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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PlatformScreen_h
#define PlatformScreen_h
#include "FloatRect.h"
#include <wtf/Forward.h>
#include <wtf/RefPtr.h>
#if PLATFORM(MAC)
#ifdef __OBJC__
@class NSScreen;
@class NSWindow;
#else
class NSScreen;
class NSWindow;
#endif
#endif
namespace WebCore {
class FloatRect;
class Widget;
int screenDepth(Widget*);
int screenDepthPerComponent(Widget*);
bool screenIsMonochrome(Widget*);
FloatRect screenRect(Widget*);
FloatRect screenAvailableRect(Widget*);
#if PLATFORM(MAC)
NSScreen *screenForWindow(NSWindow *);
FloatRect toUserSpace(const NSRect&, NSWindow *destination);
NSRect toDeviceSpace(const FloatRect&, NSWindow *source);
NSPoint flipScreenPoint(const NSPoint&, NSScreen *);
#endif
} // namespace WebCore
#endif // PlatformScreen_h
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