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/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "BaseLayerAndroid.h"
#if USE(ACCELERATED_COMPOSITING)
#include "ClassTracker.h"
#include "GLUtils.h"
#include "ShaderProgram.h"
#include "SkCanvas.h"
#include "TilesManager.h"
#include <GLES2/gl2.h>
#include <wtf/CurrentTime.h>
#endif // USE(ACCELERATED_COMPOSITING)
#ifdef DEBUG
#include <cutils/log.h>
#include <wtf/text/CString.h>
#undef XLOG
#define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "BaseLayerAndroid", __VA_ARGS__)
#else
#undef XLOG
#define XLOG(...)
#endif // DEBUG
namespace WebCore {
using namespace android;
BaseLayerAndroid::BaseLayerAndroid()
#if USE(ACCELERATED_COMPOSITING)
: m_glWebViewState(0),
m_color(Color::white)
#endif
{
#ifdef DEBUG_COUNT
ClassTracker::instance()->increment("BaseLayerAndroid");
#endif
}
BaseLayerAndroid::~BaseLayerAndroid()
{
#if USE(ACCELERATED_COMPOSITING)
if (TilesManager::hardwareAccelerationEnabled())
TilesManager::instance()->removeOperationsForBaseLayer(this);
#endif
m_content.clear();
#ifdef DEBUG_COUNT
ClassTracker::instance()->decrement("BaseLayerAndroid");
#endif
}
void BaseLayerAndroid::setContent(const PictureSet& src)
{
#if USE(ACCELERATED_COMPOSITING)
// FIXME: We lock here because we do not want
// to paint and change the m_content concurrently.
// We should instead refactor PictureSet to use
// an atomic refcounting scheme and use atomic operations
// to swap PictureSets.
android::Mutex::Autolock lock(m_drawLock);
#endif
m_content.set(src);
// FIXME: We cannot set the size of the base layer because it will screw up
// the matrix used. We need to fix matrix computation for the base layer
// and then we can set the size.
// setSize(src.width(), src.height());
}
void BaseLayerAndroid::setExtra(SkPicture& src)
{
#if USE(ACCELERATED_COMPOSITING)
android::Mutex::Autolock lock(m_drawLock);
#endif
m_extra.swap(src);
}
void BaseLayerAndroid::drawCanvas(SkCanvas* canvas)
{
#if USE(ACCELERATED_COMPOSITING)
android::Mutex::Autolock lock(m_drawLock);
#endif
if (!m_content.isEmpty())
m_content.draw(canvas);
// TODO : replace with !m_extra.isEmpty() once such a call exists
if (m_extra.width() > 0)
m_extra.draw(canvas);
}
#if USE(ACCELERATED_COMPOSITING)
bool BaseLayerAndroid::drawBasePictureInGL(SkRect& viewport, float scale, double currentTime)
{
if (!m_glWebViewState)
return false;
bool goingDown = m_previousVisible.fTop - viewport.fTop <= 0;
bool goingLeft = m_previousVisible.fLeft - viewport.fLeft >= 0;
m_glWebViewState->setViewport(viewport, scale);
const SkIRect& viewportTileBounds = m_glWebViewState->viewportTileBounds();
XLOG("drawBasePicture, TX: %d, TY: %d scale %.2f", viewportTileBounds.fLeft,
viewportTileBounds.fTop, scale);
if (scale == m_glWebViewState->currentScale()
|| m_glWebViewState->preZoomBounds().isEmpty())
m_glWebViewState->setPreZoomBounds(viewportTileBounds);
bool prepareNextTiledPage = false;
// If we have a different scale than the current one, we have to
// decide what to do. The current behaviour is to delay an update,
// so that we do not slow down zooming unnecessarily.
if (m_glWebViewState->currentScale() != scale
&& (m_glWebViewState->scaleRequestState() == GLWebViewState::kNoScaleRequest
|| m_glWebViewState->scaleRequestState() == GLWebViewState::kWillScheduleRequest
|| m_glWebViewState->futureScale() != scale)) {
// schedule the new request
m_glWebViewState->scheduleUpdate(currentTime, viewportTileBounds, scale);
// If it's a new request, we will have to prepare the page.
if (m_glWebViewState->scaleRequestState() == GLWebViewState::kRequestNewScale)
prepareNextTiledPage = true;
}
// If the viewport has changed since we scheduled the request, we also need to prepare.
