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/*
* Copyright (C) 2009 Kevin Ollivier All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef scrollbar_render_h
#define scrollbar_render_h
#include <wx/defs.h>
#include <wx/dc.h>
#include <wx/renderer.h>
enum wxScrollbarPart {
wxSCROLLPART_NONE = 0,
wxSCROLLPART_BACKBTNSTART = 1,
wxSCROLLPART_FWDBTNSTART = 1 << 1,
wxSCROLLPART_BACKTRACK = 1 << 2,
wxSCROLLPART_THUMB = 1 << 3,
wxSCROLLPART_FWDTRACK = 1 << 4,
wxSCROLLPART_BACKBTNEND = 1 << 5,
wxSCROLLPART_FWDBTNEND = 1 << 6,
wxSCROLLPART_SCROLLBARBG = 1 << 7,
wxSCROLLPART_TRACKBG = 1 << 8,
wxSCROLLPART_ALL = 0xffffffff,
};
void wxRenderer_DrawScrollbar(wxWindow* window, wxDC& dc,
const wxRect& rect,
wxOrientation orientation,
int current, wxScrollbarPart focusPart, wxScrollbarPart hoverPart,
int max, int step, int flags=0);
inline void calcThumbStartAndLength(int physicalLength, int max, int current,
int step, int *thumbStart, int *thumbLength)
{
float proportion = ((float)physicalLength - 8)/ (max + step);
float thumbSize = proportion * (float)physicalLength;
if (thumbSize < 20)
thumbSize = 20;
float thumbPos = ((float)current / (float)max) * ((float)physicalLength - thumbSize);
if (thumbStart)
*thumbStart = thumbPos;
if (thumbLength)
*thumbLength = thumbSize;
}
#endif
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