summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/rendering/RenderCounter.cpp
blob: 2a2506c0f9aec9c930c9c3ddfc39b8838010b45d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
/**
 * Copyright (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "RenderCounter.h"

#include "CounterNode.h"
#include "Document.h"
#include "Element.h"
#include "HTMLNames.h"
#include "HTMLOListElement.h"
#include "RenderListItem.h"
#include "RenderListMarker.h"
#include "RenderStyle.h"
#include <wtf/StdLibExtras.h>

namespace WebCore {

using namespace HTMLNames;

typedef HashMap<RefPtr<AtomicStringImpl>, RefPtr<CounterNode> > CounterMap;
typedef HashMap<const RenderObject*, CounterMap*> CounterMaps;

static CounterNode* makeCounterNode(RenderObject*, const AtomicString& identifier, bool alwaysCreateCounter);

static CounterMaps& counterMaps()
{
    DEFINE_STATIC_LOCAL(CounterMaps, staticCounterMaps, ());
    return staticCounterMaps;
}

// This function processes the renderer tree in the order of the DOM tree
// including pseudo elements as defined in CSS 2.1.
// Anonymous renderers are skipped except for those representing pseudo elements.
static RenderObject* previousInPreOrder(const RenderObject* object)
{
    Element* parent;
    Element* sibling;
    switch (object->style()->styleType()) {
    case NOPSEUDO:
        ASSERT(!object->isAnonymous());
        parent = toElement(object->node());
        sibling = parent->previousElementSibling();
        parent = parent->parentElement();
        break;
    case BEFORE:
        return object->generatingNode()->renderer(); // It is always the generating node's renderer
    case AFTER:
        parent = toElement(object->generatingNode());
        sibling = parent->lastElementChild();
        break;
    default:
        ASSERT_NOT_REACHED();
        return 0;
    }
    while (sibling) {
        if (RenderObject* renderer = sibling->renderer()) {
            if (RenderObject* after = renderer->afterPseudoElementRenderer())
                return after;
            parent = sibling;
            sibling = sibling->lastElementChild();
            if (!sibling) {
                if (RenderObject* before = renderer->beforePseudoElementRenderer())
                    return before;
                return renderer;
            }
        } else
            sibling = sibling->previousElementSibling();
    }
    if (!parent)
        return 0;
    RenderObject* renderer = parent->renderer(); // Should never be null
    if (RenderObject* before = renderer->beforePseudoElementRenderer())
        return before;
    return renderer;
}

// This function processes the renderer tree in the order of the DOM tree
// including pseudo elements as defined in CSS 2.1.
// Anonymous renderers are skipped except for those representing pseudo elements.
static RenderObject* previousSiblingOrParent(const RenderObject* object)
{
    Element* parent;
    Element* sibling;
    switch (object->style()->styleType()) {
    case NOPSEUDO:
        ASSERT(!object->isAnonymous());
        parent = toElement(object->node());
        sibling = parent->previousElementSibling();
        parent = parent->parentElement();
        break;
    case BEFORE:
        return object->generatingNode()->renderer(); // It is always the generating node's renderer
    case AFTER:
        parent = toElement(object->generatingNode());
        sibling = parent->lastElementChild();
        break;
    default:
        ASSERT_NOT_REACHED();
        return 0;
    }
    while (sibling) {
        if (RenderObject* renderer = sibling->renderer()) // This skips invisible nodes
            return renderer;
        sibling = sibling->previousElementSibling();
    }
    if (parent) {
        RenderObject* renderer = parent->renderer();
        if (RenderObject* before = renderer->virtualChildren()->beforePseudoElementRenderer(renderer))
            return before;
        return renderer;
    }
    return 0;
}

static Element* parentElement(RenderObject* object)
{
    switch (object->style()->styleType()) {
    case NOPSEUDO:
        ASSERT(!object->isAnonymous());
        return toElement(object->node())->parentElement();
    case BEFORE:
    case AFTER:
        return toElement(object->generatingNode());
    default:
        ASSERT_NOT_REACHED();
        return 0;
    }
}

static inline bool areRenderersElementsSiblings(RenderObject* first, RenderObject* second)
{
    return parentElement(first) == parentElement(second);
}

