summaryrefslogtreecommitdiffstats
path: root/Source/WebKit2/Platform/CoreIPC/Connection.h
blob: b7e5b0f12c0af243d072204f8e687665e0226ace (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
 * Portions Copyright (c) 2010 Motorola Mobility, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef Connection_h
#define Connection_h

#include "ArgumentDecoder.h"
#include "ArgumentEncoder.h"
#include "Arguments.h"
#include "BinarySemaphore.h"
#include "MessageID.h"
#include "WorkQueue.h"
#include <wtf/HashMap.h>
#include <wtf/PassRefPtr.h>
#include <wtf/OwnPtr.h>
#include <wtf/Threading.h>

#if PLATFORM(MAC)
#include <mach/mach_port.h>
#elif PLATFORM(WIN)
#include <string>
#elif PLATFORM(QT)
#include <QString>
class QLocalServer;
class QLocalSocket;
#endif

class RunLoop;

namespace CoreIPC {

class MessageID;
    
enum SyncReplyMode {
    AutomaticReply,
    ManualReply
};

#define MESSAGE_CHECK_BASE(assertion, connection) do \
    if (!(assertion)) { \
        ASSERT(assertion); \
        (connection)->markCurrentlyDispatchedMessageAsInvalid(); \
        return; \
    } \
while (0)

class Connection : public ThreadSafeShared<Connection> {
public:
    class MessageReceiver {
    protected:
        virtual ~MessageReceiver() { }

    public:
        virtual void didReceiveMessage(Connection*, MessageID, ArgumentDecoder*) = 0;
        virtual SyncReplyMode didReceiveSyncMessage(Connection*, MessageID, ArgumentDecoder*, ArgumentEncoder*) { ASSERT_NOT_REACHED(); return AutomaticReply; }
    };
    
    class Client : public MessageReceiver {
    protected:
        virtual ~Client() { }

    public:
        virtual void didClose(Connection*) = 0;
        virtual void didReceiveInvalidMessage(Connection*, MessageID) = 0;

        // Called on the connection work queue when the connection is closed, before
        // didCall is called on the client thread.
        virtual void didCloseOnConnectionWorkQueue(WorkQueue*, Connection*) { }
    };

#if PLATFORM(MAC)
    typedef mach_port_t Identifier;
#elif PLATFORM(WIN)
    typedef HANDLE Identifier;
    static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier);
#elif PLATFORM(QT)
    typedef const QString Identifier;
#elif PLATFORM(GTK)
    typedef int Identifier;
#endif

    static PassRefPtr<Connection> createServerConnection(Identifier, Client*, RunLoop* clientRunLoop);
    static PassRefPtr<Connection> createClientConnection(Identifier, Client*, RunLoop* clientRunLoop);
    ~Connection();

#if PLATFORM(MAC)
    void setShouldCloseConnectionOnMachExceptions();
#endif

    bool open();
    void invalidate();
    void markCurrentlyDispatchedMessageAsInvalid();

    // FIXME: This variant of send is deprecated, all clients should move to the overload that takes a message.
    template<typename E, typename T> bool send(E messageID, uint64_t destinationID, const T& arguments);

    template<typename T> bool send(const T& message, uint64_t destinationID);

    static const unsigned long long NoTimeout = 10000000000ULL;
    // FIXME: This variant of sendSync is deprecated, all clients should move to the overload that takes a message.
    template<typename E, typename T, typename U> bool sendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout = NoTimeout);

    template<typename T> bool sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout = NoTimeout);
    
    template<typename E> PassOwnPtr<ArgumentDecoder> waitFor(E messageID, uint64_t destinationID, double timeout);

    PassOwnPtr<ArgumentEncoder> createSyncMessageArgumentEncoder(uint64_t destinationID, uint64_t& syncRequestID);
    bool sendMessage(MessageID, PassOwnPtr<ArgumentEncoder>);
    bool sendSyncReply(PassOwnPtr<ArgumentEncoder>);

private:
    template<typename T> class Message {
    public:
        Message()
            : m_arguments(0)
        {
        }

        Message(MessageID messageID, PassOwnPtr<T> arguments)
            : m_messageID(messageID)
            , m_arguments(arguments.leakPtr())
        {
        }
        
        MessageID messageID() const { return m_messageID; }
        T* arguments() const { return m_arguments; }
        
        PassOwnPtr<T> releaseArguments()
        {
            T* arguments = m_arguments;
            m_arguments = 0;

            return arguments;
        }
        
    private:
        MessageID m_messageID;
        T* m_arguments;
    };

public:
    typedef Message<ArgumentEncoder> OutgoingMessage;

private:
    Connection(Identifier, bool isServer, Client*, RunLoop* clientRunLoop);
    void platformInitialize(Identifier);
    void platformInvalidate();
    
    bool isValid() const { return m_client; }
    
    PassOwnPtr<ArgumentDecoder> waitForMessage(MessageID, uint64_t destinationID, double timeout);
    
    PassOwnPtr<ArgumentDecoder> sendSyncMessage(MessageID, uint64_t syncRequestID, PassOwnPtr<ArgumentEncoder>, double timeout);
    PassOwnPtr<ArgumentDecoder> waitForSyncReply(uint64_t syncRequestID, double timeout);

    // Called on the connection work queue.
    void processIncomingMessage(MessageID, PassOwnPtr<ArgumentDecoder>);
    bool canSendOutgoingMessages() const;
    bool platformCanSendOutgoingMessages() const;
    void sendOutgoingMessages();
    bool sendOutgoingMessage(MessageID, PassOwnPtr<ArgumentEncoder>);
    void connectionDidClose();
    
