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/*
* Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IntRect_h
#define IntRect_h
#include "IntPoint.h"
#include <wtf/Platform.h>
#include <wtf/Vector.h>
#if PLATFORM(CG)
typedef struct CGRect CGRect;
#endif
#if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))
#ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
typedef struct CGRect NSRect;
#else
typedef struct _NSRect NSRect;
#endif
#endif
#if PLATFORM(WIN)
typedef struct tagRECT RECT;
#elif PLATFORM(QT)
QT_BEGIN_NAMESPACE
class QRect;
QT_END_NAMESPACE
#elif PLATFORM(GTK)
typedef struct _GdkRectangle GdkRectangle;
#elif PLATFORM(HAIKU)
class BRect;
#endif
#if PLATFORM(WX)
class wxRect;
#endif
#if PLATFORM(SKIA)
struct SkRect;
struct SkIRect;
#endif
namespace WebCore {
class FloatRect;
class IntRect {
public:
IntRect() { }
IntRect(const IntPoint& location, const IntSize& size)
: m_location(location), m_size(size) { }
IntRect(int x, int y, int width, int height)
: m_location(IntPoint(x, y)), m_size(IntSize(width, height)) { }
explicit IntRect(const FloatRect& rect); // don't do this implicitly since it's lossy
IntPoint location() const { return m_location; }
IntSize size() const { return m_size; }
void setLocation(const IntPoint& location) { m_location = location; }
void setSize(const IntSize& size) { m_size = size; }
int x() const { return m_location.x(); }
int y() const { return m_location.y(); }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
void setX(int x) { m_location.setX(x); }
void setY(int y) { m_location.setY(y); }
void setWidth(int width) { m_size.setWidth(width); }
void setHeight(int height) { m_size.setHeight(height); }
// Be careful with these functions. The point is considered to be to the right and below. These are not
// substitutes for right() and bottom().
IntPoint topLeft() const { return m_location; }
IntPoint topRight() const { return IntPoint(right() - 1, y()); }
IntPoint bottomLeft() const { return IntPoint(x(), bottom() - 1); }
IntPoint bottomRight() const { return IntPoint(right() - 1, bottom() - 1); }
bool isEmpty() const { return m_size.isEmpty(); }
int right() const { return x() + width(); }
int bottom() const { return y() + height(); }
void move(const IntSize& s) { m_location += s; }
void move(int dx, int dy) { m_location.move(dx, dy); }
bool intersects(const IntRect&) const;
bool contains(const IntRect&) const;
// This checks to see if the rect contains x,y in the traditional sense.
// Equivalent to checking if the rect contains a 1x1 rect below and to the right of (px,py).
bool contains(int px, int py) const
{ return px >= x() && px < right() && py >= y() && py < bottom(); }
bool contains(const IntPoint& point) const { return contains(point.x(), point.y()); }
void intersect(const IntRect&);
void unite(const IntRect&);
void inflateX(int dx)
{
m_location.setX(m_location.x() - dx);
m_size.setWidth(m_size.width() + dx + dx);
}
void inflateY(int dy)
{
m_location.setY(m_location.y() - dy);
m_size.setHeight(m_size.height() + dy + dy);
}
void inflate(int d) { inflateX(d); inflateY(d); }
void scale(float s);
#if PLATFORM(WX)
IntRect(const wxRect&);
operator wxRect() const;
#endif
#if PLATFORM(WIN)
IntRect(const RECT&);
operator RECT() const;
#elif PLATFORM(QT)
IntRect(const QRect&);
operator QRect() const;
#elif PLATFORM(GTK)
IntRect(const GdkRectangle&);
operator GdkRectangle() const;
#elif PLATFORM(HAIKU)
explicit IntRect(const BRect&);
operator BRect() const;
#endif
#if PLATFORM(CG)
operator CGRect() const;
#endif
#if PLATFORM(SKIA)
IntRect(const SkIRect&);
operator SkRect() const;
operator SkIRect() const;
#endif
#if (PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)) \
|| (PLATFORM(CHROMIUM) && OS(DARWIN))
operator NSRect() const;
#endif
private:
IntPoint m_location;
IntSize m_size;
};
inline IntRect intersection(const IntRect& a, const IntRect& b)
{
IntRect c = a;
c.intersect(b);
return c;
}
inline IntRect unionRect(const IntRect& a, const IntRect& b)
{
IntRect c = a;
c.unite(b);
return c;
}
IntRect unionRect(const Vector<IntRect>&);
inline bool operator==(const IntRect& a, const IntRect& b)
{
return a.location() == b.location() && a.size() == b.size();
}
inline bool operator!=(const IntRect& a, const IntRect& b)
{
return a.location() != b.location() || a.size() != b.size();
}
#if PLATFORM(CG)
IntRect enclosingIntRect(const CGRect&);
#endif
#if (PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)) \
|| (PLATFORM(CHROMIUM) && OS(DARWIN))
IntRect enclosingIntRect(const NSRect&);
#endif
} // namespace WebCore
#endif // IntRect_h
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