// This function processes the renderer tree in the order of the DOM tree
// including pseudo elements as defined in CSS 2.1.
// Anonymous renderers are skipped except for those representing pseudo elements.
static RenderObject* nextInPreOrder(const RenderObject* object, const Element* stayWithin, bool skipDescendants = false)
{
    Element* self;
    Element* child;
    RenderObject* result;
    self = toElement(object->generatingNode());
    if (skipDescendants)
        goto nextsibling;
    switch (object->style()->styleType()) {
    case NOPSEUDO:
        ASSERT(!object->isAnonymous());
        result = object->beforePseudoElementRenderer();
        if (result)
            return result;
        break;
    case BEFORE:
        break;
    case AFTER:
        goto nextsibling;
    default:
        ASSERT_NOT_REACHED();
        return 0;
    }
    child = self->firstElementChild();
    while (true) {
        while (child) {
            result = child->renderer();
            if (result)
                return result;
            child = child->nextElementSibling();
        }
        result = self->renderer()->afterPseudoElementRenderer();
        if (result)
            return result;
nextsibling:
        if (self == stayWithin)
            return 0;
        child = self->nextElementSibling();
        self = self->parentElement();
        if (!self) {
            ASSERT(!child); // We can only reach this if we are searching beyond the root element
            return 0; //  which cannot have siblings
        }
    }
}

static bool planCounter(RenderObject* object, const AtomicString& identifier, bool& isReset, int& value)
{
    ASSERT(object);

    // Real text nodes don't have their own style so they can't have counters.
    // We can't even look at their styles or we'll see extra resets and increments!
    if (object->isText() && !object->isBR())
        return false;
    Node* generatingNode = object->generatingNode();
    // We must have a generating node or else we cannot have a counter.
    if (!generatingNode)
        return false;
    RenderStyle* style = object->style();
    ASSERT(style);

    switch (style->styleType()) {
    case NOPSEUDO:
        // Sometimes nodes have more then one renderer. Only the first one gets the counter
        // LayoutTests/http/tests/css/counter-crash.html
        if (generatingNode->renderer() != object)
            return false;
        break;
    case BEFORE:
    case AFTER:
        break;
    default:
        return false; // Counters are forbidden from all other pseudo elements.
    }

    if (const CounterDirectiveMap* directivesMap = style->counterDirectives()) {
        CounterDirectives directives = directivesMap->get(identifier.impl());
        if (directives.m_reset) {
            value = directives.m_resetValue;
            if (directives.m_increment)
                value += directives.m_incrementValue;
            isReset = true;
            return true;
        }
        if (directives.m_increment) {
            value = directives.m_incrementValue;
            isReset = false;
            return true;
        }
    }

    if (identifier == "list-item") {
        if (object->isListItem()) {
            if (toRenderListItem(object)->hasExplicitValue()) {
                value = toRenderListItem(object)->explicitValue();
                isReset = true;
                return true;
            }
            value = 1;
            isReset = false;
            return true;
        }
        if (Node* e = object->node()) {
            if (e->hasTagName(olTag)) {
                value = static_cast<HTMLOListElement*>(e)->start();
                isReset = true;
                return true;
            }
            if (e->hasTagName(ulTag) || e->hasTagName(menuTag) || e->hasTagName(dirTag)) {
                value = 0;
                isReset = true;
                return true;
            }
        }
    }

    return false;
}

// - Finds the insertion point for the counter described by counterOwner, isReset and 
// identifier in the CounterNode tree for identifier and sets parent and
// previousSibling accordingly.
// - The function returns true if the counter whose insertion point is searched is NOT
// the root of the tree.
// - The root of the tree is a counter reference that is not in the scope of any other
// counter with the same identifier.
// - All the counter references with the same identifier as this one that are in
// children or subsequent siblings of the renderer that owns the root of the tree
// form the rest of of the nodes of the tree.
// - The root of the tree is always a reset type reference.
// - A subtree rooted at any reset node in the tree is equivalent to all counter 
// references that are in the scope of the counter or nested counter defined by that
// reset node.
// - Non-reset CounterNodes cannot have descendants.