    // Called on the listener thread.
    void dispatchConnectionDidClose();
    void dispatchMessages();
    void dispatchSyncMessage(MessageID, ArgumentDecoder*);
                             
    Client* m_client;
    bool m_isServer;
    uint64_t m_syncRequestID;

    bool m_isConnected;
    WorkQueue m_connectionQueue;
    RunLoop* m_clientRunLoop;

    uint32_t m_inDispatchMessageCount;
    bool m_didReceiveInvalidMessage;

    // Incoming messages.
    typedef Message<ArgumentDecoder> IncomingMessage;

    Mutex m_incomingMessagesLock;
    Vector<IncomingMessage> m_incomingMessages;

    // Outgoing messages.
    Mutex m_outgoingMessagesLock;
    Deque<OutgoingMessage> m_outgoingMessages;
    
    ThreadCondition m_waitForMessageCondition;
    Mutex m_waitForMessageMutex;
    HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*> m_waitForMessageMap;

    // Represents a sync request for which we're waiting on a reply.
    struct PendingSyncReply {
        // The request ID.
        uint64_t syncRequestID;

        // The reply decoder, will be null if there was an error processing the sync
        // message on the other side.
        ArgumentDecoder* replyDecoder;

        // Will be set to true once a reply has been received or an error occurred.
        bool didReceiveReply;
    
        PendingSyncReply()
            : syncRequestID(0)
            , replyDecoder(0)
            , didReceiveReply(false)
        {
        }

        explicit PendingSyncReply(uint64_t syncRequestID)
            : syncRequestID(syncRequestID)
            , replyDecoder(0)
            , didReceiveReply(0)
        {
        }

        PassOwnPtr<ArgumentDecoder> releaseReplyDecoder()
        {
            OwnPtr<ArgumentDecoder> reply = adoptPtr(replyDecoder);
            replyDecoder = 0;
            
            return reply.release();
        }
    };
    
    BinarySemaphore m_waitForSyncReplySemaphore;

    Mutex m_syncReplyStateMutex;
    bool m_shouldWaitForSyncReplies;
    Vector<PendingSyncReply> m_pendingSyncReplies;
    Vector<IncomingMessage> m_syncMessagesReceivedWhileWaitingForSyncReply;

#if PLATFORM(MAC)
    // Called on the connection queue.
    void receiveSourceEventHandler();
    void initializeDeadNameSource();
    void exceptionSourceEventHandler();

    mach_port_t m_sendPort;
    mach_port_t m_receivePort;

    // If setShouldCloseConnectionOnMachExceptions has been called, this has
    // the exception port that exceptions from the other end will be sent on.
    mach_port_t m_exceptionPort;

#elif PLATFORM(WIN)
    // Called on the connection queue.
    void readEventHandler();
    void writeEventHandler();

    Vector<uint8_t> m_readBuffer;
    OVERLAPPED m_readState;
    OwnPtr<ArgumentEncoder> m_pendingWriteArguments;
    OVERLAPPED m_writeState;
    HANDLE m_connectionPipe;
#elif PLATFORM(QT)
    // Called on the connection queue.
    void readyReadHandler();

    Vector<uint8_t> m_readBuffer;
    size_t m_currentMessageSize;
    QLocalSocket* m_socket;
    QString m_serverName;
#elif PLATFORM(GTK)
    void readEventHandler();
    void processCompletedMessage();
    bool messageProcessingCompleted() { return !m_currentMessageSize; }

    int m_socket;
    Vector<uint8_t> m_readBuffer;
    size_t m_currentMessageSize;
    size_t m_pendingBytes;
#endif
};

template<typename E, typename T>
bool Connection::send(E messageID, uint64_t destinationID, const T& arguments)
{
    OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID);
    argumentEncoder->encode(arguments);

    return sendMessage(MessageID(messageID), argumentEncoder.release());
}

template<typename T> bool Connection::send(const T& message, uint64_t destinationID)
{
    OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID);
    argumentEncoder->encode(message);
    
    return sendMessage(MessageID(T::messageID), argumentEncoder.release());
}

template<typename E, typename T, typename U>
inline bool Connection::sendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout)
{
    uint64_t syncRequestID = 0;
    OwnPtr<ArgumentEncoder> argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID);

    // Encode the input arguments.
    argumentEncoder->encode(arguments);
    
    // Now send the message and wait for a reply.
    OwnPtr<ArgumentDecoder> replyDecoder = sendSyncMessage(MessageID(messageID, MessageID::SyncMessage), syncRequestID, argumentEncoder.release(), timeout);
    if (!replyDecoder)
        return false;
    
    // Decode the reply.
    return replyDecoder->decode(const_cast<U&>(reply));
}

template<typename T> bool Connection::sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout)
{
    uint64_t syncRequestID = 0;
    OwnPtr<ArgumentEncoder> argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID);
    
    // Encode the rest of the input arguments.
    argumentEncoder->encode(message);

    // Now send the message and wait for a reply.
    OwnPtr<ArgumentDecoder> replyDecoder = sendSyncMessage(MessageID(T::messageID, MessageID::SyncMessage), syncRequestID, argumentEncoder.release(), timeout);
    if (!replyDecoder)
        return false;

    // Decode the reply.
    return replyDecoder->decode(const_cast<typename T::Reply&>(reply));
}

template<typename E> inline PassOwnPtr<ArgumentDecoder> Connection::waitFor(E messageID, uint64_t destinationID, double timeout)
{
    return waitForMessage(MessageID(messageID), destinationID, timeout);
}

} // namespace CoreIPC

#endif // Connection_h