summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/rendering/RenderTable.h
blob: c2ae0530b6d6672280dff76367d241b10447662c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
/*
 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
 *           (C) 1997 Torben Weis (weis@kde.org)
 *           (C) 1998 Waldo Bastian (bastian@kde.org)
 *           (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef RenderTable_h
#define RenderTable_h

#include "CSSPropertyNames.h"
#include "RenderBlock.h"
#include <wtf/Vector.h>

namespace WebCore {

class CollapsedBorderValue;
class RenderTableCol;
class RenderTableCell;
class RenderTableSection;
class TableLayout;

class RenderTable : public RenderBlock {
public:
    explicit RenderTable(Node*);
    virtual ~RenderTable();

    int getColumnPos(int col) const { return m_columnPos[col]; }

    int hBorderSpacing() const { return m_hSpacing; }
    int vBorderSpacing() const { return m_vSpacing; }
    
    bool collapseBorders() const { return style()->borderCollapse(); }

    int borderStart() const { return m_borderStart; }
    int borderEnd() const { return m_borderEnd; }
    int borderBefore() const;
    int borderAfter() const;

    int borderLeft() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isLeftToRightDirection() ? borderStart() : borderEnd();
        return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
    }

    int borderRight() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isLeftToRightDirection() ? borderEnd() : borderStart();
        return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
    }

    int borderTop() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
        return style()->isLeftToRightDirection() ? borderStart() : borderEnd();
    }

    int borderBottom() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
        return style()->isLeftToRightDirection() ? borderEnd() : borderStart();
    }

    const Color bgColor() const { return style()->visitedDependentColor(CSSPropertyBackgroundColor); }

    int outerBorderBefore() const;
    int outerBorderAfter() const;
    int outerBorderStart() const;
    int outerBorderEnd() const;

    int outerBorderLeft() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
        return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
    }

    int outerBorderRight() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
        return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
    }

    int outerBorderTop() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
        return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
    }

    int outerBorderBottom() const
    {
        if (style()->isHorizontalWritingMode())
            return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
        return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
    }

    int calcBorderStart() const;
    int calcBorderEnd() const;
    void recalcBordersInRowDirection();

    virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);

    struct ColumnStruct {
        enum {
            WidthUndefined = 0xffff
        };

        ColumnStruct()
            : span(1)
            , width(WidthUndefined)
        {
        }

        unsigned span;
        unsigned width; // the calculated position of the column
    };

    Vector<ColumnStruct>& columns() { return m_columns; }
    Vector<int>& columnPositions() { return m_columnPos; }
    RenderTableSection* header() const { return m_head; }
    RenderTableSection* footer() const { return m_foot; }
    RenderTableSection* firstBody() const { return m_firstBody; }

    void splitColumn(int pos, int firstSpan);
    void appendColumn(int span);
    int numEffCols() const { return m_columns.size(); }
    int spanOfEffCol(int effCol) const { return m_columns[effCol].span; }
    
    int colToEffCol(int col) const
    {
        int i = 0;
        int effCol = numEffCols();
        for (int c = 0; c < col && i < effCol; ++i)
            c += m_columns[i].span;
        return i;
    }
    
    int effColToCol(int effCol) const
    {
        int c = 0;
        for (int i = 0; i < effCol; i++)
            c += m_columns[i].span;
        return c;
    }

    int bordersPaddingAndSpacingInRowDirection() const
    {
        return borderStart() + borderEnd() +
               (collapseBorders() ? 0 : (paddingStart() + paddingEnd() + (numEffCols() + 1) * hBorderSpacing()));
    }

    RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const;
    RenderTableCol* nextColElement(RenderTableCol* current) const;

    bool needsSectionRecalc() const { return m_needsSectionRecalc; }
    void setNeedsSectionRecalc()
    {
        if (documentBeingDestroyed())
            return;
        m_needsSectionRecalc = true;
        setNeedsLayout(true);
    }

    RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const;
    RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const;

    RenderTableCell* cellAbove(const RenderTableCell*) const;
    RenderTableCell* cellBelow(const RenderTableCell*) const;
    RenderTableCell* cellBefore(const RenderTableCell*) const;
    RenderTableCell* cellAfter(const RenderTableCell*) const;
 
    const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; }
    
    bool hasSections() const { return m_head || m_foot || m_firstBody; }

    void recalcSectionsIfNeeded() const
    {
        if (m_needsSectionRecalc)
            recalcSections();
    }

#ifdef ANDROID_LAYOUT
    void clearSingleColumn() { m_singleColumn = false; }
    bool isSingleColumn() const { return m_singleColumn; }
#endif

protected:
    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);

private:
    virtual const char* renderName() const { return "RenderTable"; }

    virtual bool isTable() const { return true; }

    virtual bool avoidsFloats() const { return true; }

    virtual void removeChild(RenderObject* oldChild);

    virtual void paint(PaintInfo&, int tx, int ty);
    virtual void paintObject(PaintInfo&, int tx, int ty);
    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
    virtual void paintMask(PaintInfo&, int tx, int ty);
    virtual void layout();
    virtual void computePreferredLogicalWidths();
    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xPos, int yPos, int tx, int ty, HitTestAction);
    
    virtual int firstLineBoxBaseline() const;

    virtual RenderBlock* firstLineBlock() const;
    virtual void updateFirstLetter();
    
    virtual void setCellLogicalWidths();

    virtual void computeLogicalWidth();

    virtual IntRect overflowClipRect(int tx, int ty, OverlayScrollbarSizeRelevancy relevancy = IgnoreOverlayScrollbarSize);

    virtual void addOverflowFromChildren();

    void subtractCaptionRect(IntRect&) const;

    void recalcCaption(RenderBlock*) const;
    void recalcSections() const;
    void adjustLogicalHeightForCaption();

    mutable Vector<int> m_columnPos;
    mutable Vector<ColumnStruct> m_columns;

    mutable RenderBlock* m_caption;
    mutable RenderTableSection* m_head;
    mutable RenderTableSection* m_foot;
    mutable RenderTableSection* m_firstBody;

    OwnPtr<TableLayout> m_tableLayout;

    const CollapsedBorderValue* m_currentBorder;
    
    mutable bool m_hasColElements : 1;
    mutable bool m_needsSectionRecalc : 1;
    
#ifdef ANDROID_LAYOUT
    bool m_singleColumn;        // BS(Grace): should I use compact version?
#endif
    short m_hSpacing;
    short m_vSpacing;
    int m_borderStart;
    int m_borderEnd;
};

inline RenderTable* toRenderTable(RenderObject* object)
{
    ASSERT(!object || object->isTable());
    return static_cast<RenderTable*>(object);
}

inline const RenderTable* toRenderTable(const RenderObject* object)
{
    ASSERT(!object || object->isTable());
    return static_cast<const RenderTable*>(object);
}

// This will catch anyone doing an unnecessary cast.
void toRenderTable(const RenderTable*);

} // namespace WebCore

#endif // RenderTable_h