if (((m_glWebViewState->scaleRequestState() == GLWebViewState::kRequestNewScale)
|| (m_glWebViewState->scaleRequestState() == GLWebViewState::kReceivedNewScale))
&& (m_glWebViewState->futureViewport() != viewportTileBounds))
prepareNextTiledPage = true;
bool zooming = false;
if (m_glWebViewState->scaleRequestState() != GLWebViewState::kNoScaleRequest) {
prepareNextTiledPage = true;
zooming = true;
}
// Let's prepare the page if needed
if (prepareNextTiledPage) {
TiledPage* nextTiledPage = m_glWebViewState->backPage();
nextTiledPage->setScale(scale);
m_glWebViewState->setFutureViewport(viewportTileBounds);
m_glWebViewState->lockBaseLayerUpdate();
nextTiledPage->prepare(goingDown, goingLeft, viewportTileBounds);
}
float transparency = 1;
bool doSwap = false;
// If we fired a request, let's check if it's ready to use
if (m_glWebViewState->scaleRequestState() == GLWebViewState::kRequestNewScale) {
TiledPage* nextTiledPage = m_glWebViewState->backPage();
if (nextTiledPage->ready(viewportTileBounds, m_glWebViewState->futureScale()))
m_glWebViewState->setScaleRequestState(GLWebViewState::kReceivedNewScale);
}
// If the page is ready, display it. We do a short transition between
// the two pages (current one and future one with the new scale factor)
if (m_glWebViewState->scaleRequestState() == GLWebViewState::kReceivedNewScale) {
TiledPage* nextTiledPage = m_glWebViewState->backPage();
double transitionTime = (scale < m_glWebViewState->currentScale()) ?
m_glWebViewState->zoomOutTransitionTime(currentTime) :
m_glWebViewState->zoomInTransitionTime(currentTime);
float newTilesTransparency = 1;
if (scale < m_glWebViewState->currentScale())
newTilesTransparency = 1 - m_glWebViewState->zoomOutTransparency(currentTime);
else
transparency = m_glWebViewState->zoomInTransparency(currentTime);
nextTiledPage->draw(newTilesTransparency, viewportTileBounds);
// The transition between the two pages is finished, swap them
if (currentTime > transitionTime) {
m_glWebViewState->resetTransitionTime();
doSwap = true;
}
}
// Display the current page
TiledPage* tiledPage = m_glWebViewState->frontPage();
tiledPage->setScale(m_glWebViewState->currentScale());
const SkIRect& preZoomBounds = m_glWebViewState->preZoomBounds();
TiledPage* nextTiledPage = m_glWebViewState->backPage();
bool needsRedraw = false;
// We are now using an hybrid model -- during scrolling,
// we will display the current tiledPage even if some tiles are
// out of date. When standing still on the other hand, we wait until
// the back page is ready before swapping the pages, ensuring that the
// displayed content is in sync.
if (!doSwap && !zooming && !m_glWebViewState->moving()) {
if (!tiledPage->ready(preZoomBounds, m_glWebViewState->currentScale())) {
m_glWebViewState->lockBaseLayerUpdate();
nextTiledPage->setScale(m_glWebViewState->currentScale());
nextTiledPage->prepare(goingDown, goingLeft, preZoomBounds);
}
if (nextTiledPage->ready(preZoomBounds, m_glWebViewState->currentScale())) {
nextTiledPage->draw(transparency, preZoomBounds);
m_glWebViewState->resetFrameworkInval();
m_glWebViewState->unlockBaseLayerUpdate();
doSwap = true;
} else {
tiledPage->draw(transparency, preZoomBounds);
}
} else {
if (tiledPage->ready(preZoomBounds, m_glWebViewState->currentScale()))
m_glWebViewState->resetFrameworkInval();
// Ask for the tiles and draw -- tiles may be out of date.