static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, CounterNode*& parent, CounterNode*& previousSibling)
{
    // We cannot stop searching for counters with the same identifier before we also
    // check this renderer, because it may affect the positioning in the tree of our counter.
    RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
    // We check renderers in preOrder from the renderer that our counter is attached to
    // towards the begining of the document for counters with the same identifier as the one
    // we are trying to find a place for. This is the next renderer to be checked.
    RenderObject* currentRenderer = previousInPreOrder(counterOwner);
    previousSibling = 0;
    while (currentRenderer) {
        CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
        if (searchEndRenderer == currentRenderer) {
            // We may be at the end of our search.
            if (currentCounter) {
                // We have a suitable counter on the EndSearchRenderer.
                if (previousSibling) { // But we already found another counter that we come after.
                    if (currentCounter->actsAsReset()) {
                        // We found a reset counter that is on a renderer that is a sibling of ours or a parent.
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            // We are also a reset counter and the previous reset was on a sibling renderer
                            // hence we are the next sibling of that counter if that reset is not a root or
                            // we are a root node if that reset is a root.
                            parent = currentCounter->parent();
                            previousSibling = parent ? currentCounter : 0;
                            return parent;
                        }
                        // We are not a reset node or the previous reset must be on an ancestor of our owner renderer
                        // hence we must be a child of that reset counter.
                        parent = currentCounter;
                        ASSERT(previousSibling->parent() == currentCounter);
                        return true;
                    }
                    // CurrentCounter, the counter at the EndSearchRenderer, is not reset.
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        // If the node we are placing is not reset or we have found a counter that is attached
                        // to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
                        ASSERT(currentCounter->parent() == previousSibling->parent());
                        parent = currentCounter->parent();
                        return true;
                    }
                } else { 
                    // We are at the potential end of the search, but we had no previous sibling candidate
                    // In this case we follow pretty much the same logic as above but no ASSERTs about 
                    // previousSibling, and when we are a sibling of the end counter we must set previousSibling
                    // to currentCounter.
                    if (currentCounter->actsAsReset()) {
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            parent = currentCounter->parent();
                            previousSibling = currentCounter;
                            return parent;
                        }
                        parent = currentCounter;
                        return true;
                    }
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        parent = currentCounter->parent();
                        previousSibling = currentCounter;
                        return true;
                    }
                    previousSibling = currentCounter;
                }
            }
            // We come here if the previous sibling or parent of our owner renderer had no
            // good counter, or we are a reset node and the counter on the previous sibling
            // of our owner renderer was not a reset counter.
            // Set a new goal for the end of the search.
            searchEndRenderer = previousSiblingOrParent(currentRenderer);
        } else {
            // We are searching descendants of a previous sibling of the renderer that the
            // counter being placed is attached to.
            if (currentCounter) {
                // We found a suitable counter.
                if (previousSibling) {
                    // Since we had a suitable previous counter before, we should only consider this one as our 
                    // previousSibling if it is a reset counter and hence the current previousSibling is its child.
                    if (currentCounter->actsAsReset()) {
                        previousSibling = currentCounter;
                        // We are no longer interested in previous siblings of the currentRenderer or their children
                        // as counters they may have attached cannot be the previous sibling of the counter we are placing.
                        currentRenderer = parentElement(currentRenderer)->renderer();
                        continue;
                    }
                } else
                    previousSibling = currentCounter;
                currentRenderer = previousSiblingOrParent(currentRenderer);
                continue;
            }
        }
        // This function is designed so that the same test is not done twice in an iteration, except for this one
        // which may be done twice in some cases. Rearranging the decision points though, to accommodate this 
        // performance improvement would create more code duplication than is worthwhile in my oppinion and may further
        // impede the readability of this already complex algorithm.
        if (previousSibling)
            currentRenderer = previousSiblingOrParent(currentRenderer);
        else
            currentRenderer = previousInPreOrder(currentRenderer);
    }
    return false;
}

static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
    ASSERT(object);

    if (object->m_hasCounterNodeMap) {
        if (CounterMap* nodeMap = counterMaps().get(object)) {
            if (CounterNode* node = nodeMap->get(identifier.impl()).get())
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
        return 0;

    CounterNode* newParent = 0;
    CounterNode* newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(object, isReset, value);
    if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling, identifier);
    CounterMap* nodeMap;
    if (object->m_hasCounterNodeMap)
        nodeMap = counterMaps().get(object);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(object, nodeMap);
        object->m_hasCounterNodeMap = true;
    }
    nodeMap->set(identifier.impl(), newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentElement(object);
    bool skipDescendants;
    for (RenderObject* currentRenderer = nextInPreOrder(object, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->m_hasCounterNodeMap)
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl()).get();
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent()) {
            ASSERT(newNode->firstChild());
            continue;
        }
        if (stayWithin == parentElement(currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}

RenderCounter::RenderCounter(Document* node, const CounterContent& counter)
    : RenderText(node, StringImpl::empty())
    , m_counter(counter)
    , m_counterNode(0)
    , m_nextForSameCounter(0)
{
}

