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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
module html {
interface [
GenerateConstructor,
InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443,
ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54
] CanvasRenderingContext2D {
// Web Applications 1.0 draft
readonly attribute HTMLCanvasElement canvas;
void save();
void restore();
void scale(in float sx, in float sy);
void rotate(in float angle);
void translate(in float tx, in float ty);
void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
attribute float globalAlpha;
attribute [ConvertNullToNullString] DOMString globalCompositeOperation;
CanvasGradient createLinearGradient(in float x0, in float y0, in float x1, in float y1)
raises (DOMException);
CanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1)
raises (DOMException);
attribute float lineWidth;
attribute [ConvertNullToNullString] DOMString lineCap;
attribute [ConvertNullToNullString] DOMString lineJoin;
attribute float miterLimit;
attribute float shadowOffsetX;
attribute float shadowOffsetY;
attribute float shadowBlur;
attribute [ConvertNullToNullString] DOMString shadowColor;
void clearRect(in float x, in float y, in float width, in float height);
void fillRect(in float x, in float y, in float width, in float height);
void beginPath();
void closePath();
void moveTo(in float x, in float y);
void lineTo(in float x, in float y);
void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y);
void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y);
void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius)
raises (DOMException);
void rect(in float x, in float y, in float width, in float height);
void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
raises (DOMException);
void fill();
void stroke();
void clip();
boolean isPointInPath(in float x, in float y);
// text
attribute DOMString font;
attribute DOMString textAlign;
attribute DOMString textBaseline;
[Custom] void fillText(/* 4 */);
[Custom] void strokeText(/* 4 */);
TextMetrics measureText(in DOMString text);
// other
void setAlpha(in float alpha);
void setCompositeOperation(in DOMString compositeOperation);
void setLineWidth(in float width);
void setLineCap(in DOMString cap);
void setLineJoin(in DOMString join);
void setMiterLimit(in float limit);
void clearShadow();
[Custom] void setStrokeColor(/* 1 */);
[Custom] void setFillColor(/* 1 */);
[Custom] void strokeRect(/* 4 */);
[Custom] void drawImage(/* 3 */);
[Custom] void drawImageFromRect(/* 10 */);
[Custom] void setShadow(/* 3 */);
[Custom] void createPattern(/* 2 */);
attribute [Custom] custom strokeStyle;
attribute [Custom] custom fillStyle;
// pixel manipulation
ImageData createImageData(in float sw, in float sh)
raises (DOMException);
ImageData getImageData(in float sx, in float sy, in float sw, in float sh)
raises(DOMException);
[Custom] void putImageData(/* in ImageData imagedata, in float dx, in float dy [, in float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight] */);
};
}
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