if (!zooming)
m_glWebViewState->unlockBaseLayerUpdate();
tiledPage->prepare(goingDown, goingLeft, preZoomBounds);
tiledPage->draw(transparency, preZoomBounds);
}
if (m_glWebViewState->scaleRequestState() != GLWebViewState::kNoScaleRequest
|| !tiledPage->ready(preZoomBounds, m_glWebViewState->currentScale()))
needsRedraw = true;
if (doSwap) {
m_glWebViewState->setCurrentScale(scale);
m_glWebViewState->swapPages();
m_glWebViewState->unlockBaseLayerUpdate();
}
return needsRedraw;
}
#endif // USE(ACCELERATED_COMPOSITING)
bool BaseLayerAndroid::drawGL(LayerAndroid* compositedRoot,
IntRect& viewRect, SkRect& visibleRect,
float scale, SkColor color)
{
bool needsRedraw = false;
#if USE(ACCELERATED_COMPOSITING)
int left = viewRect.x();
int top = viewRect.y();
int width = viewRect.width();
int height = viewRect.height();
XLOG("drawBasePicture drawGL() viewRect: %d, %d, %d, %d - %.2f",
left, top, width, height, scale);
m_glWebViewState->setBackgroundColor(color);
glClearColor((float)m_color.red() / 255.0,
(float)m_color.green() / 255.0,
(float)m_color.blue() / 255.0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(left, top, width, height);
ShaderProgram* shader = TilesManager::instance()->shader();
if (shader->program() == -1) {
XLOG("Reinit shader");
shader->init();
}
glUseProgram(shader->program());
glUniform1i(shader->textureSampler(), 0);
shader->setViewRect(viewRect);
shader->setViewport(visibleRect);
shader->resetBlending();
double currentTime = WTF::currentTime();
needsRedraw = drawBasePictureInGL(visibleRect, scale, currentTime);
if (!needsRedraw)
m_glWebViewState->resetFrameworkInval();
if (compositedRoot) {
TransformationMatrix ident;
bool animsRunning = compositedRoot->evaluateAnimations();
if (animsRunning)
needsRedraw = true;
compositedRoot->updateFixedLayersPositions(visibleRect);
FloatRect clip(0, 0, viewRect.width(), viewRect.height());
compositedRoot->updateGLPositions(ident, clip, 1);
SkMatrix matrix;
matrix.setTranslate(left, top);
// At this point, the previous LayerAndroid* root has been destroyed,
// which will have removed the layers as owners of the textures.
// Let's now do a pass to reserve the textures for the current tree;
// it will only reserve existing textures, not create them on demand.
#ifdef DEBUG
TilesManager::instance()->printLayersTextures("reserve");
#endif
// Get the current scale; if we are zooming, we don't change the scale
// factor immediately (see BaseLayerAndroid::drawBasePictureInGL()), but
// we change the scaleRequestState. When the state is kReceivedNewScale
// we can use the future scale instead of the current scale to request
// new textures. After a transition time, the scaleRequestState will be
// reset and the current scale will be set to the future scale.
float scale = m_glWebViewState->currentScale();
if (m_glWebViewState->scaleRequestState() == GLWebViewState::kReceivedNewScale) {
scale = m_glWebViewState->futureScale();
}
bool fullSetup = true;
if ((m_glWebViewState->previouslyUsedRoot() == compositedRoot) &&
(compositedRoot->getScale() == scale) &&
(!m_glWebViewState->moving()))
fullSetup = false;
compositedRoot->setScale(scale);
if (fullSetup) {
compositedRoot->computeTextureSize(currentTime);
compositedRoot->reserveGLTextures();
#ifdef DEBUG
int size = compositedRoot->countTextureSize();
int nbLayers = compositedRoot->nbLayers();
XLOG("We are using %d Mb for %d layers", size / 1024 / 1024, nbLayers);
compositedRoot->showLayers();
#endif
// Now that we marked the textures being used, we delete
// the unnecessary ones to make space...
TilesManager::instance()->cleanupLayersTextures(compositedRoot);
}
// Finally do another pass to create new textures and schedule
// repaints if needed
compositedRoot->createGLTextures();
if (compositedRoot->drawGL(m_glWebViewState, matrix))
needsRedraw = true;
else if (!animsRunning)
m_glWebViewState->resetLayersDirtyArea();
if (animsRunning) {
m_glWebViewState->resetLayersDirtyArea();
m_glWebViewState->resetFrameworkInval();
}
} else {
TilesManager::instance()->cleanupLayersTextures(0);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_previousVisible = visibleRect;
#endif // USE(ACCELERATED_COMPOSITING)
#ifdef DEBUG
ClassTracker::instance()->show();
#endif
return needsRedraw;
}
} // namespace WebCore
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