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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSWebGLArrayBufferConstructor.h"
#include "Document.h"
#include "WebGLArrayBuffer.h"
#include "JSWebGLArrayBuffer.h"
namespace WebCore {
using namespace JSC;
const ClassInfo JSWebGLArrayBufferConstructor::s_info = { "WebGLArrayBufferConstructor", 0, 0, 0 };
JSWebGLArrayBufferConstructor::JSWebGLArrayBufferConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
: DOMConstructorObject(JSWebGLArrayBufferConstructor::createStructure(globalObject->objectPrototype()), globalObject)
{
putDirect(exec->propertyNames().prototype, JSWebGLArrayBufferPrototype::self(exec, globalObject), None);
putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
}
static JSObject* constructCanvasArrayBuffer(ExecState* exec, JSObject* constructor, const ArgList& args)
{
JSWebGLArrayBufferConstructor* jsConstructor = static_cast<JSWebGLArrayBufferConstructor*>(constructor);
unsigned int size = 0;
if (args.size() == 1) {
size = (unsigned int)args.at(0).toInt32(exec);
if (isnan(size))
size = 0;
}
return asObject(toJS(exec, jsConstructor->globalObject(), WebGLArrayBuffer::create(size)));
}
JSC::ConstructType JSWebGLArrayBufferConstructor::getConstructData(JSC::ConstructData& constructData)
{
constructData.native.function = constructCanvasArrayBuffer;
return ConstructTypeHost;
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)
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