summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/animation/Animation.h
blob: 913041519910fba3764525296bd826825c3aa7bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 *           (C) 2000 Antti Koivisto (koivisto@kde.org)
 *           (C) 2000 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef Animation_h
#define Animation_h

#include "PlatformString.h"
#include "RenderStyleConstants.h"
#include "TimingFunction.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

const int cAnimateNone = 0;
const int cAnimateAll = -2;

class Animation : public RefCounted<Animation> {
public:
    ~Animation();

    static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
    static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
    
    bool isDelaySet() const { return m_delaySet; }
    bool isDirectionSet() const { return m_directionSet; }
    bool isDurationSet() const { return m_durationSet; }
    bool isFillModeSet() const { return m_fillModeSet; }
    bool isIterationCountSet() const { return m_iterationCountSet; }
    bool isNameSet() const { return m_nameSet; }
    bool isPlayStateSet() const { return m_playStateSet; }
    bool isPropertySet() const { return m_propertySet; }
    bool isTimingFunctionSet() const { return m_timingFunctionSet; }

    // Flags this to be the special "none" animation (animation-name: none)
    bool isNoneAnimation() const { return m_isNone; }
    // We can make placeholder Animation objects to keep the comma-separated lists
    // of properties in sync. isValidAnimation means this is not a placeholder.
    bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }

    bool isEmpty() const
    {
        return (!m_directionSet && !m_durationSet && !m_fillModeSet
                && !m_nameSet && !m_playStateSet && !m_iterationCountSet
                && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
    }

    bool isEmptyOrZeroDuration() const
    {
        return isEmpty() || (m_duration == 0 && m_delay <= 0);
    }

    void clearDelay() { m_delaySet = false; }
    void clearDirection() { m_directionSet = false; }
    void clearDuration() { m_durationSet = false; }
    void clearFillMode() { m_fillModeSet = false; }
    void clearIterationCount() { m_iterationCountSet = false; }
    void clearName() { m_nameSet = false; }
    void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
    void clearProperty() { m_propertySet = false; }
    void clearTimingFunction() { m_timingFunctionSet = false; }

    double delay() const { return m_delay; }

    enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate };
    AnimationDirection direction() const { return m_direction; }

    unsigned fillMode() const { return m_fillMode; }

    double duration() const { return m_duration; }

    enum { IterationCountInfinite = -1 };
    int iterationCount() const { return m_iterationCount; }
    const String& name() const { return m_name; }
    unsigned playState() const { return m_playState; }
    int property() const { return m_property; }
    const PassRefPtr<TimingFunction> timingFunction() const { return m_timingFunction; }

    void setDelay(double c) { m_delay = c; m_delaySet = true; }
    void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
    void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
    void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
    void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }
    void setName(const String& n) { m_name = n; m_nameSet = true; }
    void setPlayState(unsigned d) { m_playState = d; m_playStateSet = true; }
    void setProperty(int t) { m_property = t; m_propertySet = true; }
    void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }

    void setIsNoneAnimation(bool n) { m_isNone = n; }

    Animation& operator=(const Animation& o);

    // return true if all members of this class match (excluding m_next)
    bool animationsMatch(const Animation*, bool matchPlayStates = true) const;

    // return true every Animation in the chain (defined by m_next) match 
    bool operator==(const Animation& o) const { return animationsMatch(&o); }
    bool operator!=(const Animation& o) const { return !(*this == o); }

    bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); }
    bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); }

private:
    Animation();
    Animation(const Animation& o);
    
    String m_name;
    int m_property;
    int m_iterationCount;
    double m_delay;
    double m_duration;
    RefPtr<TimingFunction> m_timingFunction;
    AnimationDirection m_direction : 1;
    unsigned m_fillMode : 2;

    unsigned m_playState     : 2;

    bool m_delaySet          : 1;
    bool m_directionSet      : 1;
    bool m_durationSet       : 1;
    bool m_fillModeSet       : 1;
    bool m_iterationCountSet : 1;
    bool m_nameSet           : 1;
    bool m_playStateSet      : 1;
    bool m_propertySet       : 1;
    bool m_timingFunctionSet : 1;
    
    bool m_isNone            : 1;

public:
    static float initialAnimationDelay() { return 0; }
    static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
    static double initialAnimationDuration() { return 0; }
    static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
    static int initialAnimationIterationCount() { return 1; }
    static String initialAnimationName() { return String("none"); }
    static unsigned initialAnimationPlayState() { return AnimPlayStatePlaying; }
    static int initialAnimationProperty() { return cAnimateAll; }
    static PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::create(); }
};

} // namespace WebCore

#endif // Animation_h