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/* libs/WebKitLib/WebKit/WebCore/platform/android/RenderSkinButton.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef RenderSkinButton_h
#define RenderSkinButton_h
#include "RenderSkinAndroid.h"
class SkCanvas;
namespace WebCore {
class IntRect;
class RenderSkinButton
{
public:
/**
* Initialize the class before use. Uses the AssetManager to initialize any
* bitmaps the class may use.
*/
static void Init(android::AssetManager*);
/**
* Draw the skin to the canvas, using the rectangle for its bounds and the
* State to determine which skin to use, i.e. focused or not focused.
*/
static void Draw(SkCanvas* , const IntRect& , RenderSkinAndroid::State);
};
} // WebCore
#endif
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