RenderCounter::~RenderCounter()
{
    if (m_counterNode) {
        m_counterNode->removeRenderer(this);
        ASSERT(!m_counterNode);
    }
}

const char* RenderCounter::renderName() const
{
    return "RenderCounter";
}

bool RenderCounter::isCounter() const
{
    return true;
}

PassRefPtr<StringImpl> RenderCounter::originalText() const
{
    if (!m_counterNode) {
        RenderObject* beforeAfterContainer = parent();
        while (true) {
            if (!beforeAfterContainer)
                return 0;
            if (!beforeAfterContainer->isAnonymous())
                return 0; // RenderCounters are restricted to before and after pseudo elements
            PseudoId containerStyle = beforeAfterContainer->style()->styleType();
            if ((containerStyle == BEFORE) || (containerStyle == AFTER))
                break;
            beforeAfterContainer = beforeAfterContainer->parent();
        }
        makeCounterNode(beforeAfterContainer, m_counter.identifier(), true)->addRenderer(const_cast<RenderCounter*>(this));
        ASSERT(m_counterNode);
    }
    CounterNode* child = m_counterNode;
    int value = child->actsAsReset() ? child->value() : child->countInParent();

    String text = listMarkerText(m_counter.listStyle(), value);

    if (!m_counter.separator().isNull()) {
        if (!child->actsAsReset())
            child = child->parent();
        while (CounterNode* parent = child->parent()) {
            text = listMarkerText(m_counter.listStyle(), child->countInParent())
                + m_counter.separator() + text;
            child = parent;
        }
    }

    return text.impl();
}

void RenderCounter::computePreferredLogicalWidths(float lead)
{
    setTextInternal(originalText());
    RenderText::computePreferredLogicalWidths(lead);
}

void RenderCounter::invalidate()
{
    m_counterNode->removeRenderer(this);
    ASSERT(!m_counterNode);
    if (documentBeingDestroyed())
        return;
    setNeedsLayoutAndPrefWidthsRecalc();
}

static void destroyCounterNodeWithoutMapRemoval(const AtomicString& identifier, CounterNode* node)
{
    CounterNode* previous;
    for (RefPtr<CounterNode> child = node->lastDescendant(); child && child != node; child = previous) {
        previous = child->previousInPreOrder();
        child->parent()->removeChild(child.get());
        ASSERT(counterMaps().get(child->owner())->get(identifier.impl()) == child);
        counterMaps().get(child->owner())->remove(identifier.impl());
    }
    if (CounterNode* parent = node->parent())
        parent->removeChild(node);
}

void RenderCounter::destroyCounterNodes(RenderObject* owner)
{
    CounterMaps& maps = counterMaps();
    CounterMaps::iterator mapsIterator = maps.find(owner);
    if (mapsIterator == maps.end())
        return;
    CounterMap* map = mapsIterator->second;
    CounterMap::const_iterator end = map->end();
    for (CounterMap::const_iterator it = map->begin(); it != end; ++it) {
        AtomicString identifier(it->first.get());
        destroyCounterNodeWithoutMapRemoval(identifier, it->second.get());
    }
    maps.remove(mapsIterator);
    delete map;
    owner->m_hasCounterNodeMap = false;
}

void RenderCounter::destroyCounterNode(RenderObject* owner, const AtomicString& identifier)
{
    CounterMap* map = counterMaps().get(owner);
    if (!map)
        return;
    CounterMap::iterator mapIterator = map->find(identifier.impl());
    if (mapIterator == map->end())
        return;
    destroyCounterNodeWithoutMapRemoval(identifier, mapIterator->second.get());
    map->remove(mapIterator);
    // We do not delete "map" here even if empty because we expect to reuse
    // it soon. In order for a renderer to lose all its counters permanently,
    // a style change for the renderer involving removal of all counter
    // directives must occur, in which case, RenderCounter::destroyCounterNodes()
    // must be called.
    // The destruction of the Renderer (possibly caused by the removal of its 
    // associated DOM node) is the other case that leads to the permanent
    // destruction of all counters attached to a Renderer. In this case
    // RenderCounter::destroyCounterNodes() must be and is now called, too.
    // RenderCounter::destroyCounterNodes() handles destruction of the counter
    // map associated with a renderer, so there is no risk in leaking the map.
}

void RenderCounter::rendererRemovedFromTree(RenderObject* removedRenderer)
{
    RenderObject* currentRenderer = removedRenderer->lastLeafChild();
    if (!currentRenderer)
        currentRenderer = removedRenderer;
    while (true) {
        destroyCounterNodes(currentRenderer);
        if (currentRenderer == removedRenderer)
            break;
        currentRenderer = currentRenderer->previousInPreOrder();
    }
}

