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/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LayerTexture.h"
#define DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS 3
void LayerTexture::producerUpdate(TextureInfo* textureInfo)
{
update();
BackedDoubleBufferedTexture::producerUpdate(textureInfo);
}
void LayerTexture::update()
{
// FIXME: fix the double buffered texture class instead of doing this
// this is a stop gap measure and should be removed.
// Right now we have to update the textures 3 times (one create, two
// updates) before we can be sure to have a non-corrupted texture
// to display.
if (m_textureUpdates < DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS)
m_textureUpdates++;
}
bool LayerTexture::isReady()
{
return m_textureUpdates == DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS;
}
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