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/* libs/WebKitLib/WebKit/WebCore/platform/android/RenderSkinRadio.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef RenderSkinRadio_h
#define RenderSkinRadio_h
#include "RenderSkinAndroid.h"
#include "SkBitmap.h"
#include "SkPaint.h"
#include "SkRect.h"
namespace WebCore {
class Node;
/* RenderSkin for a radio button or a checkbox
*/
class RenderSkinRadio : public RenderSkinAndroid
{
public:
/* This skin represents a checkbox if isCheckBox is true, otherwise it is a radio button */
RenderSkinRadio(bool isCheckBox);
virtual ~RenderSkinRadio() {}
/**
* Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
*/
static void Init(android::AssetManager*);
virtual bool draw(PlatformGraphicsContext*);
virtual void notifyState(Node* element);
virtual void setDim(int width, int height) { RenderSkinAndroid::setDim(width, height); m_size = SkIntToScalar(height); }
protected:
static SkBitmap m_bitmap[4]; // Bitmaps representing all states
static bool m_decoded; // True if all assets were decoded.
bool m_isCheckBox;
bool m_checked;
bool m_enabled;
SkPaint m_paint;
SkScalar m_size;
};
} // WebCore
#endif
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