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/*
 * Copyright 2011, The Android Open Source Project
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ANPNativeWindow_npapi_h
#define ANPNativeWindow_npapi_h

#include "android_npapi.h"

struct ANativeWindow;

struct ANPNativeWindowInterfaceV0 : ANPInterface {
    /**
     * Constructs a new native window to be used for rendering plugin content.
     *
     * Subsequent calls will return the original constructed window. Further, if
     * the browser is unable to acquire the window quickly it may return NULL in
     * order to not block the plugin indefinitely. A subsequent call will then
     * return the window if it is available.
     */
    ANativeWindow* (*acquireNativeWindow)(NPP instance);

    /**
     * Invert the contents of the plugin on the y-axis.
     * default is to not be inverted (e.g. use OpenGL coordinates)
     */
    void (*invertPluginContent)(NPP instance, bool isContentInverted);
};

#endif // ANPNativeWindow_npapi_h