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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGTextFragment_h
#define SVGTextFragment_h
#if ENABLE(SVG)
#include "AffineTransform.h"
namespace WebCore {
// A SVGTextFragment describes a text fragment of a RenderSVGInlineText which can be rendered at once.
struct SVGTextFragment {
SVGTextFragment()
: positionListOffset(0)
, length(0)
, x(0)
, y(0)
, width(0)
, height(0)
{
}
// The first rendered character starts at RenderSVGInlineText::characters() + positionListOffset.
unsigned positionListOffset;
unsigned length;
float x;
float y;
float width;
float height;
// Includes rotation/glyph-orientation-(horizontal|vertical) transforms, lengthAdjust="spacingAndGlyphs" (for textPath only),
// as well as orientation related shifts (see SVGTextLayoutEngine, which builds this transformation).
AffineTransform transform;
};
} // namespace WebCore
#endif // ENABLE(SVG)
#endif
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