painter)
{
painter->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, false);
}
static PassOwnPtr<TextureMapper> create() { return new TextureMapperQt; }
private:
QPainter* m_painter;
RefPtr<BitmapTextureQt> m_currentSurface;
};
}
#endif
|