static void updateCounters(RenderObject* renderer)
{
    ASSERT(renderer->style());
    const CounterDirectiveMap* directiveMap = renderer->style()->counterDirectives();
    if (!directiveMap)
        return;
    CounterDirectiveMap::const_iterator end = directiveMap->end();
    if (!renderer->m_hasCounterNodeMap) {
        for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it)
            makeCounterNode(renderer, AtomicString(it->first.get()), false);
        return;
    }
    CounterMap* counterMap = counterMaps().get(renderer);
    ASSERT(counterMap);
    for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) {
        RefPtr<CounterNode> node = counterMap->get(it->first.get());
        if (!node) {
            makeCounterNode(renderer, AtomicString(it->first.get()), false);
            continue;
        }
        CounterNode* newParent = 0;
        CounterNode* newPreviousSibling;
        
        findPlaceForCounter(renderer, AtomicString(it->first.get()), node->hasResetType(), newParent, newPreviousSibling);
        if (node != counterMap->get(it->first.get()))
            continue;
        CounterNode* parent = node->parent();
        if (newParent == parent && newPreviousSibling == node->previousSibling())
            continue;
        if (parent)
            parent->removeChild(node.get());
        if (newParent)
            newParent->insertAfter(node.get(), newPreviousSibling, it->first.get());
    }
}

void RenderCounter::rendererSubtreeAttached(RenderObject* renderer)
{
    Node* node = renderer->node();
    if (node)
        node = node->parentNode();
    else
        node = renderer->generatingNode();
    if (node && !node->attached())
        return; // No need to update if the parent is not attached yet
    for (RenderObject* descendant = renderer; descendant; descendant = descendant->nextInPreOrder(renderer))
        updateCounters(descendant);
}

void RenderCounter::rendererStyleChanged(RenderObject* renderer, const RenderStyle* oldStyle, const RenderStyle* newStyle)
{
    Node* node = renderer->generatingNode();
    if (!node || !node->attached())
        return; // cannot have generated content or if it can have, it will be handled during attaching
    const CounterDirectiveMap* newCounterDirectives;
    const CounterDirectiveMap* oldCounterDirectives;
    if (oldStyle && (oldCounterDirectives = oldStyle->counterDirectives())) {
        if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
            CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
            CounterDirectiveMap::const_iterator oldMapEnd = oldCounterDirectives->end();
            for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
                CounterDirectiveMap::const_iterator oldMapIt = oldCounterDirectives->find(it->first);
                if (oldMapIt != oldMapEnd) {
                    if (oldMapIt->second == it->second)
                        continue;
                    RenderCounter::destroyCounterNode(renderer, it->first.get());
                }
                // We must create this node here, because the changed node may be a node with no display such as
                // as those created by the increment or reset directives and the re-layout that will happen will
                // not catch the change if the node had no children.
                makeCounterNode(renderer, it->first.get(), false);
            }
            // Destroying old counters that do not exist in the new counterDirective map.
            for (CounterDirectiveMap::const_iterator it = oldCounterDirectives->begin(); it !=oldMapEnd; ++it) {
                if (!newCounterDirectives->contains(it->first))
                    RenderCounter::destroyCounterNode(renderer, it->first.get());
            }
        } else {
            if (renderer->m_hasCounterNodeMap)
                RenderCounter::destroyCounterNodes(renderer);
        }
    } else if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
        CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
        for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
            // We must create this node here, because the added node may be a node with no display such as
            // as those created by the increment or reset directives and the re-layout that will happen will
            // not catch the change if the node had no children.
            makeCounterNode(renderer, it->first.get(), false);
        }
    }
}

} // namespace WebCore

#ifndef NDEBUG

void showCounterRendererTree(const WebCore::RenderObject* renderer, const char* counterName)
{
    if (!renderer)
        return;
    const WebCore::RenderObject* root = renderer;
    while (root->parent())
        root = root->parent();

    AtomicString identifier(counterName);
    for (const WebCore::RenderObject* current = root; current; current = current->nextInPreOrder()) {
        fprintf(stderr, "%c", (current == renderer) ? '*' : ' ');
        for (const WebCore::RenderObject* parent = current; parent && parent != root; parent = parent->parent())
            fprintf(stderr, "    ");
        fprintf(stderr, "%p N:%p P:%p PS:%p NS:%p C:%p\n",
            current, current->node(), current->parent(), current->previousSibling(),
            current->nextSibling(), current->m_hasCounterNodeMap?
            counterName ? WebCore::counterMaps().get(current)->get(identifier.impl()).get() : (WebCore::CounterNode*)1 : (WebCore::CounterNode*)0);
    }
    fflush(stderr);
}

#endif // NDEBUG