summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/rendering/svg/RenderSVGResource.cpp
blob: c0b16c5a01e2201bee3ff37544ee315d006691c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/*
 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2007 Rob Buis <buis@kde.org>
 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#if ENABLE(SVG)
#include "RenderSVGResource.h"

#include "RenderSVGResourceContainer.h"
#include "RenderSVGResourceSolidColor.h"
#include "SVGResources.h"
#include "SVGURIReference.h"

namespace WebCore {

static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
    ASSERT(object);
    ASSERT(style);

    // If we have no style at all, ignore it.
    const SVGRenderStyle* svgStyle = style->svgStyle();
    if (!svgStyle)
        return 0;

    // If we have no fill/stroke, return 0.
    if (mode == ApplyToFillMode) {
        if (!svgStyle->hasFill())
            return 0;
    } else {
        if (!svgStyle->hasStroke())
            return 0;
    }

    SVGPaint* paint = mode == ApplyToFillMode ? svgStyle->fillPaint() : svgStyle->strokePaint();
    ASSERT(paint);

    SVGPaint::SVGPaintType paintType = paint->paintType();
    if (paintType == SVGPaint::SVG_PAINTTYPE_NONE)
        return 0;

    Color color;
    if (paintType == SVGPaint::SVG_PAINTTYPE_RGBCOLOR
        || paintType == SVGPaint::SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR
        || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR
        || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR)
        color = paint->color();
    else if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR || paintType == SVGPaint::SVG_PAINTTYPE_URI_CURRENTCOLOR)
        color = style->visitedDependentColor(CSSPropertyColor);

    if (style->insideLink() == InsideVisitedLink) {
        RenderStyle* visitedStyle = style->getCachedPseudoStyle(VISITED_LINK);
        ASSERT(visitedStyle);

        if (SVGPaint* visitedPaint = mode == ApplyToFillMode ? visitedStyle->svgStyle()->fillPaint() : visitedStyle->svgStyle()->strokePaint()) {
            // For SVG_PAINTTYPE_CURRENTCOLOR, 'color' already contains the 'visitedColor'.
            if (visitedPaint->paintType() < SVGPaint::SVG_PAINTTYPE_URI_NONE && visitedPaint->paintType() != SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) {
                const Color& visitedColor = visitedPaint->color();
                if (visitedColor.isValid())
                    color = Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), color.alpha());
            }
        }
    }

    // If the primary resource is just a color, return immediately.
    RenderSVGResourceSolidColor* colorResource = RenderSVGResource::sharedSolidPaintingResource();
    if (paintType < SVGPaint::SVG_PAINTTYPE_URI_NONE) {
        // If an invalid fill color is specified, fallback to fill/stroke="none".
        if (!color.isValid())
            return 0;

        colorResource->setColor(color);
        return colorResource;
    }

    // If no resources are associated with the given renderer, return the color resource.
    SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
    if (!resources) {
        // If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black".
        if (!color.isValid())
            color = Color::black;

        colorResource->setColor(color);
        return colorResource;
    }

    // If the requested resource is not available, return the color resource.
    RenderSVGResource* uriResource = mode == ApplyToFillMode ? resources->fill() : resources->stroke();
    if (!uriResource) {
        // If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black".
        if (!color.isValid())
            color = Color::black;

        colorResource->setColor(color);
        return colorResource;
    }

    // The paint server resource exists, though it may be invalid (pattern with width/height=0). Pass the fallback color to our caller
    // so it can use the solid color painting resource, if applyResource() on the URI resource failed.
    fallbackColor = color;
    return uriResource;
}

RenderSVGResource* RenderSVGResource::fillPaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
    return requestPaintingResource(ApplyToFillMode, object, style, fallbackColor);
}

RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
    return requestPaintingResource(ApplyToStrokeMode, object, style, fallbackColor);
}

RenderSVGResourceSolidColor* RenderSVGResource::sharedSolidPaintingResource()
{
    static RenderSVGResourceSolidColor* s_sharedSolidPaintingResource = 0;
    if (!s_sharedSolidPaintingResource)
        s_sharedSolidPaintingResource = new RenderSVGResourceSolidColor;
    return s_sharedSolidPaintingResource;
}

void RenderSVGResource::markForLayoutAndParentResourceInvalidation(RenderObject* object, bool needsLayout)
{
    ASSERT(object);
    if (needsLayout)
        object->setNeedsLayout(true);

    // Invalidate resources in ancestor chain, if needed.
    RenderObject* current = object->parent();
    while (current) {
        if (current->isSVGResourceContainer()) {
            current->toRenderSVGResourceContainer()->removeAllClientsFromCache();
            break;
        }

        current = current->parent();
    }
}

}

#endif