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/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CanvasPattern.h"
#include "ExceptionCode.h"
#include "PlatformString.h"
namespace WebCore {
void CanvasPattern::parseRepetitionType(const String& type, bool& repeatX, bool& repeatY, ExceptionCode& ec)
{
ec = 0;
if (type.isEmpty() || type == "repeat") {
repeatX = true;
repeatY = true;
return;
}
if (type == "no-repeat") {
repeatX = false;
repeatY = false;
return;
}
if (type == "repeat-x") {
repeatX = true;
repeatY = false;
return;
}
if (type == "repeat-y") {
repeatX = false;
repeatY = true;
return;
}
ec = SYNTAX_ERR;
}
CanvasPattern::CanvasPattern(Image* image, bool repeatX, bool repeatY, bool originClean)
: m_pattern(Pattern::create(image, repeatX, repeatY))
, m_originClean(originClean)
{
}
}
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